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Projects related to the theme of how digital systems may support attention, memory, and learning.
Electrical stimulation has long been used in medicine to induce phosphenes, or visual sensations, in patients with visual impairments. Rece…
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
Targeted dream incubation (TDI) is a methodology for guiding (or “incubating”) dreams towards specific themes. Please read the FAQ below to…
Sleep++ aims to improve sleep quality by stimulating the brain to enter deep sleep. Currently, insufficient and poor quality sleep represen…
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a thir…
Working with leading neuroscientist Richard Davidson and the Healthy Minds Institute, we are developing objective biomarkers to interpret a…
AbstractAs conversational agents powered by large language models become more human-like, users are starting to view them as companions rat…
The KALM project consists of a multimodal dataset and a wearable system for managing anxiety. With this set of tools we aim to make n…
As of 2020, approximately 40 million adults, or 18.1% percent of the adult population, in the United States suffer from anxiety disorders, …
Situated VR: Towards a Congruent Hybrid RealityThe vision of Extended Reality (XR) systems is living in a hybrid reality or "Metaverse" wh…
Audio-visual data set containing around 21.6 hours of parent-child interaction during story reading.The DAMI-P2C dataset consists of audio-…
Interoceptive Technologies: Inducing emotions from the body upInspirationThere’s a feeling that comes tingling down the spine in certain mo…
Skip Norm is a new and flexible building block for Deep Learning that serves as a skip connection and normalization block simultaneously. I…
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at f…
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they lea…
Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhythms…