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asl
Too many apps treat young people as passive consumers, not motivated makers. But there are alternatives.
Today’s artificial intelligence (AI) technologies are changing how many people play, work, learn, and govern themselves. Due to this rapid …
We take as a starting point for our work the recent scholarship by Sasha Costanza-Chock, Design Justice, in which she described design jus…
Website of the project: https://www.neurafutures.com The installation is currently open to public starting September 25, 2023 at …
Project shares ways to create community around design equity, ethics, and justice.
The new Center will provide music education to students across North Texas, in cooperation with the Media Lab's Opera of the Future group.
The Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities around the wo…
Today's children will live in a world saturated with artificial intelligence. Understanding the key idea behind the functioning of intellig…
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative learn…
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, rang…
Mayor’s youth employment program brought local high schoolers to MIT this summer.
"Fab Lab" is an abbreviation for Fabrication Laboratory, a group of off-the-shelf, industrial-grade fabrication and electronics tools, wrap…
The Tidmarsh Living Observatory Portal is a research project that focuses on the design and fabrication of a pavilion that will genera…
The underrepresentation of minoritized groups, particularly African Americans, is the longstanding reality of computing fields. Computing h…
Drawing++ Workshop: using drawing as a means of understanding computationIn this workshop participants explore computational concepts …
Professor Neil Gershenfeld tells MIT News that fab labs are now transitioning from providing access to tools to making the tools themselves.
Dreaming through Code Designing creative learning workshops for local organizations committed to introducing technology to kids in a n…
Social robots equipped with AI and designed with users’ social, emotional, and relational interactions in mind are increasingly being highl…
Created by Media Lab PhD students Shruti Dhariwal and Manuj Dhariwal, CoCo is a digital learning platform that fosters collaboration.
On the ACM ByteCast podcast, Fluid Interfaces head Pattie Maes talks to host Rashmi Mohan about the passion that has shaped her career.
On an episode of the Unpacking Education podcast, Randi Williams (a PhD student in the Personal Robots research group) talks Day of AI.
Cynthia Breazeal, head of the Personal Robots research group, talks to Education Week about early opportunities for AI literacy.
In a study presented at CHI 2023, Media Lab alumni used Pringles & audio filters to explore the intersection of sound, flavor, & perception.
Public buildings account for the greatest energy demands in the Andorran economy. As part of the City Science Lab @Andorra, a team of scien…
“The work I’m doing is deeply rooted in the belief that you can plant seeds in people,” says graduate student Cecilé Sadler.
Promoting deeper learning and understanding in human networks
Global participation in MIT RAISE’s free K-12 program more than doubles in its second year.
Media Lab PhD students Manuj Dhariwal + Shruti Dhariwal introduce a new paradigm of creative collaboration in digital learning environments
View photos from the Day of AI event this year, which happened on May 18.
This event congregated a community of educators around the world to celebrate and share class content using the Day of AI curriculum.
Unhangout is an open source platform for running large-scale, participant-driven events online.Each event has a landing page, which we call…
Judging by the work of its alumni and faculty, MIT is an amazing place for learning. When I first arrived on campus, I wanted to better und…
Unbreakout (beta) is a tool for participatory Zoom breakout rooms. Let your meeting attendees propose their own breakout discussion topics …
Digital Learning + Collaboration Studio
This research presents the results of a study with 134 participants to explore the effects of learning from an AI-generated virtual in…
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and animat…
Spinoff Learning Beautiful develops education materials that encourage kids to explore computer science concepts through physical learning.
A pandemic-fueled transformation of the MIT course "How to Grow (Almost) Anything" leads to next steps in democratizing synthetic biology
Transforming data into knowledge
Craig Ferguson discusses Paradise Island, Affective Computing's new game for mental health.
Korbin Deary talks about his involvement with Scratch, a programming platform created by the Lifelong Kindergarten research group at the Lab
Scratch, a coding platform for children, was developed by the Lifelong Kindergarten group at the Media Lab in 2007.
Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is ref…
The Panther network was instrumental in helping Lina Henriquez obtain and thrive in the MIT summer program.
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internation…
The Suggestion Box offers schools a toolkit for framing decisions in two simple sentences and using these sentences to involve teachers, st…
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds"—…
Scratch in Practice (SiP) shares stories, strategies, and resources from the Scratch Team and educators around the world. The SiP website f…
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physica…
Williams, R., Ali, S., Devasia, N. et al. AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula. Int J Artif Intell Educ (2022). https://doi.org/10.1007/s40593-022-00298-y
ML Learning
Reimagining human cooperation in the age of social media and artificial intelligence
Open Ocean
Open Agriculture Initiative (OpenAg)
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to addr…
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the bo…
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely wit…
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elemental …
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. Aim…