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More Close
Research
Affective Computing

Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion

#robotics #social networks #computer vision +51 more
Not Accepting Applicants
Research
Biomechatronics

Enhancing human physical capability

#robotics #design #human-computer interaction +65 more
Accepting Applicants
Research
Opera of the Future

Extending expression, learning, and health through innovations in musical composition, performance, and participation

#multimodal representation #performance technologies #digital opera +59 more
Accepting Applicants
Research
Future Sketches

Exploring the essence of code as a creative medium

#design #computer vision #art +16 more
Accepting Applicants
Article Research

Using game engines and “twins” to co-create stories of climate futures

Ceasar McDowell, among others, spoke to participants at the WORLDING workshop on “Land-Use Planning and Authorship."

via MIT News · Dec. 1, 2022
in MIT Center for Constructive Communication
#art #event #gaming +2 more
Article Research

This new mental health app gamifies doing simple actions that make you happy

Craig Ferguson discusses Paradise Island, Affective Computing's new game for mental health.

via Fast Company · Aug. 5, 2022
in Affective Computing
#gaming #health #learning +1 more
Research
Personal Robots

Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.

#robotics #design #virtual reality +66 more
Accepting Applicants
Archived
Project Research

Scratch 3.0

Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …

in Lifelong Kindergarten
Andrew Sliwinski · Carl Bowman +5 more
#design #gaming #kids +3 more
Archived
Archived
Project Research

Getting Started with Scratch

Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …

in Lifelong Kindergarten
Natalie Rusk · Shruti Dhariwal
#gaming #kids #learning
Archived
Archived
Project Research

Scratch Extensions

The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…

in Lifelong Kindergarten
Andrew Sliwinski · Kreg Hanning +4 more
#gaming #kids #learning
Archived
Archived
Project Research

Scratch Day

Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…

in Lifelong Kindergarten
Champika Fernando · Mitchel Resnick +3 more
#gaming #kids #learning +1 more
Archived
Archived
Project Research

Seasons Change Together

Seasons Change Together is a collaborative song construction experience for multiple simultaneous participants. It represents a first …

in Opera of the Future
David Su
#human-computer interaction #gaming #music +1 more
Archived
Archived
Project Research

Evergreen Blues

Evergreen Blues is a suite of interactive songs that together provide a collaborative musical narrative experience in the form of a multipl…

in Opera of the Future
David Su
#human-computer interaction #gaming #music +1 more
Archived
Research
MIT Center for Constructive Communication

MIT Center for Constructive Communication

#design #social networks #human-computer interaction +36 more
Archived
Project Research

Zero-G-ames

Games are a uniquely human endeavour, reducing stress and supporting mental well-being. Astronauts aboard the ISS have created their own ga…

in Space Exploration Initiative
Jason Matthew Haas · Daniel Novy
#design #gaming #health
Archived
Archived
Project Research

Power Props

“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ex…

Daniel Novy
#entertainment #gaming #human-machine interaction +2 more
Archived
Archived
Research
Scalable Cooperation

Reimagining human cooperation in the age of social media and artificial intelligence

#design #social networks #human-computer interaction +40 more
Not Accepting Applicants
Project Research

The Guardians

in Affective Computing
Craig Ferguson · Sara Taylor +3 more
#data #entertainment #gaming +7 more
Project Research

Cordon Sanitaire

Named for, and inspired by, the medieval practice of erecting barriers to prevent the spread of disease, Cordon Sanitaire is a collaborativ…

in Playful Systems
Kevin Slavin
#gaming
Archived
Project Research

Conversational Characters: AI agents for entertainment

We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the way …

in Object-Based Media
#artificial intelligence #entertainment #gaming +4 more
Archived
Article Research

Inaugural Day of AI brings new digital literacy to classrooms worldwide

Thousands of children participate in MIT-developed artificial intelligence curriculum.

via MIT News · June 1, 2022
in RAISE
#robotics #design #human-computer interaction +11 more
Research
RAISE

RAISE

#robotics #design #human-computer interaction +19 more
Article Research

Informer Episode 10: Zach Lieberman

Zach Lieberman talks to arts curator Roddy Schrock about creative coding, his career path, the work of his group at the Media Lab, and more.

via Informer Podcast · Jan. 10, 2022
in Future Sketches
#art #gaming #creativity +1 more
Article Research

Harmonix keeps innovating, with lasting impact

The MIT spinout has been releasing iconic video games for more than 25 years.

via MIT News · Dec. 14, 2021
in Opera of the Future · Media Lab Spinoffs
#entertainment #gaming #music +4 more
Center for Mobile Learning
#consumer electronics #developing countries #economy +5 more
Archived
Article Research

Making Self-Care Fun

How MIT is leveraging game design principles to combat depression.

via Superjump · June 14, 2020
in Affective Computing
#gaming #creativity #wellbeing
Project Research

Scratch

Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…

in Lifelong Kindergarten
Mitchel Resnick · Natalie Rusk +30 more
#robotics #design #art +15 more
Archived
Project Research

Programmable Synthetic Hallucinations

We are creating consumer-grade appliances and authoring methodologies that will allow hallucinatory phenomena to be programmed and utilized…

V. Michael Bove · Daniel Novy
#consumer electronics #gaming #interfaces
Archived
Archived
Project Research

CONJURE

A recent focus of our lab has been making use of Tangible Displays and Body Object Space to develop new assistive technologies. As a test c…

in Tangible Media
Hiroshi Ishii · Kallirroi Retzepi +1 more
#entertainment #gaming #technology
Archived
Article Research

This MIT app makes self-care as addictive as a video game

Collect cute monsters and make your brain feel better.

via Fast Company · April 29, 2020
in Affective Computing
#gaming #behavioral science #creativity +3 more
Archived
Project Research

Marauder's Map

"I solemnly swear that I am up to no good."The Marauder's Map from the Harry Potter universe uses UltraWide Band transmitters and receiver …

Daniel Novy
#entertainment #gaming #human-machine interaction +1 more
Archived
Project Research

AI + Ethics Curriculum for Middle School

How do we raise conscientious consumers and designers of AI?Children today live in the age of artificial intelligence. On average, US child…

in Personal Robots
Daniella DiPaola · Blakeley H. Payne +1 more
#design #artificial intelligence #gaming +6 more
Archived
Project Research

Pollock Patterns

“I feel nearer, more a part of the painting, since this way I can walk round it, work from the four sides and literally be in the painting”…

in Object-Based Media
Daniel Novy
#entertainment #gaming #human-machine interaction
Archived
Article Research

Play this bingo game with your kids to teach them about AI

Designed at MIT and tested by kids ages 9 through 14, it shows how exposing kids to technology fosters their interest in STEM.

via MIT Technology Review · Dec. 27, 2019
in Personal Robots
#artificial intelligence #gaming #kids +2 more
Thesis Research

Massively Multiplayer Operas: Interactive Systems for Collaborative Musical Narrative

Su, D. (2019). Massively Multiplayer Operas: Interactive Systems for Collaborative Musical Narrative. Massachusetts Institute of Technology.

Thesis, June 2019
in Opera of the Future
#human-computer interaction #gaming #music +1 more
Article Research

Extremely dextrous robot arm uses AI to solve Rubik's Cube one-handed

The extremely dextrous robot features a 24-joint human-hand-like design and took only four minutes to complete the task.

via Designboom · Oct. 16, 2019
in Biomechatronics
#design #gaming #biomechanics +1 more
Publication Research

The New Science of Curiosity

To, A., Ali, S., Kaufman, G. Hammer, J. (2018). Integrating Curiosity and Uncertainty in Game Design. The New Science of Curiosity (pp. 169-203). New York, NY: Nova Science Publishers, Inc.

Book, Oct. 2018
in Personal Robots
#gaming
Archived
Research
Advancing Wellbeing

Advancing Wellbeing

#design #virtual reality #human-computer interaction +25 more
Archived
Project Research

Let's play: Waste at MIT

Let's play: Waste at MIT is a game about trash; it’s also a game about understanding civic infrastructure. This project explores the use of…

in Viral Communications
Agnes Cameron
#civic technology #gaming #civic action
Archived
Article Research

CONJURE helps people who are visually impaired play video games

Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.

via Hackster.io · Jan. 29, 2019
in Tangible Media
#entertainment #gaming #technology
Article Research

The internet is taking over a person’s life for Halloween. And you can be a part of it.

An MIT experiment is handing a single person’s free will to the crowd to test how the digital hive mind works.

via MIT Technology Review · Oct. 31, 2018
in Scalable Cooperation
#gaming
Article Research

This Halloween, a Social Experiment Will Allow Internet Users to Control the Actions of a Real Person

The Media Lab's BeeMe project is the love child of ‘Black Mirror’ and Stanley Milgram’s notorious experiments on free will and obedience.

via Smithsonian Magazine · Oct. 30, 2018
in Scalable Cooperation
#artificial intelligence #gaming
Archived
Project Research

BeeMe

BeeMe a massive immersive social game that directly draws inspiration from popular culture, literature, performing arts, gaming, and YouTub…

in Scalable Cooperation
Niccolo Pescetelli
#artificial intelligence #gaming
Archived
Article Research

Absolutely Nothing Will Go Wrong When MIT Lets the Internet Control a Real Person on Halloween

Researchers at the Media Lab are reportedly planning to hand an individual’s free will over to the internet.

via Gizmodo · Oct. 26, 2018
in Scalable Cooperation
#artificial intelligence #gaming
Article Research

MIT is giving you control of a real person on Halloween in a dystopian game that sounds like an episode of 'Black Mirror'

This Halloween, the creepiest event to attend might be a mass online social experiment hosted by researchers at the Media Lab.

via Business Insider · Oct. 20, 2018
in Scalable Cooperation
#artificial intelligence #gaming
Article Research

MIT Media Lab is releasing a ‘social experiment’ on Halloween that will let users control a person’s actions

Something eerie has been brewing at the Massachusetts Institute of Technology Media Lab.

via Boston Globe · Oct. 23, 2018
in Scalable Cooperation
#artificial intelligence #gaming
Article Research

What makes an educational video game work well?

MIT designers explain their philosophy in a new book, “Resonant Games.”

via MIT News · Sept. 20, 2018
in Center for Mobile Learning
#gaming #learning
Archived
Project Research

Mission Wildlife

Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the poten…

Ethan Zuckerman · Poseidon Ho +1 more
#augmented reality #civic media #civic technology +9 more
Archived
Project Research

GUI3D

GUI3D Template is a generic implementation of the GUI components that anyone might want for a 3D simulation in Processing 3. Component…

J. Ira Winder
#gaming #human-machine interaction #open source +2 more
Project Research

Last Mile Logistics

Developed by Ira Winder with the MIT Centre for Transportation and Logistics, the model seeks to use real population data and create a simu…

in City Science
Kent Larson · J. Ira Winder
#computer vision #architecture #augmented reality +7 more
Archived
Research
Playful Systems

Designing systems that become experiences to transcend utility and usability

#art #consumer electronics #crowdsourcing +10 more
Not Accepting Applicants
Archived
Project Research

MaKey MaKey

MaKey MaKey lets you transform everyday objects into computer interfaces. Make a game pad out of Play-Doh, a musical instrument out of bana…

in Lifelong Kindergarten
Mitchel Resnick · Eric Rosenbaum +1 more
#gaming #kids
Archived

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