Work for a Member company and need a Member Portal account? Register here with your company email address.
artificial intelligence
art
health
design
robotics
human-machine interaction
technology
learning + teaching
human-computer interaction
architecture
consumer electronics
music
wearable computing
kids
bioengineering
data
sensors
environment
machine learning
politics
space
networks
cognition
wellbeing
social science
entertainment
economy
computer science
creativity
history
storytelling
alumni
interfaces
covid19
civic technology
ethics
engineering
prosthetics
developing countries
community
privacy
communications
biology
computer vision
virtual reality
augmented reality
social robotics
imaging
neurobiology
social media
urban planning
public health
industry
biotechnology
climate change
synthetic biology
social networks
energy
affective computing
food
medicine
transportation
biomechanics
data visualization
fabrication
government
behavioral science
social change
materials
cognitive science
women
ocean
sustainability
data science
startup
zero gravity
agriculture
manufacturing
blockchain
gaming
healthcare
human augmentation
genetics
diversity
banking and finance
prosthetic design
ecology
electrical engineering
racial justice
neural interfacing and control
3d printing
cryptocurrency
mental health
fashion
civic action
sleep
bionics
security
microfabrication
member company
natural language processing
construction
language learning
performance
autonomous vehicles
open source
social justice
systems
visualization
interactive
mechanical engineering
microbiology
marginalized communities
perception
nanoscience
internet of things
cities
water
textiles
collective intelligence
womens health
chemistry
code
mapping
clinical science
physiology
physics
nonverbal behavior
voice
algorithms
assistive technology
culture
biomedical imaging
law
sports and fitness
rfid
wireless
long-term interaction
hacking
trust
gender studies
orthotic design
networking
cells
pharmaceuticals
digital currency
mechatronics
soft-tissue biomechanics
open access
autism research
business
science
exhibit
news
real estate
internet
decision-making
misinformation
journalism
asl
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds"—…
Scratch in Practice (SiP) shares stories, strategies, and resources from the Scratch Team and educators around the world. The SiP website f…
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physica…
Williams, R., Ali, S., Devasia, N. et al. AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula. Int J Artif Intell Educ (2022). https://doi.org/10.1007/s40593-022-00298-y
ML Learning
Reimagining human cooperation in the age of social media and artificial intelligence
Open Ocean
Open Agriculture Initiative (OpenAg)
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to addr…
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the bo…
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely wit…
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elemental …
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. Aim…
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environme…
Struggling to build your organization's ability to work with data? Use our hands-on learning program to kickstart your data culture.datacul…
As part of our larger effort to build out a suite of tools for community organizers, we are helping to build their capacity to do their own…
Thousands of children participate in MIT-developed artificial intelligence curriculum.
Facilitating opportunities for non-dominant youth to learn how to use technology as a tool to engage civically and create positive change i…
The Project on Affinities and Language (PAL) is designed to help us understand what happens in a child’s brain when they engage with their …
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optimiz…
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…
Between Worlds was a day-long learning event that explored new methods of teaching art and design in today's hybrid and digital world.
Social robotics pioneer Prof. Cynthia Breazeal discusses artificial intelligence in our lives, digital citizenship, and AI education for all
The Public Library Innovation Exchange (PLIX) is a project of the Digital Learning + Collaboration Studio, that teams up the MIT Media Lab …
As the presence of artificial intelligence expands significantly in children’s lives of learning and play, it is critical that students lea…
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on scho…
Graduate student Lucy Du designs novel prosthetics and seeks to inspire others to pursue engineering.
Artificial intelligence is top-of-mind as Governor Baker, President Reif encourage students to “see yourself in STEM.”
"We can see the waves forming a tsunami that will come, but most people are just sleeping on a beach unaware"
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…
Under Dr. Wood's leadership, the program will move forward with the NASA Astrobee robotic system as its new in-space robotic platform.
Building on research about deeper social-emotional engagement
Resnick, Mitchel. Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play. MIT Press, 2017.
Lifelong KindergartenCultivating Creativity through Projects, Passion, Peers, and Play, by Mitchel ResnickForeword by Ken Robinso…
Co-founded by alum Srishti Sethi, Unstructured Studio provides free and low-cost creative learning opportunities to students in India.
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for buddin…
Cynthia Breazeal and others discuss the impact of AI on education, and how it might be applied in intentional ways to improve learning.
This is the actual stuff of nightmares.
Sleep and dream researchers are urging for an advance tightening of advertising law to nip all this in the bud before it starts in earnest.
After Coors sought to steer unconscious minds to thoughts of beer, scientists have called for curbs on ‘targeted dream incubation.’
The Public Library Innovation Exchange (PLIX) has recently released its latest creative learning activity: Inflatables!
Therms-Up! is a DIY method of creating inflatables and prototyping interactive materials from wasted thermoplastic bags that easily found a…
Responsible AI for Social Empowerment and Education (RAISE) seeks to empower more people to participate in, and benefit from, AI.
Public libraries and the MIT Media Lab are kindred spirits. Together, we hope to design new programs for libraries across the U.S.
Code.org interviews Lifelong Kindergarten PhD student Jaleesa Trapp in honor of Women’s History Month.
Watch the interviews conducted by Career Girls with Labbers Randi Williams, Jaleesa Trapp, Marian Muthui, and Alexis Hope.
CIS research affiliate describes his goals in creating a webinar series exploring sustainable development in Africa.
Engaging students on and off the screen and the magic of being a lifelong kindergartner.
Language analysis reveals possible reinforcement of race- and income-based achievement gap.
This video interview is a part of Media Lab X.0: Anthology of Tomorrows.In 2020, first-year PhD students at the MIT Media Lab were tas…
Jaleesa Trapp talks about her career path, how technology encodes the values of its designers, and the importance of play.
Marian Muthui talks about her career path, from mechanical engineering to design research.
At Open Learning Talks, Cynthia Breazeal and Eric Klopfer discuss artificial intelligence education.
by Juliana Nazaré & Srishti Sethi
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with the …
Nature profiles researchers from a variety of different fields, including the Lab’s own Cynthia Breazeal, who are shaping the future of AI.
Middle school students reimagine the YouTube platform. Students consider the stakeholders in YouTube, the goal of the recommendation algori…