Work for a Member company and need a Member Portal account? Register here with your company email address.
artificial intelligence
art
health
design
human-machine interaction
robotics
technology
learning + teaching
human-computer interaction
architecture
consumer electronics
music
wearable computing
kids
data
bioengineering
sensors
environment
machine learning
politics
space
networks
cognition
wellbeing
social science
entertainment
economy
computer science
creativity
history
storytelling
alumni
interfaces
covid19
ethics
engineering
civic technology
developing countries
prosthetics
community
privacy
communications
biology
virtual reality
computer vision
augmented reality
social robotics
imaging
neurobiology
social media
urban planning
public health
industry
biotechnology
climate change
synthetic biology
social networks
energy
food
affective computing
medicine
transportation
biomechanics
data visualization
fabrication
government
behavioral science
social change
materials
cognitive science
women
ocean
sustainability
data science
startup
zero gravity
agriculture
manufacturing
blockchain
gaming
healthcare
human augmentation
genetics
diversity
prosthetic design
banking and finance
ecology
electrical engineering
racial justice
neural interfacing and control
3d printing
cryptocurrency
mental health
fashion
civic action
bionics
security
sleep
member company
microfabrication
natural language processing
construction
language learning
performance
autonomous vehicles
open source
social justice
systems
visualization
mechanical engineering
interactive
microbiology
marginalized communities
perception
nanoscience
internet of things
cities
water
collective intelligence
textiles
womens health
chemistry
code
mapping
clinical science
physiology
physics
nonverbal behavior
voice
algorithms
biomedical imaging
assistive technology
culture
law
wireless
sports and fitness
rfid
long-term interaction
hacking
trust
gender studies
cells
orthotic design
networking
pharmaceuticals
digital currency
mechatronics
soft-tissue biomechanics
open access
autism research
business
science
exhibit
news
real estate
internet
decision-making
misinformation
journalism
asl
"I solemnly swear that I am up to no good."The Marauder's Map from the Harry Potter universe uses UltraWide Band transmitters and receiver …
Ethics Initiative
“I feel nearer, more a part of the painting, since this way I can walk round it, work from the four sides and literally be in the painting”…
SuperMe features superheroes designed by Chicago Public School students
CE 2.0
Advancing Wellbeing
How to build intelligent music systems out of interacting audio-processing agents.
Richie Mehta’s show balances negative media narratives of the Indian police & catalyses empathetic conversations on their working conditions
The Electome: Where AI meets political journalismThe Electome project is a machine-driven mapping and analysis of public sphere content and…
Communicating a message through entertainment can be difficult, because you have to be careful not to preach to the audience.
Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.
César Hidalgo considers the role technology plays in how people and events enter, and fade from, collective memory.
In this episode, we get the chance to talk to Anushka Shah, who works as a researcher at the Center for Civic Media, MIT Media Lab.
The Storytelling project uses machine-based analytics to identify the qualities of engaging and marketable media. By developing models with…
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the poten…
How to distill meaning from complex everyday experiences.
Ho, P. H., Miller, G. A., Wang M. Y., Haleftiras, N., Zuckerman, E. 2017. Mission Wildlife: An Augmented Reality Approach to Engaging People About Threats to Endangered Species at a Zoo. In proceedings of Unobtrusive User Experiences with Technology in Nature (NatureCHI'17) at the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17).
Designing systems that become experiences to transcend utility and usability
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.
How to engineer and disseminate powerful, low-cost design and fabrication technologies at a grassroots level.
How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice.
How to bring the programmability of the digital world to the physical world.
How to detect the activity of biological molecules with micro- and nanofabricated devices.
How we can construct information technology and intelligence from the fundamental building blocks of physical media: atoms and molecules.
Imagine a future where lights are not fixed to the ceiling, but follow us wherever we are. In this colorful world we enjoy lighting that is…