banking and finance
neural interfacing and control
internet of things
natural language processing
sports and fitness
point of care
Engaging people in creative learning experiences
Augmenting and mediating human experience, interaction, and perception with sensor networks
Advancing justice in Earth's complex systems using designs enabled by space
The tech-forward composer Tod Machover has made a chamber opera of Richard Powers’s novel “The Overstory,” featuring Joyce DiDonato.
Tod Machover, head of Opera of the Future, talks about his career, his creative approach, and his latest work, "Overstory Overture".
Tod Machover, head of the Media Lab’s Opera of the Future group, talks to MIT News about his new operatic work, "Overstory Overture.".
Space Exploration Initiative
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Exploring new forms of social justice through art
Transforming data into knowledge
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Traditional additive manufacturing processes, especially those that make use of liquid resin as the feedstock, are constrained by the gravi…
The museum’s director, John Durant, talks about the new location and installations including Media Lab alum Andy Cavatorta’s sculpture.
Grammy Award-winning artist Jacob Collier talks to Opera of the Future alum Andy Hong about music and technology.
MLK Jr. Visiting Professors and Scholars will enhance and enrich the MIT community through engagement with students and faculty.
Wax-based hybrid rocket propellants, including paraffin (common candlewax) and beeswax show promise as high-performing hybrid rocket propel…
A Counting is an ongoing series of software-generated live-streamed sound and video works composed of an evolving neverending count fr…
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
The Boston Globe takes a tour around the new MIT Museum, highlighting a number of exhibits and events related to the Media Lab.
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Adaptive Music for Affect Improvement (AMAI) is a music generation and playback system with the goal of steering the listener toward a stat…
Seasons Change Together is a collaborative song construction experience for multiple simultaneous participants. It represents a first …
Evergreen Blues is a suite of interactive songs that together provide a collaborative musical narrative experience in the form of a multipl…
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Promoting deeper learning and understanding in human networks
BubbleSynth translates motion tracking and blob detection data collected from floating soap bubbles into sound, by using the size, position…
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Designing for, with, and by nature
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indige…
By Rachel Bellisle
When imagining human life in space, how will we express our humanity and creativity in an alien environment? Can the art we make both refle…
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and mu…
Can we sonfiy calming breathing and passively influence a state of calm?Deep breathing has been scientifically proven to affect the heart, …
We are conducting EEG studies to identify the musical features and musical interaction patterns that universally impact measures of arousal…
This project examines how the expression granted by new musical interfaces can be harnessed to create positive changes in health and wellbe…
With(in) is a multi-stage project that includes an exhibit, installation, qualitative exploration, and visual storytelling.This is a s…
On Earth, morning, noon, and night have their own specific meanings. The feeling of a second or a minute passing by, the shortening of the …
SpaceHuman is a soft robotics device designed to facilitate the exploration of environments with reduced gravity in a view of democratizati…
In this work, we have developed a textile-based interactive surface fabricated through machine knitting technology. Our prototype exp…
For the project T-Voks: The Singing and Speaking Theremin. Congratulations!
MM-RT is a tabletop tangible musical interface that employs electromagnetic actuators and small permanent magnets to physically induce soun…
Using OmniFiber technology, we fabricated a type of undergarment that singers can wear to monitor and play back the movement of respiratory…
Rapid prototyping platforms such as 3D printers used for digital fabrication are today able to manufacture custom objects for specific task…
Developed in collaboration with dancer Loni Landon, Tapis Magique is a pressure-sensitive, knitted electronic textile carpet.
MIT EECS student and Mitchell Scholar hopes to play music in Dublin while working on his MS in intelligent systems.
Gramophone contributor Laurence Vittes spotlights Tod Machover’s “Death and the Powers,” an opera about robots and humans.
The MIT spinout has been releasing iconic video games for more than 25 years.
Discussion at MIT explores ways the music industry can help in the battle to reduce global greenhouse gas emissions.
Xiao Xiao, an alum and research affiliate of the Tangible Media group, recognized for her project T-Voks: The Singing and Speaking Theremin
Opera of the Future alum Rébecca Kleinberger discusses the human voice—how our voices affect our identities, how we hear ourselves, etc.
By Chelsi Cocking and Manaswi MishraCode Cypher, hosted by CAST Visiting Artist and Grammy-winning rapper Lupe Fiasco and Pr…
Pressure-sensitive, knitted electronic textile carpet generates 3D sensor data based on body gestures, drives an immersive sonic environment
Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis. Nikhil Singh, Jeff Mentch, Jerry Ng, Matthew Beveridge, Iddo Drori; Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021, pp. 286-295
AZoM talks to Ozgun Kilic Afsar, a visiting doctoral student in the Tangible Media group, about her work on the OmniFiber project.
Alum Charles Holbrow talks about his work and shares his views on the past, present, and future of music and technology.
OmniFiber is a reconfigurable fiber technology for movement-based interactions based on thin fluidic fiber actuators with closed-loop strai…
Robotic textiles could help performers and athletes train their breathing, and potentially help patients recovering from postsurgery changes
In recent years, there has been an increase in low-cost and open-source electronic and chemical sensors that hobbyists, concerned citizens,…
The superpose installation mediates continuously changing wave phenomena within a space that are visible, audible, and react to the presenc…
Gravity Proof is a performance and mission to prepare and cook bread in space. Inspired by ancient recipes and archaeological bread re…
Opera of the Future PhD candidate Nicole L'Huillier discusses her multimedia artwork with WBUR.
Professor Ijeoma, spoke with Evan Moffitt from Frieze about his recent group exhibition at Bemis Center for Contemporary Arts, Omaha.
Novel Antenna-Based Controller for Musical ExpressionTune Field is a 3-dimensional tangible interface that combines and alters previously e…
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the th…
Peter Alexander Torpey and Elena Naomi Jessop. 2009. Disembodied performance. CHI '09 Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 3685–3690. DOI:https://doi.org/10.1145/1520340.1520555
There is a subtle air of complicity amongst the music-loving audience.