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asl
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to incre…
A recent focus of our lab has been making use of Tangible Displays and Body Object Space to develop new assistive technologies. As a test c…
"I solemnly swear that I am up to no good."The Marauder's Map from the Harry Potter universe uses UltraWide Band transmitters and receiver …
Ethics Initiative
“I feel nearer, more a part of the painting, since this way I can walk round it, work from the four sides and literally be in the painting”…
SuperMe features superheroes designed by Chicago Public School students
CE 2.0
Advancing Wellbeing
How to build intelligent music systems out of interacting audio-processing agents.
Richie Mehta’s show balances negative media narratives of the Indian police & catalyses empathetic conversations on their working conditions
The Electome: Where AI meets political journalismThe Electome project is a machine-driven mapping and analysis of public sphere content and…
Communicating a message through entertainment can be difficult, because you have to be careful not to preach to the audience.
Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.
César Hidalgo considers the role technology plays in how people and events enter, and fade from, collective memory.
In this episode, we get the chance to talk to Anushka Shah, who works as a researcher at the Center for Civic Media, MIT Media Lab.
The Storytelling project uses machine-based analytics to identify the qualities of engaging and marketable media. By developing models with…
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the poten…
How to distill meaning from complex everyday experiences.
Ho, P. H., Miller, G. A., Wang M. Y., Haleftiras, N., Zuckerman, E. 2017. Mission Wildlife: An Augmented Reality Approach to Engaging People About Threats to Endangered Species at a Zoo. In proceedings of Unobtrusive User Experiences with Technology in Nature (NatureCHI'17) at the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17).
Designing systems that become experiences to transcend utility and usability
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.
How to engineer and disseminate powerful, low-cost design and fabrication technologies at a grassroots level.
How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice.
How to bring the programmability of the digital world to the physical world.
How to detect the activity of biological molecules with micro- and nanofabricated devices.
How we can construct information technology and intelligence from the fundamental building blocks of physical media: atoms and molecules.
Imagine a future where lights are not fixed to the ceiling, but follow us wherever we are. In this colorful world we enjoy lighting that is…