art
artificial intelligence
health
design
human-machine interaction
learning + teaching
robotics
technology
architecture
human-computer interaction
consumer electronics
music
kids
wearable computing
bioengineering
data
sensors
machine learning
politics
environment
networks
space
cognition
social science
entertainment
wellbeing
economy
computer science
history
creativity
storytelling
interfaces
covid19
ethics
engineering
prosthetics
alumni
civic technology
developing countries
community
biology
privacy
social robotics
social media
computer vision
neurobiology
augmented reality
communications
virtual reality
imaging
public health
urban planning
industry
synthetic biology
biotechnology
social networks
affective computing
transportation
energy
food
biomechanics
climate change
data visualization
government
behavioral science
social change
fabrication
ocean
women
medicine
zero gravity
materials
data science
startup
cognitive science
diversity
agriculture
blockchain
prosthetic design
manufacturing
genetics
sustainability
neural interfacing and control
racial justice
human augmentation
3d printing
gaming
banking and finance
healthcare
electrical engineering
cryptocurrency
fashion
bionics
ecology
civic action
construction
microfabrication
language learning
open source
security
mental health
performance
sleep
systems
natural language processing
marginalized communities
perception
interactive
autonomous vehicles
microbiology
visualization
internet of things
social justice
collective intelligence
mechanical engineering
water
member company
textiles
clinical science
cities
code
nanoscience
mapping
physiology
physics
chemistry
nonverbal behavior
voice
assistive technology
biomedical imaging
rfid
hacking
long-term interaction
trust
sports and fitness
algorithms
orthotic design
gender studies
networking
womens health
pharmaceuticals
culture
autism research
mechatronics
soft-tissue biomechanics
open access
law
business
digital currency
real estate
internet
science
exhibit
wireless
cells
news
decision-making
misinformation
asl
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We monit…
The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.
LUI is a scalable, multimodal web-interface that uses a custom framework of nondiscrete, free-handed gestures and voice to control modular …
At Sundance New Frontiers 2020, Xin Liu and Qinya (Jenny) Guo debuted Living Distance, a VR piece about the journey of Liu’s wisdom tooth.
"There's got to be a better way to share space and work together remotely—but computers or phones may not be the right tools."
The Blank Canvas directs immersion inwards using virtual reality, augmenting awareness of the microscopic worlds inside each of us and the …
Moments is a prototype designed for users to save special moments and to experience those moments in the future. Firstly, a multi-sens…
This project takes the idea of the unity between heaven and man of the ancient Chinese philosophy I ching (Book of Changes), combines …
"Loops" combines the work of the Lab's Synthetic Characters group, Merce Cunningham, and digital artists Paul Kaiser and Shelley Eshkar. A …
Marc Downie, Paul Kaiser, and Shelley Eshkar collaborated on Loops, an exploration of Merce Cunningham's life and work.
Advancing Wellbeing
Held this week at the Los Angeles Convention Center, Siggraph 2019 is all about the future of 2D and 3D digital worlds.
Guillermo Bernal believes virtual reality should be more expressive.
In the Living Observatory installation at the Other Festival, we invite participants into a transductive encounter with a wetland environme…
Real-time collaborative self-expression in virtual reality
Today’s health sensors (which monitor breathing, heartbeats, steps, etc.) require their users to wear them on their bodies. In contrast, ou…
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those in…
Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.
Bernal, Guillermo, and Pattie Maes. "Emotional Beasts: Visually Expressing Emotions through Avatars in VR." Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2017.
“Happiness makes the world go round."
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience t…
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
Embodied theories of language propose that the way we communicate verbally is grounded in our bodies. Nevertheless, the way a second langua…
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gener…
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with a…
Tapping into the physicality of language to enhance the way we learn.
Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ne…
TreeSense, a sensory VR experience that allows users to experience the full lifecycle of a tree, was featured in the Global Grad Show…
Seamlessly blend what you live with what you learn: mixed reality as a platform for language- learning “serendipitously in the wild."
Nest caterpillars in your arms, and watch the days pass.
Member company Isobar's collaborative research innovating in VR.
Virtual reality creates a new perspective in storytelling and engagement.
TreeSense è un simulatore di alberi per umani, ovvero un’interfaccia in realtà virtuale che permette di trasformare la persona in un albero…
Core77 Design Awards 2017: Student Runner Up Interaction Award
A visiting scientist from NHK, Takahito Ito joined the Lab as a company member and left as a crew member.
Paiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, date