art
artificial intelligence
health
human-machine interaction
learning + teaching
design
robotics
technology
architecture
consumer electronics
human-computer interaction
music
kids
wearable computing
bioengineering
data
politics
sensors
machine learning
networks
environment
social science
entertainment
cognition
space
economy
wellbeing
history
computer science
storytelling
interfaces
creativity
covid19
ethics
engineering
prosthetics
alumni
developing countries
civic technology
community
biology
privacy
social media
social robotics
communications
computer vision
augmented reality
public health
urban planning
neurobiology
imaging
virtual reality
industry
synthetic biology
biotechnology
affective computing
social networks
climate change
food
energy
biomechanics
transportation
government
social change
data visualization
fabrication
behavioral science
ocean
medicine
data science
cognitive science
materials
startup
zero gravity
women
blockchain
agriculture
prosthetic design
diversity
genetics
manufacturing
racial justice
gaming
neural interfacing and control
3d printing
banking and finance
sustainability
electrical engineering
cryptocurrency
ecology
fashion
human augmentation
civic action
bionics
construction
microfabrication
security
performance
healthcare
sleep
open source
systems
language learning
marginalized communities
natural language processing
microbiology
social justice
internet of things
autonomous vehicles
perception
mental health
collective intelligence
interactive
visualization
mechanical engineering
clinical science
water
code
nanoscience
cities
mapping
physiology
physics
nonverbal behavior
chemistry
voice
textiles
rfid
hacking
long-term interaction
trust
sports and fitness
biomedical imaging
algorithms
orthotic design
gender studies
networking
pharmaceuticals
culture
mechatronics
soft-tissue biomechanics
law
open access
autism research
assistive technology
member company
business
real estate
internet
science
digital currency
exhibit
wireless
womens health
news
cells
decision-making
asl
In the research realm of shape changing interfaces in human-computer interaction, a variety of pin-based shape display designs have been pr…
An 85-inch television screen combined with 8K resolution provides a tool through which multiple users can perform quick, highly detailed, v…
The 8K Data Manipulator is a Unity game engine application which harnesses the gesture recognition and limb tracking available through Micr…
Adding augmented reality to the living-room TV, we are exploring the technical and creative implications of using a mobile phone or tablet …
We are adding an olfactory dimension to storytelling in order to create more immersive and evocative experiences. Smell Narratives allows t…
ShAir is a platform for instantly and easily creating local content-shareable spaces without requiring an Internet connection or location i…
What if our mobile devices could sense and then adapt to the spatial, temporal, and social context of their local environments? Imagine if …
We are creating consumer-grade appliances and authoring methodologies that will allow hallucinatory phenomena to be programmed and utilized…
Holographic displays offer many advantages, including comfort and maximum realism. In this project we adapt our guided-wave light-modulator…
ModeSense is a full stack system that enables indoor environments to become aware of what is happening in them, and then enables the enviro…
The control of living systems as part of design interfaces is of interest to both the scientific and design communities due to the ability …
A Live Object is a small device that can stream media content wirelessly to nearby mobile devices without an Internet connection. Live Obje…
We designed, implemented, and tested a proof of concept, wrist-based wearable object identification system which allows users to “hover” th…
The electro-holographic video display (Holovideo) project has spanned over decades, beginning back in 1989, and continues to be a main rese…
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to incre…
Following upon work begun in the Graspables project, we are exploring what happens when a wide range of everyday consumer products can sens…
DUSK was created as part of the Media Lab's Advancing Wellbeing initiative (supported by the Robert Wood Johnson Foundation) to create priv…
From skin to light: an artistic dialog between cosmetics, lasers, and lighting between the human and microscopic scale. Cosmetics esse…
The goal of this project, building upon work begun by Stephen Benton and the Spatial Imaging group, is to enable consumer devices such as t…
Calliope was designed by building on the lessons learnt from the NeverEnding Drawing Machine. Rather than a static system that lives …
ListenTree is an audio-haptic display embedded in the natural environment. Visitors to our installation notice a faint sound emerging from …
Networked Playscapes re-imagines outdoor play by merging the flexibility of the digital world with the tangible, sensorial properties of ph…
In Mexico City, a cacophony of sounds will come to your window from dusk till dawn. Merolicos—distinctive chants, recorded songs, and parti…
Pillow-Talk is a set of connected objects intended to assist in the capture and recall digitally stored dreams and memories via natural and…
BigBarChart is an immersive, 3D bar chart that provides a new physical way for people to interact with data. It takes data beyond visualiza…
We demonstrate a method for augmenting existing visual interfaces, including 3D and conventional displays, with haptic feedback capabilitie…
Archived TV programs evoke earlier times. This application combines a video and music archive with an immersive screen and a simple user in…
"How can architects/urban developers use technology to foster the human/nature connection and improve our lives?" Glorianna Davenport
The ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as a med…
Haar Horowitz, Adam, Tony J. Cunningham, Pattie Maes, and Robert Stickgold. "Dormio: A targeted dream incubation device." Consciousness and Cognition, Volume 83, August 2020, 102938. https://doi.org/10.1016/j.concog.2020.102938
We propose a novel shape-changing interface that consists of a single line. Lines have several interesting characteristics from the perspec…
We present AnimaStage: a hands-on animated craft platform based on an actuated stage. Utilizing a pin-based shape display, users can animat…
"Building the New Economy" envisions data co-ops to make it easier for people to control and analyze their own financial and health data.
Digital machine knitting is a highly programmable manufacturing process that has been utilized to produce apparel, accessories, and footwea…
SCALE provides a framework for load data from distributed load-sensitive modules for exploring force-based interaction. Force conveys not o…
Cells’ biomechanical responses to external stimuli have been intensively studied but rarely implemented into devices that interact wit…
In this work, we propose a novel fabrication method for 3D objects based on the principle of spooling. By wrapping off-the-shelf materials …
State-of-the art liquid handling systems are generally pump-driven systems connected with valves and tubes. These systems are manually ass…
kinetiX is a transformable material featuring a design that resembles a cellular structure. It consists of rigid plates or rods and elastic…
An enabling technology to build shape-changing interfaces through pneumatically driven, soft-composite materials. The composite materials i…
This project introduces layer jamming as an enabling technology for designing deformable, stiffness-tunable, thin sheet interfaces. Interfa…
How can people learn advanced motor skills such as front flips and tennis swings without starting from a young age? The answer, following t…
LeakyPhones is a public/private headset that was designed to encourage face-to-face interactions, curiosity, and healthier s…
A recent focus of our lab has been making use of Tangible Displays and Body Object Space to develop new assistive technologies. As a test c…
MirrorFugue is an installation for a player piano that evokes the impression that the "reflection" of a disembodied pianist is playing the …
Auto-inflatables explores the design space of self-inflating structures. By using chemical reactions as a source of carbon dioxide on-deman…
Printflatables is a design and fabrication system for human-scale, functional and dynamic inflatable objects. The user begins with specifyi…
The future of human life outside of Earth will heavily depend on the ability to fabricate and manufacture things. Yet fabrication in space …
Pneuduino is a hardware platform for kids, students, artists, designers, and researchers who are interested in controlling air flow and pre…
During these uncertain times, we would like to thank the Teaching Assistants that helped make the transition to remote teaching.
StoryBlocks aims to promote creative expression, literacy development, and social-emotional development through storytelling for children a…
Developed as part of the Playful Words research project at the MIT Media Lab's Laboratory for Social Machines, Learning Loops aims to make …
Danry, Valdemar, et al. "Wearable Reasoner: Towards Enhanced Human Rationality Through A Wearable Device With An Explainable AI Assistant." ACM Augmented Humans 2020.
Congratulations to Opera of the Future's Nicole L'Huillier!
Xiao, X. "MirrorFugue: Communicating Presence in Remote Music Collaboration"
Austin Lee, Hiroshi Chigira, Sheng Kai Tang, Kojo Acquah, Hiroshi Ishii
Ben Piper, Hiroshi Ishii
Daniel Leithinger, Sean Follmer, Alex Olwal, Hiroshi Ishii
inTouch explores new forms of interpersonal communication through touch. Force-feedback technology is employed to create the illusion that …
Abhimanyu Dubey and Alex Pentland. Robust algorithms for multiagent bandits with heavy tails. International Conference on Machine Learning, 2020.
Abhimanyu Dubey and Alex Pentland. Kernel methods for cooperative contextual bandits. International Conference on Machine Learning, 2020.
Emma J Chory, Dana W Gretton, Erika A DeBenedictis, Kevin M Esvelt. "Flexible open-source automation for robotic bioengineering." bioRxiv 2020.04.14.041368; doi: https://doi.org/10.1101/2020.04.14.041368 [This article is a preprint and has not been certified by peer review]
Schoeller, F., Haar, A. J. H., Jain, A., & Maes, P. (2019). Enhancing human emotions with interoceptive technologies. Physics of life reviews.
Let’s Talk Privacy explores how the implementation of privacy and data governance policies might impact a variety of fields.Project Let’s T…
Could MIT Media Lab's project usher in a new era for instruments?
New program, Advancing Wellness, combines academics with on-the-ground initiatives to promote better health at MIT and beyond.