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NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augmented…
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert use…
Early literacy plays an important role in a child's future. However, the reality is that over 57 million children have no access to a schoo…
Joi Ito considers how to best protect children online while encouraging them learn and grow.
How your company is killing innovation.
Seymour Papert’s ideas about children, computers, and learning inspired many.
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they lea…
Jin Joo Lee elaborates on her experiences studying in Shenzhen, China.
Foundation’s $28.6 million gift will fund science, innovation, and education to advance understanding, ability, and inclusion.
Mechanical mentors try to find their place as teacher’s helpers.
Joi Ito ponders the fearmongering and lack of rigorous research surrounding kids and screen time.
Avery Normandin and Devora Najjar are on a mission to build literacy and appreciation for urban ecology.
Prior research with preschool children has established that book reading, especially when children are encouraged to actively process the s…
The project can determine what a person is thinking about and use the information to sort them into a Hogwarts house in one test.
Nataliya Kos'myna created a “Thinking Cap” that looks like the Sorting Hat from the popular “Harry Potter” series.
Mitch Resnick discusses the Lifelong Kindergarten group's goals with Scratch and other creativity-focused projects.
Mitch Resnick introduces his contribution to the LEGO Foundation’s new Creating Creators report.
In the inaugural episode of the TWiML & AI Podcast’s Black in AI series, PhD student Randi Williams discusses her work with PopBots.
“We need to make the rest of school, the rest of life, more like kindergarten,” Resnick said, “to playfully create things with each other.”
The next generation of Scratch expands how, what, and where kids can create with code.
Part of a curriculum on ethics in AI
Hae Won develops interactive social machines that deeply personalize to their users through long-term interaction.
Ollie Bray from the LEGO Foundation explains how Scratch supports the five characteristics of play that lead to deeper learning.
EEEeb Spring 2019: Urban OceansMarch 24, April 7 and 21, May 19, June 2 To register, please visit this link.…
We learn best when we are pursuing our passion and working with others in a project-based environment with a playful approach.
Much has changed since we introduced the first generation of our Scratch programming language and online community, back in 2007.
Creating sociotechnical systems that shape our urban environments
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those in…
Careers with STEM caught up with Mitch Resnick, the inventor of Scratch, in a wide-ranging Q&A.
Code Next : Cultural Resonation
MIT Libraries and MIT Media Lab collaborate on Public Library Innovation Exchange
Scratch Memories is a web-based visualization tool that empowers children to celebrate and reflect on their creative journey with Scratch.&…
The Media Lab is thrilled to announce our inaugural cohort of Learning Innovation fellows for the 2016–2017 academic year.
Welcoming three LEGO Papert Fellows and six Learning Innovation Fellows to our new cohort
Bricoleur allows makers of all ages to explore the creative possibilities of video and audio as programmable media on mobile devices. Using…
A design project done in collaboration with the MIT Media Lab and the Laboratorio para la Ciudad (Laboratory for the City), Mexico City's e…
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, from…
APOPS was presented at the Connected Learning Summit at the MIT Media Lab in Aug 2018. The slides from that presentation can be found below.
Mina Khan, Fernando Trujano, Pattie Maes, "Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality" International Conference on Immersive Learning
MIT designers explain their philosophy in a new book, “Resonant Games.”
Children are using voice-activated technology at far younger ages than other devices, but some parents worry they’re picking up rude habits
Parental involvement is very important for guiding children’s interactions with smart technologies, says Stefania Druga.
Lifelong Kindergarten student Jaleesa Trapp shares her experience with the Clubhouse Network Teen Summit.
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with a…
Johnson, K.T., Ferguson, C.S., Picard, R.W., "Multi-SPRING: Facilitating Social Interaction through a Customizable, Multimodal Learning Platform," International Society for Autism Research (INSAR), Rotterdam, Netherlands, May 2018.
Johnson, K.T. and Picard, R.W. "Customizable, Interactive Toy Platform to Enable Motivation-Driven Cognitive and Physical Development in Children Diagnosed with Autism or Developmental Disorders," International Meeting for Autism Research (IMFAR), Baltimore, Maryland, May 2016.
Congratulations to Shruti Dhariwal on receiving the Best Short Paper Award at the 2018 Interaction Design and Children (IDC) conference.
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and national…
Content and curriculum lie at the heart of every educational system, learning environment, and learning technology. Yet the infrastructure …
Media Lab Virtual Visit is intended to open up the doors of the Media Lab to people from all around the world. The visit is hosted on the U…
In Family Creative Learning, we engage parents and children in workshops to design and learn together with creative technologies, like the …
Exploring how the relational features of robots impact children’s engagement and learning.
The Montessori Method is an educational approach that emphasizes independence and respect for a child's natural development process. Montes…
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the poten…
While there are a number of literacy technology solutions developed for individuals, the role of social—or networked—literacy learning is l…
Nikhita Singh, Jin Joo Lee, Ishaan Grover, and Cynthia Breazeal (2018). P2PSTORY: Dataset of Children Storytelling and Listening in Peer-to-Peer Interactions. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.
What counts here—first and last—is not so-called knowledge of so-called facts, but vision—seeing. Seeing here implies Schauen [to see] (as …
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers and Play has been selected for a 2018 PROSE Award.
For the interested reader:If you'd like to learn more about the topics covered in my post, Making new (robot) friends: Understanding …
“My nomination for the greatest invention of the previous thousand years? Kindergarten.”
How to distill meaning from complex everyday experiences.
Meet Tega—one of the newest creations from the Personal Robots Group (PRG), led at the MIT Media Lab by associate professor of Me…
D’Ignazio, C., & Bhargava, R. (2015). Approaches to Building Big Data Literacy. In Bloomberg Data for Good Exchange 2015. New York, NY, USA.