Creative Commons
Attribution 4.0 International
Xin Liu, Hongxin Zhang
Imagine in the future, you are excited about a big day coming up when you have an interview for your dream job opportunity. You select on y…
RF-SCG is a new system that can capture seismocardiogram (SCG) recordings without requiring any contact with the human body. Such an u…
Do you hear the sound of a breath, or an ocean wave? A heartbeat, or thunder? Journey through a universe of shifting sonic identities …
This project focuses on developing and integrating new powered prosthetic limbs, sensor systems, and surgical technologies to restore neura…
This NSF-funded project develops wireless networking systems for deep-tissue micro-implants. The micro-implants may be swallowed or injecte…
Communication skills are critical for all. We design and develop systems to help people with communication issues, fostering more emp…
The environmental conditions of prolonged spaceflight pose significant psychological risks for astronauts. In particular, crews of future …
This research explores how acoustic environments can elicit awe and wonder emotions, and how such experiences can contribute to restoration…
The landscape in which society interacts with news has evolved due to the advent of the internet and modern communication platforms. Althou…
A tool for exploring the Media Lab’s research and synthesizing new project ideas.
The rapid advancement of electronic devices and fabrication technologies has further promoted the field of wearables and smart textiles. Ho…
Before automobiles were invented and widely adopted, animals like horses were the most common mode of transportation. While this change bro…
Acu.ation is an intervention that aims to mediate the urge to smoke by pairing a wearable device that delivers transcutaneous electric acup…
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ap…
Social deduction or deception games are games in which a player or team of players actively deceives other players who are trying to discov…
Globally, depression affects more than 264 million people of all ages, and is a leading cause of disability worldwide. Several interactive …
Over 600,000 youth in the United States experience abuse or neglect each year. Youth who are deemed to be at risk of significant harm in th…
The objective of this project is to experimentally asses the impact of gravity reference frame on the experience of Virtual Reality (VR), …
By Michelle LinIn microgravity, the proprioceptive system undergoes adaptations due to the lack of constant gravitational cues [1]. Photo-v…
DayDreamNight was a gathering organized for the MIT community to explore projects produced in collaboration between CAST Visiting Artist Ca…