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Micro-mobility systems like shared bikes and scooters are transforming the urban mobility landscape in cities worldwide. With the advances …
The City Science Summit is an annual gathering of the City Science Network and other thought leaders in the fields of urban …
The City Science Summit is an annual gathering of the City Science Network: an international community of institutions and researchers that…
The CityHome is a innovative small-space living solution that uses transformable wall systems to maximize functionality in a compact apart…
DeepScope is a novel platform for interactive, real-time, and setup-less urban design visualization. It attempts to substitute common pract…
The project aims to reduce CO₂ emissions related to mobility. It focuses on supporting local governments in making informed decisions about…
Imaginary Atlas, Amazônia is an immersive installation and long-term research project that explores how Amazonian cities may evolve in a po…
Immersive Scope is an immersive environment designed to help people visualize complex urban designs in a more engaging and accessible …
JettSen is an open source mobile sensor system that enables citizens, urban planners, and city officials to collectively address urba…
The MIT Autonomous Bicycle aims to bring the convenience of on-demand mobility to bicycle-sharing, allowing more people to enjoy their citi…
MobiScope is an interactive visualization platform inspired by CityScope that enables stakeholders to collaboratively analyze urban mobilit…
𝗧𝗿𝗮𝘃𝗲𝗹𝗔𝗴𝗲𝗻𝘁 is a generative simulation platform that models human behavior in complex urban environments using generative agents and cognit…
Two Mobility Futures 0∞ is an immersive research project that explores how radically different mobility paradigms—near-zero movement a…
This research addresses vehicle rebalancing—a critical challenge in shared micro-mobility systems—using the MIT Autonomous Bicycle with bot…
Whispers Of The Mountain is a sensor system mounted on snow skis. The system allows for crowdsourcing environmental data of mou…
With(in) is a multi-stage project that includes an exhibit, installation, qualitative exploration, and visual storytelling.
Saetbyeol Leeyouk, a graduate student in the Critical Matter research group, is developing a tool to help Instagram users spot deepfakes. C…
Resonance explores the relationship between mind and matter through an immersive contemplative installation. The work translates the brainw…
In May 2025, the Media Lab was honored to host an immersive 3-day celebration of Mort Subotnick’s legacy of groundbreaking electronic music.
The Multisensory Intelligence research group studies the foundations of multisensory artificial intelligence to create human-AI symbiosis.
The Critical Matter group envisions a future for design that goes beyond the mere application of technology.
Terrestrial tests help to ensure that the AstroAnt's teeny-tiny wheels keep turning when it reaches the moon.
Before researchers send a project like AstroAnt to the lunar surface, they have to test it somewhere like the moon.
This miniaturized swarm robot can ride atop a lunar rover and collect data related to its health.
Lava tubes—massive underground tunnels formed by ancient lava flows—offer a glimpse into potential human habitats under the lunar surface.
Meet HexSense, a sensor node designed to be deployed ballistically—in other words, shot out of a cannon—and automatically right itself.
The Media Lab is working to revolutionize and improve mental + physical wellbeing using digital technologies and human-computer interaction.
Cultivating creativity on a broad scale requires expertise that cuts across traditional disciplinary boundaries.
Engineering at the limits of complexity with molecular-scale parts
Advancing justice in Earth's complex systems using designs enabled by space
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Enhancing human physical capability.
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection.
Designing tools, methods and systems that connect rather than divide us to create a healthier society.
Looking beyond smart cities.
Converting the patterns of nature and the human body into beneficial signals and energy
Designing systems for cognitive support
Exploring the essence of code as a creative medium.
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion.
Engaging people in creative learning experiences.
Inventing disruptive technologies for nanoelectronic devices and creating new paradigms for life-machine symbiosis.
Extending expression, learning, and health through innovations in musical composition, performance, and participation.
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Augmenting and mediating human experience, interaction, and perception with sensor networks
Cultivating wisdom through evolutionary and ecological engineering.
Inventing, building, and deploying wireless sensor technologies to address complex problems in society, industry, and ecology.
Democratizing access to space.
Invent new tangible and embodied interactions that inspire and engage people.
People and intelligent machines in a creative, symbiotic loop
"I want to see you."
"When I fell asleep that night, I had a dream."
Professors Pattie Maes and Andy Lippman lead a panel discussion about emerging themes in artificial intelligence research.
A tool developed in collaboration with nonprofit worker groups, allowing app-based delivery workers to track and share aggregate pay data.
Optimizing environmental, social, and economic performance of cities.
Wearable Reasoner: Towards Enhanced Human Rationality through a Wearable AI Assistant
The Signal Kinetics group invented the world's first battery-free wireless underwater camera.
A team of scientists, engineers, and designers embark on an Arctic expedition to test space technology.
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical Monitoring
(Dis)Appearables is an approach for actuated Tangible User Interfaces (TUIs) to appear and disappear.
CoCo is a new live co-creative learning platform designed to empower educators to support young people in Being. Creative. Together.
"superpose" explores the potential of interaction and experiential design.
Integrating wearable electronics into facemasks could provide valuable insight into personal and public health.
Professor Ramesh Raskar talks to Shellye Archambeau.
This new technology can provide natural, reliable control of prostheses, exoskeletons, and stimulated muscles.
Produced in collaboration between CAST Visiting Artist Carsten Höller and MIT’s Fluid Interfaces group.
Watch the recording of Conversations that Matter: The Importance of Education in the Amputee Experience, hosted by the Biomechatronics group