We're thrilled to welcome our friends at the Museum to Kendall Square!
Congratulations to Yun, Chelsi, and Cecilé on receiving this fellowship!
The 'Who' that I live from is a choice that I make. This essay looks critically at this choice, by diving into the QUESTion "Who am I?"
Read a post by Mitch Resnick, who was inspired by an email exchange with Ukrainian educator Olesia Vlasii.
The LEGO Prize is presented to individuals or organizations that have made an outstanding contribution to the lives of children.
Co-founded by alum Srishti Sethi, Unstructured Studio provides free and low-cost creative learning opportunities to students in India.
Media Lab students, faculty, researchers, and affiliates pitching panels at SXSW 2022
Code.org interviews Lifelong Kindergarten PhD student Jaleesa Trapp in honor of Women’s History Month.
Alexis Hope talks about her work that focuses on broadening the participation of women in designing technology for women’s health.
Engaging students on and off the screen and the magic of being a lifelong kindergartner.
Watch the video, then read this post by Alexis Hope to learn more about her work at the Media Lab and her passions.
In the What, Why, and How, we often forget the Who. These illustrations explore the simple but deeply transformative question of Who Am I?
Watch the interviews conducted by Career Girls with Labbers Randi Williams, Jaleesa Trapp, Marian Muthui, and Alexis Hope.
Marian Muthui talks about her career path, from mechanical engineering to design research.
We are proud to welcome Community + Ethics to the MIT Media Lab! As you may recall, Community + Ethics joined the Media Lab.
Jaleesa Trapp talks about her career path, how technology encodes the values of its designers, and the importance of play.
Meet the Labbers, which ran from 2016–2018, was an ongoing audio series that took listeners inside the Media Lab.
Website created as a rapid response to Covid-19 yields unexpected insights into what’s possible for reaching learners at a distance.
How teaching as a form of creative work can be better empowered with creative tools.
How might we leverage digital collaboration tools to support teens in building community and engaging in open-ended, design-based work?
How might we make it feel less scary for schools to try new things, thoughtfully and inclusively?
Jaleesa Trapp talks to Brittney Gallagher about how she works to create equitable spaces for STEM learning experiences.
What might a "creative operating system" look like? And how might that support creative thinking?
Using distance learning as an opportunity to bring engineering skills to life in out of school environments.
During these uncertain times, we would like to thank the Teaching Assistants that helped make the transition to remote teaching.
Bringing project-based work online in two very different contexts: a middle school robotics course and a university product design studio.
Mitch Resnick and other experts talk about designing an educational system fit for the future.
The new LEGO Papert Fellows will spend one week at LEGO headquarters in Denmark to share ideas and collaborate on projects.
2018 marks the second cohort of the LEGO Papert Fellowship program, which honors the legacy of educational-technology pioneer Seymour Papert
The LEGO Papert Fellowship program was officially launched in 2017.
We understand that now, more than ever, the democratization of online learning is crucial to the success of students all around the world.
Explore how the spread is "flattened" when more people stay at home—and modify the code to try out your own ideas and theories.
The ability to think and act creatively is now more important than ever before.
The Media Lab community brings creativity, expertise, and research to the pandemic
The Brothers Brick looks back at the history of LEGO Education's collaboration with the Media Lab to launch LEGO Mindstorms in 1998.
In May 2019, the Creative Learning Challenge Brazil fellows had the opportunity to visit MIT, get to know educational institutions in the B…
Alum Marina Bers on Seymour Papert, STEM, Kibo, and Scratch Jr.
SuperMe features superheroes designed by Chicago Public School students
The Lifelong Kindergarten research group at the MIT Media Lab develops and studies new technologies and activities that engage children in …
The PhD student and former high school teacher aims to study the ways young people of color interact with technology.
Educators from across Africa are gathering in Nairobi, Kenya for the first Scratch Africa Conference.
How do you design creative learning activities?
Help the Media Lab to improve professional development in Creative Learning
18 a 21 de setembro de 2019, em São Bernardo do Campo - SP
MIT’s residence hall for women and women-identifying students opens a craft studio to promote creativity and belonging.
The following Media Lab groups and projects are represented at CHI 2019
The LEGO Papert Fellowships support three graduate students working at the intersection of creativity, play, learning, and new technology.
Em sua quarta edição, o Desafio Aprendizagem Criativa Brasil (DAC) divulga os resultados do programa em 2019. Neste ano, recebemos 326 prop…
Mitch Resnick discusses the Lifelong Kindergarten group's goals with Scratch and other creativity-focused projects.
Mitch Resnick introduces his contribution to the LEGO Foundation’s new Creating Creators report.
Jaleesa Trapp led a discussion at her alma mater about antiracist approaches to engaging young people from marginalized groups in STEM.
“We need to make the rest of school, the rest of life, more like kindergarten,” Resnick said, “to playfully create things with each other.”
Ollie Bray from the LEGO Foundation explains how Scratch supports the five characteristics of play that lead to deeper learning.
On January 26, 2017, the Media Lab held a symposium to celebrate the life and ideas of Seymour Papert. Here are some photos and comments
The new version of the popular free coding platform builds on a robust community of kid coders.
Much has changed since we introduced the first generation of our Scratch programming language and online community, back in 2007.
The next generation of Scratch expands how, what, and where kids can create with code.