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asl
Crossroads is an interactive social game where players dig deep into each other's past experiences by collaboratively generating and r…
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Enhancing human physical capability
Designing tools, methods and systems that connect rather than divide us to create a healthier society
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
Lee, Cassandra. Beyond-the-Ice: Designing Games for Facilitating Deeper Conversations. 2024. Massachusetts Institute of Technology, Master's thesis.
Analogia is a customizable conversation game that guides players to tell emotion-rich personal stories by combining story 'threads' wi…
Future Worlds | Design and action for the future we want to live in
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Responsible AI for Social Empowerment and Education: promoting equity in learning, education, + computational action to prepare diverse K-12
Computer-mediated forms of communication (i.e., social media, texting) have quickly become the predominant way that we keep in touch w…
Decentralized Society | Architecting the new internet for the good of the people
Life with AI | Designing the future of smart systems to improve the human experience
Exploring the essence of code as a creative medium
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
MaKey MaKey lets you transform everyday objects into computer interfaces. Make a game pad out of Play-Doh, a musical instrument out of bana…
Ceasar McDowell, among others, spoke to participants at the WORLDING workshop on “Land-Use Planning and Authorship."
Craig Ferguson discusses Paradise Island, Affective Computing's new game for mental health.
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
Seasons Change Together is a collaborative song construction experience for multiple simultaneous participants. It represents a first …
Evergreen Blues is a suite of interactive songs that together provide a collaborative musical narrative experience in the form of a multipl…
Games are a uniquely human endeavour, reducing stress and supporting mental well-being. Astronauts aboard the ISS have created their own ga…
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ex…
Reimagining human cooperation in the age of social media and artificial intelligence
Named for, and inspired by, the medieval practice of erecting barriers to prevent the spread of disease, Cordon Sanitaire is a collaborativ…
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the way …
Thousands of children participate in MIT-developed artificial intelligence curriculum.
Zach Lieberman talks to arts curator Roddy Schrock about creative coding, his career path, the work of his group at the Media Lab, and more.
The MIT spinout has been releasing iconic video games for more than 25 years.
How MIT is leveraging game design principles to combat depression.
We are creating consumer-grade appliances and authoring methodologies that will allow hallucinatory phenomena to be programmed and utilized…
A recent focus of our lab has been making use of Tangible Displays and Body Object Space to develop new assistive technologies. As a test c…
Collect cute monsters and make your brain feel better.
"I solemnly swear that I am up to no good."The Marauder's Map from the Harry Potter universe uses UltraWide Band transmitters and receiver …
How do we raise conscientious consumers and designers of AI?Children today live in the age of artificial intelligence. On average, US child…
“I feel nearer, more a part of the painting, since this way I can walk round it, work from the four sides and literally be in the painting”…
Designed at MIT and tested by kids ages 9 through 14, it shows how exposing kids to technology fosters their interest in STEM.
Su, D. (2019). Massively Multiplayer Operas: Interactive Systems for Collaborative Musical Narrative. Massachusetts Institute of Technology.
The extremely dextrous robot features a 24-joint human-hand-like design and took only four minutes to complete the task.
To, A., Ali, S., Kaufman, G. Hammer, J. (2018). Integrating Curiosity and Uncertainty in Game Design. The New Science of Curiosity (pp. 169-203). New York, NY: Nova Science Publishers, Inc.
Advancing Wellbeing
Let's play: Waste at MIT is a game about trash; it’s also a game about understanding civic infrastructure. This project explores the use of…
Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.
An MIT experiment is handing a single person’s free will to the crowd to test how the digital hive mind works.
The Media Lab's BeeMe project is the love child of ‘Black Mirror’ and Stanley Milgram’s notorious experiments on free will and obedience.
BeeMe a massive immersive social game that directly draws inspiration from popular culture, literature, performing arts, gaming, and YouTub…
Researchers at the Media Lab are reportedly planning to hand an individual’s free will over to the internet.
This Halloween, the creepiest event to attend might be a mass online social experiment hosted by researchers at the Media Lab.
Something eerie has been brewing at the Massachusetts Institute of Technology Media Lab.
MIT designers explain their philosophy in a new book, “Resonant Games.”
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the poten…
GUI3D Template is a generic implementation of the GUI components that anyone might want for a 3D simulation in Processing 3. Component…
Developed by Ira Winder with the MIT Centre for Transportation and Logistics, the model seeks to use real population data and create a simu…
Designing systems that become experiences to transcend utility and usability