This speculative design project from the Tangible Media group is supported by the MIT Center for Art, Science & Technology (CAST).
The Institute for Futures Technologies (IFT) is a new space within the Pôle Léonard de Vinci in Paris (La Défense), which aims to…
Join MAS.S61 every Thursday for a public lecture on the Metaverse Connect at the link below:(NEW) Zoom: https://mit.zoom.us/j/939…
Six with ties to MIT were honored as 2022 ACM Fellows
We're thrilled to welcome our friends at the Museum to Kendall Square!
The honorees will be included in the October 2022 print issue of Fast Company Magazine.
Ishii gave his award lecture "Evolving Visions" at the International Symposium on Human-Computer Interaction virtually on February 11, 2022.
Congratulations to Labbers Hiroshi Ishii and Nataliya Kosmyna on receiving these grants from the Council for the Arts at MIT (CAMIT).
Robotic textiles could help performers and athletes train their breathing, and potentially help patients recovering from postsurgery changes
The competition, now in its tenth year, has featured a cross section of blue-chip companies, scruffy startups, and hungry young talents.
Congratulations to the winners of the 2021 Core77 Design Awards!
Thursday May 13, 2021 …
We hope you'll join us for this segment of the Media Lab Perspective Series where Professor Hiroshi Ishii will welcome Fernanda Viégas
Hyundai Motor Company recently unveiled a miniature electronic vehicle that uses Emotion Adaptive Vehicle Control (EAVC) technology.
The competition, now in its ninth year, has featured a cross section of blue-chip companies, scruffy startups, and hungry young talents.
Thanks to ACM SIGCHI for the SIGCIH Lifetime Research Award!
I thought I’d seen plenty of fab stuff done with filaments, but obviously I hadn’t seen it all. That’s pretty groovy.
Known as “WraPr,” the system presents a novel fabrication method for creating new or augmenting existing 3D objects with soft materials.
Artists and scientists from MIT united to create "Orbiting," an aerial archive of objects that trace the history of humanity.
Thom Kubli, in collaboration with the Tangible Media group, on the development of a machine that can 3D print objects light enough to float.
Celebrating Hiroshi Ishii's mentorship and groundbreaking research
The following Media Lab groups and projects are represented at CHI 2019
MIT Tangible Media Group’s SociaBowl aims to promote positive social dynamics via a dynamic table centerpiece.
MAS professor recognized for a career of contributions to human-computer interaction.
Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.
What if materials could defy gravity, so that we could leave them suspended in mid-air? ZeroN is a physical and digital interaction element…
TRANSFORM fuses technology and design to celebrate its transformation from a piece of still furniture to a dynamic machine driven by a stre…
In an era where bio is the new interface, we are imagining a world where actuators and sensors can be grown rather than manufactured, and d…
Cool things happen when you control water with a computer.
The first use-case for programmable droplets is a kind of automated painters' palette.
Using electric fields to manipulate droplets on a surface could enable high-volume, low-cost biology experiments.
How ideas derived from art can lead to new technological concepts.
In 2013, bioengineer Wen Wang, then a research scientist at MIT, attended a talk on how Bacillus spores shrink in response to falling relat…
A fresh update from the Tangible Media Group is the latest attraction of the RADICAL ATOMS exhibition in the Ars Electronica Center