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asl
This research presents the results of a study with 134 participants to explore the effects of learning from an AI-generated virtual in…
P. Pataranutaporn* J. Leong*, V. Danry*, A. Lawson, P. Maes, M. Sra. 2022. *Co-first authorship ”AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning” to appear in FIE 2022, October 8-11, Uppsala, Sweden.
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and animat…
Spinoff Learning Beautiful develops education materials that encourage kids to explore computer science concepts through physical learning.
A pandemic-fueled transformation of the MIT course "How to Grow (Almost) Anything" leads to next steps in democratizing synthetic biology
Transforming data into knowledge
Craig Ferguson discusses Paradise Island, Affective Computing's new game for mental health.
Korbin Deary talks about his involvement with Scratch, a programming platform created by the Lifelong Kindergarten research group at the Lab
Scratch, a coding platform for children, was developed by the Lifelong Kindergarten group at the Media Lab in 2007.
Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is ref…
The Panther network was instrumental in helping Lina Henriquez obtain and thrive in the MIT summer program.
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internation…
The Suggestion Box offers schools a toolkit for framing decisions in two simple sentences and using these sentences to involve teachers, st…
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds"—…
Scratch in Practice (SiP) shares stories, strategies, and resources from the Scratch Team and educators around the world. The SiP website f…
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physica…
Williams, R., Ali, S., Devasia, N. et al. AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula. Int J Artif Intell Educ (2022). https://doi.org/10.1007/s40593-022-00298-y
ML Learning
Reimagining human cooperation in the age of social media and artificial intelligence
Open Ocean
Open Agriculture Initiative (OpenAg)
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to addr…
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the bo…
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely wit…
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elemental …
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. Aim…
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environme…
Struggling to build your organization's ability to work with data? Use our hands-on learning program to kickstart your data culture.datacul…
As part of our larger effort to build out a suite of tools for community organizers, we are helping to build their capacity to do their own…
Thousands of children participate in MIT-developed artificial intelligence curriculum.
Facilitating opportunities for non-dominant youth to learn how to use technology as a tool to engage civically and create positive change i…
The Project on Affinities and Language (PAL) is designed to help us understand what happens in a child’s brain when they engage with their …
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optimiz…
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…
Between Worlds was a day-long learning event that explored new methods of teaching art and design in today's hybrid and digital world.
Social robotics pioneer Prof. Cynthia Breazeal discusses artificial intelligence in our lives, digital citizenship, and AI education for all
The Public Library Innovation Exchange (PLIX) is a project of the Digital Learning + Collaboration Studio, that teams up the MIT Media Lab …
As the presence of artificial intelligence expands significantly in children’s lives of learning and play, it is critical that students lea…
RAISE
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on scho…
Graduate student Lucy Du designs novel prosthetics and seeks to inspire others to pursue engineering.
Artificial intelligence is top-of-mind as Governor Baker, President Reif encourage students to “see yourself in STEM.”
"We can see the waves forming a tsunami that will come, but most people are just sleeping on a beach unaware"
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…
Find out more about the new version of the system, "The Thinking Cap 2.0" here.Peoples' mindsets, meaning their beliefs about their own int…
Under Dr. Wood's leadership, the program will move forward with the NASA Astrobee robotic system as its new in-space robotic platform.
Building on research about deeper social-emotional engagement
Resnick, Mitchel. Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play. MIT Press, 2017.
Lifelong KindergartenCultivating Creativity through Projects, Passion, Peers, and Play, by Mitchel ResnickForeword by Ken Robinso…
Co-founded by alum Srishti Sethi, Unstructured Studio provides free and low-cost creative learning opportunities to students in India.
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for buddin…
Cynthia Breazeal and others discuss the impact of AI on education, and how it might be applied in intentional ways to improve learning.
This is the actual stuff of nightmares.
Sleep and dream researchers are urging for an advance tightening of advertising law to nip all this in the bud before it starts in earnest.
“The potential for misuse of these technologies is as ominous as it is obvious.”
After Coors sought to steer unconscious minds to thoughts of beer, scientists have called for curbs on ‘targeted dream incubation.’