art
health
artificial intelligence
human-machine interaction
learning + teaching
robotics
design
technology
architecture
consumer electronics
kids
music
human-computer interaction
wearable computing
politics
bioengineering
data
networks
machine learning
sensors
entertainment
social science
cognition
economy
environment
space
wellbeing
history
storytelling
computer science
interfaces
covid19
ethics
prosthetics
engineering
developing countries
creativity
alumni
civic technology
biology
privacy
social robotics
community
social media
communications
neurobiology
computer vision
public health
urban planning
augmented reality
imaging
virtual reality
synthetic biology
industry
biotechnology
food
transportation
biomechanics
affective computing
energy
government
data visualization
social change
startup
social networks
ocean
zero gravity
fabrication
data science
behavioral science
medicine
women
climate change
blockchain
agriculture
cognitive science
prosthetic design
materials
manufacturing
genetics
3d printing
racial justice
neural interfacing and control
diversity
fashion
gaming
banking and finance
cryptocurrency
electrical engineering
construction
performance
bionics
ecology
civic action
security
human augmentation
systems
open source
marginalized communities
microfabrication
autonomous vehicles
internet of things
natural language processing
collective intelligence
healthcare
mechanical engineering
perception
microbiology
interactive
language learning
visualization
voice
water
nonverbal behavior
mapping
sustainability
physiology
rfid
social justice
physics
nanoscience
code
chemistry
clinical science
long-term interaction
orthotic design
algorithms
cities
networking
trust
open access
sports and fitness
mechatronics
soft-tissue biomechanics
biomedical imaging
hacking
autism research
member company
pharmaceuticals
assistive technology
mental health
law
textiles
internet
exhibit
real estate
culture
gender studies
wireless
news
science
cells
business
decision-making
asl
Augmenting and mediating human experience, interaction, and perception with sensor networks
Engaging people in creative learning experiences
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, rang…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
This work will be presented at the upcoming ACM CHI 2023 conference. By Joanne Leong, Florian Perteneder, Muhender Raj Rajv…
In a study presented at CHI 2023, Media Lab alumni used Pringles & audio filters to explore the intersection of sound, flavor, & perception.
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Promoting deeper learning and understanding in human networks
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
Leong, Joanne, et al. "Exploring the Use of Real-Time Camera Filters on Embodiment and Creativity." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We p…
We show that using thin slices (< 1 minute) of facial expression and body language data, we can train a deep neural network to predict w…
PerForm explores the intuitive meanings associated with the shape of objects, and how a deformable tool can allow for interaction based on …
Judith Amores and Pattie Maes. 2017. Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '17). ACM, Denver, CO, USA. DOI: http://dx.doi.org/10.1145/3025453.3026004
View the main City Science Andorra project profile.
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and national…
We only perceive a tiny sliver of the world around us. We are constrained by what our senses can process. These senses evolved to react to …
Can a magician and a robot collaborate on stage to create a believable, evocative performance?We are studying how the …
Elisa Celis, Peter Krafft, and Nathan Kobe. (2016). Sequential Voting Promotes Collective Discovery in Social Recommendation Systems. The Tenth International AAAI Conference on Web and Social Media (ICWSM).
In a study of human perception of music in relation to different representations of video graphics, this project explores the automatic syn…