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Unlike traditional randomized controlled trials that generalize relationships in large groups of people, single-case experiments seek to qu…
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ne…
A common practice in Traditional Chinese Medicine (TCM) is visual examination of the patient's tongue. This study will examine ways to make…
We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and virtual reality headset to improve mi…
This study aims to bring objective measurement to the multiple "pulse" and "pulse-like" measures made by practitioners of traditional Chine…
Mental wellbeing is intimately tied to both social support and physical activity. The Challenge is a tool aimed at promoting social connect…
We are applying learnings from the SNAPSHOT study to the problem of changing behavior, exploring the design of user-centered tools which ca…
Screen interactions have been shown to contribute to increases in stress, anxiety, and deficiencies in breathing patterns. Since better res…
The goal of this project is to apply machine learning methods to model the wellbeing of MIT undergraduate students. Extensive data is obtai…
We developed a smartphone application that detects users’ affect and provides personalized positive psychology interventions in order to en…
We have designed a novel system to promote kindness and gratitude. We leverage pervasive technologies to naturally embed gratitude inspirat…
Electrodermal Activity (EDA) is a physiological indicator of stress and strong emotion. While an increasing number of wearable devices can …
DUSK was created as part of the Media Lab's Advancing Wellbeing initiative (supported by the Robert Wood Johnson Foundation) to create priv…
We are developing statistical tools for understanding, modeling, and predicting self-harm by using advanced probabilistic graphical models …
Current methods to assess depression and then ultimately select appropriate treatment have many limitations. They are usually based on havi…
We explore advanced machine learning and reflective user interfaces to scale the national Crisis Text Line. We are using state-of-the-art p…
MirrorFugue is an installation for a player piano that evokes the impression that the "reflection" of a disembodied pianist is playing the …
Occupational stress can be described as a harmful emotional and physical response that occurs when high demanding job conditions cannot be …
Panoply is a crowdsourcing application for mental health and emotional wellbeing. The platform offers a novel approach to computer-based ps…
The Huggable is a new type of robotic companion for health care, education, and social communication applications. The Huggable is much mor…
Humans need sleep, along with food, water, and oxygen, to survive. With about one-third of our lives spent sleeping, there has been increas…
SmileTracker is a system designed to capture naturally occurring instances of positive emotion during the course of normal interaction with…
We are designing interfaces to enhance driver self-awareness through subliminal visual feedback and shape-changing materials. Advancements …
Got Sleep? is an Android application to help people to be aware of their sleep-related behavioral patterns and tips about how they should c…
Can we recognize stress, mood, and health conditions from wearable sensors and mobile-phone usage data? We analyze long-term, multi-modal p…