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The Propel program was initiated by Elements of Education to address the disproportionately low rate of girls applying to the STEM-focused …
How the MIT Media Lab Learns, And How Everyone Else Can Learn This Way Too
By exploring intersectionality as a concept and as a practice, students use data storytelling to understand their lives and experiences.&nb…
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physica…
Scratch in Practice (SiP) shares stories, strategies, and resources from the Scratch Team and educators around the world. The SiP website f…
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and animat…
Scratch Mondays is an initiative to share the Scratch Day spirit to schools in Brazil. After having a big Scratch Day event in 2018 i…
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds"—…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internation…
The Duct Tape Network (DTN) is a series of fun, hands-on maker clubs that encourage young children (ages 7-10) to use cardboard, tape, wood…
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …
The Lifelong Kindergarten group develops technologies and activities that engage people in creative learning. We’re exploring a few directi…
O Desafio de Aprendizagem Criativa Brasil é o programa de fellowship da Rede Brasileira de Aprendizagem Criativa. Ele tem como objetivo fom…
The Suggestion Box offers schools a toolkit for framing decisions in two simple sentences and using these sentences to involve teachers, st…
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …
Paper circuitry blends conductive craft materials with electronics components to engage learners in circuit building and programming throug…
The Scratch Team invited young people from around the world to create Scratch projects designed specifically to be played in zero grav…
Project Octopus is a new way to make collaborative Scratch projects.Based on technologies developed for the Scratch programming language, P…
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…
Learning through Digital Play (LtDP) is a collaboration with the LEGO Foundation to explore how characteristics of learning through play—ex…
A conversational, voice-based interface for creating and playing Scratch projects makes Scratch accessible to children regardless of visual…
In creative learning, reflection encourages learners to think critically about their experiences and helps to generate new ideas, insi…
Mekatilili is a learning initiative that provides a platform for African youth to enhance technical skills through creative learning a…
ATENÇÃO: Saiu o resultado do Desafio Aprendizagem Criativa Brasil 2019! Clique aqui para conhecer os fellows e os …
A design project done in collaboration with the MIT Media Lab and the Laboratorio para la Ciudad (Laboratory for the City), Mexico City's e…
ATENÇÃO: Saiu o resultado do Desafio Aprendizagem Criativa Brasil 2018! Clique aqui para conhecer os fellows e os projetos selecionado…
Most digital fabrication workflows impose a strong separation between design and fabrication. Designs are first modeled in computer aided d…
Computation is a powerful artistic medium. The introduction of computers as a tool for making art has established new forms of art which ar…
MaKey MaKey lets you transform everyday objects into computer interfaces. Make a game pad out of Play-Doh, a musical instrument out of bana…
In Family Creative Learning, we engage parents and children in workshops to design and learn together with creative technologies, like the …
The Lifelong Kindergarten group is collaborating with the Museum of Science in Boston to develop materials and workshops that engage young …
More and more computational activities revolve around collecting, accessing, and manipulating large sets of data, but introductory approach…
Spin is a photography turntable system that lets you capture how your DIY projects come together over time. With Spin, you can create GIFs …
Build in Progress is a platform for sharing the story of your design process. With Build in Progress, makers document as they develop their…
Procedural representations, enabled through programming, are a powerful tool for digital illustration, but writing code conflicts with the …
As Scratch proliferates through the world, there is a growing need to support learners. But for teachers, educators, and others who are pri…
The Clubhouse Village is an online community that connects people at The Clubhouse Network after-school centers around the world. Through t…
Crickets are small programmable devices that can make things spin, light up, and play music. With Crickets, kids can create musical sculptu…
Using digital fabrication and embedded computation to allow individuals to make their own devices. This effort started by creating open-sou…
Singing Fingers allows children to fingerpaint with sound. Users paint by touching a screen with a finger, but color only emerges if a soun…
Twinkle lets you program using crayons, LEGO bricks, or anything that has colors, like a striped shirt or fall leaves. Compose a song with …
We are developing the next generation of invention kits for kids, expanding the range of what kids can design, create, and invent. This pro…
MelodyMorph is an interface for constructing melodies and making improvised music. It removes a constraint of traditional musical instrumen…
To foster and better understand collaboration in the Scratch Online Community, we created Collab Camp, a month-long event in which Scratch …
Most uses of digital technologies pull young people away from hands-on experimentation with the physical world. The Playful Invention and E…
DressCode is a computer-aided design and fabrication tool that combines programming with graphic drawing and manipulation, allowing novice …
With Color Code, you can create computer programs that respond to colors of objects in the physical world. You can stack up LEGO bricks to …
As part of the Toys to Think With project, we built several strings of Programmable Beads: computational jewelry that children (of all ages…
Drawdio is a pencil that draws music. You can sketch musical instruments on paper and play them with your finger. Touch your drawings to br…
Glowdoodle is free software for painting with light. In front of your webcam, just move a a glowing object, or anything brightly colored, …
We are adding digital capabilities to the traditional toys of childhood, and, in the process, redefining how and what children learn. When …
Computer modeling and simulation are changing the nature of scientific investigation, by enabling researchers to pose new kinds of question…
With the Scratch Board, people can use sensors to control interactive stories and games that they create with the Scratch programming langu…
In the tradition of baseball cards, Pogs, and Beanie Babies, we created a new generation of toys that let children trade bits instead of at…
Active Essays were forms of narrative expression in which computational objects were integrated with text, graphics, and video. For example…
We used tiny, wearable computers to create "participatory simulations" for a new generation of educational activities in which students cou…
How can we help people reflect on their own learning process? The goal of this project is to develop new technological tools and pedagogica…
The Hook-Ups system is a set of technologies and activities that enables young people to create interactive experiences by programming conn…
We developed new computational tools that allowed children to create their own scientific instruments�enabling today's children, like scien…
Codeable Objects is a library for processing that allows people to design and build objects using geometry and programming. Geometric compu…