Tangible Media Group | MIT Media Lab
Tangible Media group
The competition, now in its ninth year, has featured a cross section of blue-chip companies, scruffy startups, and hungry young talents.
Gardens of Light is an exploration in growing and arranging photons.
A six-week summer course in Shenzhen gave students a unique experience in bringing their research into a manufacturing environment
The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.
I thought I’d seen plenty of fab stuff done with filaments, but obviously I hadn’t seen it all. That’s pretty groovy.
Known as “WraPr,” the system presents a novel fabrication method for creating new or augmenting existing 3D objects with soft materials.
Artists and scientists from MIT united to create "Orbiting," an aerial archive of objects that trace the history of humanity.
2018 marks the second cohort of the LEGO Papert Fellowship program, which honors the legacy of educational-technology pioneer Seymour Papert
Thom Kubli, in collaboration with the Tangible Media group, on the development of a machine that can 3D print objects light enough to float.
A collaboration between CAST visiting artist Thom Kubli, Hiroshi Ishii, and members of the Tangible Media group.
The Hacking Manufacturing program allowed students to gain exposure to the realities of deploying their research outside of academia.
Researchers in alum Sean Follmer’s lab at Stanford are developing a touch-based display to make computer-aided design tools more accessible.
Researchers have come up with an innovation that will delight the fashion industry and people concerned about animal welfare: 3D-printed fur
Xiao Xiao performs La Vie En Rose and a Tang Dynasty poem on the theremin at New Interfaces for Musical Expression (NIME).
Celebrating Hiroshi Ishii's mentorship and groundbreaking research
MIT Tangible Media Group’s SociaBowl aims to promote positive social dynamics via a dynamic table centerpiece.
The following Media Lab groups and projects are represented at CHI 2019
The Tangible Media group is researching human interaction with the gadgets and gizmos around us.
MAS professor recognized for a career of contributions to human-computer interaction.
Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.
Winner and finalists in Fast Company's 2018 awards
The Ars Electronica Festival runs from September 6-10, 2018 in Linz, Austria
Creativity and Collaboration: Revisiting Cybernetic Serendipity, set out to underline the close connections between art and technology.
Cool things happen when you control water with a computer.
The first use-case for programmable droplets is a kind of automated painters' palette.
Using electric fields to manipulate droplets on a surface could enable high-volume, low-cost biology experiments.
How one collaborative month has changed Labbers' views of making stuff.
How ideas derived from art can lead to new technological concepts.
In 2013, bioengineer Wen Wang, then a research scientist at MIT, attended a talk on how Bacillus spores shrink in response to falling rel...
A fresh update from the Tangible Media Group is the latest attraction of the RADICAL ATOMS exhibition in the Ars Electronica Center
Ventilating flaps lined with live cells open and close in response to an athlete’s sweat.
Sheets of gelatin transform into 3D shapes when dunked in water; could save food shipping costs.
bioLogic fabric responds to an athlete's body temperature and humidity.
Sheets of gelatin transform into 3-D shapes when dunked in water; could save food shipping costs.
MIT Media Lab researchers are transforming basic sheets of plastic, paper or fabric into complex inflatables.