banking and finance
internet of things
neural interfacing and control
natural language processing
point of care
sports and fitness
Space Exploration Initiative
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and ...
Wicaksono, I and Paradiso, J.A."FabricKeyboard: Multimodal Textile Sensate Media as an Expressive and Deformable Musical Interface
", New Interfaces for Musical Expression (NIME) May 15-19, 2017. Aalborg University Copenhagen, Denmark.
Advance human wellbeing by developing new ways to communicate, understand, and respond to emotion
Knitting is an established textile manufacturing technique that has been pervasive in the garment and technical fabrics industry. In comp...
Engaging people in creative learning experiences
With(in) is a multi-stage project that includes an exhibit, installation, qualitative exploration, and visual storytelling.This is a...
Novel Antenna-Based Controller for Musical ExpressionTune Field is a 3-dimensional tangible interface that combines and alters previously...
Exploring new forms of social justice through art
Promoting deeper learning and understanding in human networks
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
Designing systems for cognitive enhancement
Explore five new releases from the Kronos Quartet’s Fifty for the Future collection, including Tod Machover’s GAMMIFIED
Gammified includes stereo electronics that play continuously throughout the piece, with the start of each of the five tracks marked in score
Electrical engineer William Oliver develops technology to enable reliable quantum computing at scale.
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Augmenting and mediating human experience, interaction, and perception with sensor networks
Designing for, with, and by nature
Revealing insights into the human condition and repairing brain disorders via novel tools for mapping and fixing brain computations
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Transforming data into knowledge
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of in...
What if we could look at the entire history of humanity at once? Pantheon aims to create a data-driven view of history by collecting...
How radical new collaborations will catalyze a revolution in health.
Can we sonfiy calming breathing and passively influence a state of calm?Deep breathing has been scientifically proven to affect the heart...
When contemplating the future of life in space, we dream not only of rockets and off-world societies, but also of art, of leisure, and fr...
As we move towards an increasingly IoT-enabled ecosystem, we find that it is easier than ever before to capture vast amounts of audio dat...
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ...
Drawing inspiration from the notion of cognitive incongruence associated with Stroop's famous experiment, from musical principles, and fr...
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at ...
The Tidmarsh Living Observatory Portal is a research project that focuses on the design and fabrication of a pavilion that will gene...
LeakyPhones is a public/private headset that was designed to encourage face-to-face interactions, curiosity, and healthier ...
PerForm explores the intuitive meanings associated with the shape of objects, and how a deformable tool can allow for interaction based o...
Joe Paradiso shares his experience running the Responsive Environments group, teaching classes, among other things during the Covid-19 era.
The Mediated Atmosphere project envisions a smart office that is capable of dynamically transforming itself to enhance occupants' work ex...
Homes and offices are being filled with sensor networks to answer specific queries and solve pre-determined problems, but no comprehensiv...
Sound and space are fundamentally intertwined, at both a physical and perceptual level. Sound radiates from vibrating materials, fillin...
The new LEGO Papert Fellows will spend one week at LEGO headquarters in Denmark to share ideas and collaborate on projects.
Here's my take on the future of textiles, as well as the connection between research and manufacturing.
KnittedKeyboard at ETH Rethinking Creativity Pavilion
By Tod MachoverFor the past five years or so, I’ve been working on some wild and unusual operas (the last one featured robots—or “Operabo...
Director's fellow Christine Sun Kim expresses her pride and frustration at signing the National Anthem at the Super Bowl.
Kim explains why she accepted the opportunity to perform during one of America’s most-watched events and what it means to the Deaf community
He built one of the largest modular synthesizers in the world: Joe Paradiso is in the new episode of our podcast.
Giving voice and information to objects and spaces around us.Objects in our lives are usually either digital or not; mostly a wall is jus...
A previous collaboration between Su and Star, Seasons (季节), also received an Honorable Mention for Best Student Game at the 2019 IGF.
Evergreen Blues is a suite of interactive songs that together provide a collaborative musical narrative experience in the form of a multi...
SuperMe features superheroes designed by Chicago Public School students
Su, D. (2019). Massively Multiplayer Operas: Interactive Systems for Collaborative Musical Narrative. Massachusetts Institute of Technology.
Su, D., Picard, R., Liu, Y. "AMAI: Adaptive Music for Affect Improvement." Proceedings of the 44th International Computer Music Conference (ICMC), Daegu, Korea, August 2018.
The Grain Prism is a hybrid musical instrument that combines granular synthesis and live audio recordings. Presented in a capacitive touc...
Joe Paradiso talks about making music, collaborating with students (and with the internet), and his massive modular synthesizer.
Hairstyles, musical instruments and gardening all change in zero gravity, scientist Sands Fish says.
“Can a man know the truth and tell it to the greatest number and still be misunderstood? Can one man be of the many and still be known?” ...
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and durin...
"Loops" combines the work of the Lab's Synthetic Characters group, Merce Cunningham, and digital artists Paul Kaiser and Shelley Eshkar. ...
Marc Downie, Paul Kaiser, and Shelley Eshkar collaborated on Loops, an exploration of Merce Cunningham's life and work.
How to build intelligent music systems out of interacting audio-processing agents.
Opera of the Future head Tod Machover talks to Korea JoongAng Daily about “Symphony for the Koreas.”
Symphony for the Koreas will be the latest installment of the celebrated City Symphony series. Over the next few years, Tod Machover and ...
Opera of the Future head Tod Machover reflects on the recent peace workshop and concert on Jeju Island