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asl
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to addr…
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the bo…
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely wit…
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elemental …
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. Aim…
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environme…
Struggling to build your organization's ability to work with data? Use our hands-on learning program to kickstart your data culture.datacul…
As part of our larger effort to build out a suite of tools for community organizers, we are helping to build their capacity to do their own…
Thousands of children participate in MIT-developed artificial intelligence curriculum.
Facilitating opportunities for non-dominant youth to learn how to use technology as a tool to engage civically and create positive change i…
The Project on Affinities and Language (PAL) is designed to help us understand what happens in a child’s brain when they engage with their …
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optimiz…
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…
Between Worlds was a day-long learning event that explored new methods of teaching art and design in today's hybrid and digital world.
Social robotics pioneer Prof. Cynthia Breazeal discusses artificial intelligence in our lives, digital citizenship, and AI education for all
The Public Library Innovation Exchange (PLIX) is a project of the Digital Learning + Collaboration Studio, that teams up the MIT Media Lab …
As the presence of artificial intelligence expands significantly in children’s lives of learning and play, it is critical that students lea…
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on scho…
Graduate student Lucy Du designs novel prosthetics and seeks to inspire others to pursue engineering.
Artificial intelligence is top-of-mind as Governor Baker, President Reif encourage students to “see yourself in STEM.”
"We can see the waves forming a tsunami that will come, but most people are just sleeping on a beach unaware"
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…
Under Dr. Wood's leadership, the program will move forward with the NASA Astrobee robotic system as its new in-space robotic platform.
Building on research about deeper social-emotional engagement
Resnick, Mitchel. Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play. MIT Press, 2017.
Lifelong KindergartenCultivating Creativity through Projects, Passion, Peers, and Play, by Mitchel ResnickForeword by Ken Robinso…
Co-founded by alum Srishti Sethi, Unstructured Studio provides free and low-cost creative learning opportunities to students in India.
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for buddin…
Cynthia Breazeal and others discuss the impact of AI on education, and how it might be applied in intentional ways to improve learning.
This is the actual stuff of nightmares.
Sleep and dream researchers are urging for an advance tightening of advertising law to nip all this in the bud before it starts in earnest.
After Coors sought to steer unconscious minds to thoughts of beer, scientists have called for curbs on ‘targeted dream incubation.’
The Public Library Innovation Exchange (PLIX) has recently released its latest creative learning activity: Inflatables!
Therms-Up! is a DIY method of creating inflatables and prototyping interactive materials from wasted thermoplastic bags that easily found a…
Responsible AI for Social Empowerment and Education (RAISE) seeks to empower more people to participate in, and benefit from, AI.
Public libraries and the MIT Media Lab are kindred spirits. Together, we hope to design new programs for libraries across the U.S.
Code.org interviews Lifelong Kindergarten PhD student Jaleesa Trapp in honor of Women’s History Month.
Watch the interviews conducted by Career Girls with Labbers Randi Williams, Jaleesa Trapp, Marian Muthui, and Alexis Hope.
CIS research affiliate describes his goals in creating a webinar series exploring sustainable development in Africa.
Engaging students on and off the screen and the magic of being a lifelong kindergartner.
Language analysis reveals possible reinforcement of race- and income-based achievement gap.
This video interview is a part of Media Lab X.0: Anthology of Tomorrows.In 2020, first-year PhD students at the MIT Media Lab were tas…
Jaleesa Trapp talks about her career path, how technology encodes the values of its designers, and the importance of play.
Marian Muthui talks about her career path, from mechanical engineering to design research.
At Open Learning Talks, Cynthia Breazeal and Eric Klopfer discuss artificial intelligence education.
by Juliana Nazaré & Srishti Sethi
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with the …
Nature profiles researchers from a variety of different fields, including the Lab’s own Cynthia Breazeal, who are shaping the future of AI.
Middle school students reimagine the YouTube platform. Students consider the stakeholders in YouTube, the goal of the recommendation algori…
Researchers in the Fluid Interfaces group and elsewhere are hoping to learn more about how and why dreams are generated, and their effects.
The ML Learning Initiative is built around a cohort of Learning Fellows from across the diverse research groups of the Media Lab.…
The Open Leadership Camp (OLC) is a new type of professional development program for senior leaders of nonprofit and public sector organiza…
In October, MIT hosted the kickoff for Massachusetts STEM Week, which included a keynote by Cynthia Breazeal.
MIT hosts kickoff event of Massachusetts STEM Week — a statewide virtual celebration of K-12 education.
By Carolyn “CC” Song, High School Senior and Personal Robots Intern “What do you want to be when you grow up?”
How teaching as a form of creative work can be better empowered with creative tools.
Website created as a rapid response to Covid-19 yields unexpected insights into what’s possible for reaching learners at a distance.
Ahmad, Y. (2020). Tools that Lower the Floors, Widen the Walls, and Raise the Ceilings for Designing Creative Learning Experiences. (Masters Thesis). Massachusetts Institute of Technology.
Children’s oral language skills in preschool can predict their academic success later in life. Helping children improve their language and …
The purpose of the studio is to design and launch new online learning programs for the Lab itself and the communities we work with.