art
health
artificial intelligence
human-machine interaction
learning + teaching
robotics
design
technology
architecture
consumer electronics
kids
music
human-computer interaction
wearable computing
politics
bioengineering
data
networks
machine learning
sensors
entertainment
social science
cognition
economy
environment
space
wellbeing
history
storytelling
computer science
interfaces
covid19
ethics
prosthetics
engineering
developing countries
creativity
alumni
civic technology
biology
privacy
social robotics
community
social media
communications
neurobiology
computer vision
public health
urban planning
augmented reality
imaging
virtual reality
synthetic biology
industry
biotechnology
food
transportation
biomechanics
affective computing
energy
government
data visualization
social change
startup
social networks
ocean
zero gravity
fabrication
data science
behavioral science
medicine
women
climate change
blockchain
agriculture
cognitive science
prosthetic design
materials
manufacturing
genetics
3d printing
racial justice
neural interfacing and control
diversity
fashion
gaming
banking and finance
cryptocurrency
electrical engineering
construction
performance
bionics
ecology
civic action
security
human augmentation
systems
open source
marginalized communities
microfabrication
autonomous vehicles
internet of things
natural language processing
collective intelligence
healthcare
mechanical engineering
perception
microbiology
interactive
language learning
visualization
voice
water
nonverbal behavior
mapping
sustainability
physiology
rfid
social justice
physics
nanoscience
code
chemistry
clinical science
long-term interaction
orthotic design
algorithms
cities
networking
trust
open access
sports and fitness
mechatronics
soft-tissue biomechanics
biomedical imaging
hacking
autism research
member company
pharmaceuticals
assistive technology
mental health
law
textiles
internet
exhibit
real estate
culture
gender studies
wireless
news
science
cells
business
decision-making
asl
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
Embodied theories of language propose that the way we communicate verbally is grounded in our bodies. Nevertheless, the way a second langua…
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gener…
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with a…
A virtual, outdoor time-travel experience.
Tapping into the physicality of language to enhance the way we learn.
Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ne…
TreeSense, a sensory VR experience that allows users to experience the full lifecycle of a tree, was featured in the Global Grad Show…
Seamlessly blend what you live with what you learn: mixed reality as a platform for language- learning “serendipitously in the wild."
Nest caterpillars in your arms, and watch the days pass.
Member company Isobar's collaborative research innovating in VR.
Virtual reality creates a new perspective in storytelling and engagement.
TreeSense è un simulatore di alberi per umani, ovvero un’interfaccia in realtà virtuale che permette di trasformare la persona in un albero…
Core77 Design Awards 2017: Student Runner Up Interaction Award
A visiting scientist from NHK, Takahito Ito joined the Lab as a company member and left as a crew member.
Paiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, date