AttentivU and AlterEgo received honorable mentions in the Experimental category.
The Lab has always succeeded on the strength of its people, and through the creativity, originality, and vigor of its research.
Core77 reports on the Fluid Interfaces group’s work in cyborg botany.
Pattie Maes and other experts talk to the Harvard Business Review about applications for wearable artificial intelligence agents.
The Golden Mouse is a “Best of Show” award that recognizes the best overall submission to the CHI Video Showcase.
Designing Wearables for Space Exploration
Pattie Maes discusses her group’s approach to bridging this divide and improving our relationships with technology.
What can seamless human-computer interfaces do for humanity?
Experts think lucid dreaming could be therapeutic. How to achieve the dream state is complicated.
As devices aggregate more contextual data about users, they may learn to offer assistance without explicit instruction.
Research projects show creative ways MIT students are connecting computing to other fields.
Luminaries in computing and cognition discuss their journeys and share their insights.
A group at MIT’s Media Lab known as the “Dream Team” thinks you can harness your unconscious mind with tech you can wear to bed.
Wearables are already replacing traditional drugs and therapies—this year, they'll go further still.
Sareen is a research affiliate within the Fluid Interfaces group, and worked with lab founder Pattie Maes to develop the project.
A selection of recent press coverage on Elowan, a plant-robot hybrid designed by Harpreet Sareen and Pattie Maes.
While plants at first glance look like static things, they are in fact very busy transmitting bio-electrochemical signals.
Introducing Elowan, a robot-plant hybrid designed by Harpreet Sareen and Pattie Maes, both from MIT Media Lab.
A Parsons and MIT researcher hooked up electrodes to a plant’s leaves to turn it into a robotic sensor.
Nov 29, 2011DescriptionComputing has become a facet of ordinary life–a powerful resource for people, places, and things. It has migrated ...
We spend a third of our lives sleeping but precious little is really known for sure about what happens when our heads hit the pillow.
Are the things we’re inventing for the future taking into account our deepest human needs? The Advancing Wellbeing initiative explores no...
A Framework for Enhancing the Sense of Presence in Virtual Reality
MIT's AlterEgo can't read your thoughts, but it can reliably tell what words you're saying inside your head.
60 Minutes goes inside the MIT Media Lab.
It's like having Siri listen to your internal commands.
A personalized wearable silent speech interface
Electrodes on the face and jaw pick up otherwise undetectable neuromuscular signals triggered by internal verbalizations.
FingerReader, a wearable interface that uses audio and haptic feedback to enhance the reading experience, was selected for a 2017 Go...
TreeSense, a sensory VR experience that allows users to experience the full lifecycle of a tree, was featured in the Global Grad Sh...
The Equipped Explorer: Virtual Reality as a Medium for Learning
July 17, 2017
Anirudh Sharma was at a conference in India when he noticed black particles accumulating on his white shirt.
Updates on the DermalAbyss project
Member company Isobar's collaborative research innovating in VR.
Pattie Maes’ passion has long been to make technology easier to use by making its capabilities more natural, intuitive, and mobile.
Virtual reality creates a new perspective in storytelling and engagement.
Room-scale VR has great potential as a medium for communication and collaboration in remote and same-time, same-place settings.
How to Love and Criticize Technology at the Same Time: Jaron Lanier in conversation with Ken Perlin, Hiroshi Ishii, and Pattie Maes.
Roy ShilkrotDigital Digits: Designing Assistive Finger Augmentation DevicesWearable computers are becoming a widespread reality. Driven by a
Chronic disease is the most important cause of morbidity and mortality worldwide, and the prevalence is growing at an alarming rate. Half...
Conventional video mediated communication technologies provide a live window between remote spaces but do not support users who want to crea