Xander plans to launch its first product, XanderGlasses, designed for people with hearing loss or auditory processing challenges.
Co-founded by Media Lab alum Alex Westner, Xander will introduce its first product, XanderGlasses, at CES 2023.
We're thrilled to welcome our friends at the Museum to Kendall Square!
For the project T-Voks: The Singing and Speaking Theremin. Congratulations!
The following Media Lab students joined the MIT India Initiative in Mumbai for this workshop.
The 2020 MIT Independent Activities Period (IAP) runs from January 6–January 31.
To help the region catch up, students organize summit to bring Latin policymakers and researchers to MIT.
2019 Bianca Datta, Sundeep Jolly, and V. Michael Bove, Jr., "Towards inverse design of biomimetic nanostructuresexhibiting composite struc…
Vik Parthiban and other AR/VR researchers talk to Wired about the future potential of gesture control for interaction design.
Postdoc Dan Novy on SciFi-preneurship, a summer series from the All Turtles Podcast.
Michael Bove and David Levine collaborate with MIT students to push the boundaries of 3D cinema.
The following Media Lab groups and projects are represented at CHI 2019
Pip Mothersill lives and thrives at the junction of design and engineering.
Besides the interactive projection, the exhibit at the 'All Hands on Deck' event displayed microscopic imagery and artwork inspired by satel
Mike Bove, head of the Object-Based Media group, on the current state of the technology and what his research team is working on.
Interview with Michael Bove about the work of Stephen A. Benton.
Alum Daniel Smalley, now an assistant professor at BYU, tells Slice of MIT how pop culture has influenced his work.
“Happiness makes the world go round."
Emily Salvador hosts Amy Jupiter, Sara Thacher, and Dave Fisher for a conversation about combining art, science, design, and engineering.
By Monica Orta
Media Lab students, faculty, researchers and affiliates pitching panels at SXSW 2019
Media Lab spinoff Formlabs has become a unicorn.
Infinity-by-Nine makes viewing ordinary video more immersive. This system projects extensions to the screen, taking advantage of the reduce…
Whether or not we’re experts in the design language of objects, we have an unconscious understanding of the emotional character of their fo…
Live Objects are wireless devices that enrich a user’s experience of the surrounding environment. Live Objects are associated with real obj…
Holosuite is an interactive end-to-end 3D telepresence application built for researching the applications of holographic and advanced 3D di…
How to Make (almost) Anything is a community as much as it is a class.
Dan Novy, MIT Media Lab engineer, is a strong advocate of bridging this gap, especially in media innovation.
60 Minutes goes inside the MIT Media Lab.
A tool from MIT Media Lab offers a simple way to spark inspiration through random–and often nonsensical–design prompts.
Research on AI is progressing rapidly, but much about the technology is inscrutable. Can government policy change that?
design(human)design is a game developed by MIT Media Lab to help inspire designers with random but purposeful prompts.
It’s easy to get into a slump at work. But a tool from MIT Media Lab offers a simple way to spark inspiration through random–and often nons…
MIT has long been at the forefront of fostering and tracking the creation of new documentary forms.
Two industrial designers explore an important question: How do we teach computers to design using emotion, creativity and serendipity?
Live Objects enrich users' experiences of their immediate environment.
Inaugural exhibition in the newly renovated space features work from 20 MIT Arts Scholars.
ALL YOU FANS of monstrous dunks, rejoice: The uber-geeks at MIT Media Lab have figured out how to measure the force of a slam dunk, and the…
A research group from MIT’s Media Lab has leveraged commercially available technology to transmit holographic video over the internet.And l…
Using a single Xbox Kinect and standard graphics chips, researchers demonstrate the highest frame rate yet for streaming holographic video.
Kids learn differently than when you and I were in school, and if research coming out of MIT's Media Labs is anything to go by, in the futu…