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Attribution-NonCommercial-NoDerivatives 4.0 International
MIT Media Lab
Acu.ation is an intervention that aims to mediate the urge to smoke by pairing a wearable device that delivers transcutaneous electric ac...
In this project, we are exploring ways to design technology that promotes healing and care for young people who have experienced foster c...
Social deduction or deception games are games in which a player or team of players actively deceives other players who are trying to disc...
Check out our publications in PNAS, a workshop at IJCAI, and pre-print on arXiv. How do you spot a DeepFake? How good are DeepF...
Different approaches and models have been used to detect driver’s stress and affective states, using physiology, facial expression, and s...
Emotional arousal influences focus, attention, and decision-making, which are critical when driving. To help promote an optimal arousal l...
The Affective Computing group is collaborating with Weill Cornell Medicine to build empathetic behavior in physicians working with opioid...
We introduce–aSpire–a clippable, mobile pneumatic-haptic device designed to help users regulate their breathing rate via subtle tactile f...
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This project is supported by the Abdul Latif Jameel Clinic for Machine Learning in Health (J-Clinic), the National Institutes of Hea...
The goal of this project is to develop techniques to remove identifying information from wearable and phone data to protect patients’ pri...
Before automobiles were invented and widely adopted, animals like horses were the most common mode of transportation. While this change b...
Try Affective Network!Emotional contagion in online social networks has been of great interest over the past years. Previous studies have...
Today’s assistive communication devices are far from perfect. Using state of the art small, wearable sensors and powerful machine learnin...
The Places dataset (website) is designed following principles of human visual cognition. Our goal is to build a core of visual ...
Adaptive Music for Affect Improvement (AMAI) is a music generation and playback system with the goal of steering the listener toward a st...
We introduce SkinBot: a lightweight robot that moves over the skin's surface with a two-legged suction-based locomotion mechanism and cap...
A wearable olfactory display that monitors cardio-respiratory information with the aspiration to support mental wellbeing.BioEssence is a...
The project aims to investigate the relationships between emotion, wellbeing, skin, and skincare cosmetics. In our first study, we m...
In this project we explore how to recognize and localize affect in images.
This project aims to improve the prediction accuracy of wellbeing (stress, mood, and health levels) using temporal machine learning model...
Open-Source Instructions for Building SPRING System
The goal of this project is providing machines with the ability of understanding what a person is experiencing from her frame of referenc...
The relationship between breathing and self-reported stress is bidirectional. Respiration pattern is an indicator of stress, but it can a...
Depression correlated with anxiety is one of the key factors leading to suicidal behavior, and is among the leading causes of death world...
Conversations between two individuals—whether between doctor and patient, mental health therapist and client, or between two people roman...
The SNAPSHOT study seeks to measure Sleep, Networks, Affect, Performance, Stress, and Health using Objective Techniques. It is an NIH-fun...
New generative AI technologies (such as the Generative Adversarial Network, or GAN) can allow us to imagine new species. Hidden within th...