health
art
human-machine interaction
learning
artificial intelligence
robotics
architecture
design
technology
consumer electronics
kids
music
wearable computing
networks
politics
bioengineering
entertainment
cognition
economy
human-computer interaction
data
machine learning
history
archives
social science
storytelling
sensors
interfaces
wellbeing
space
environment
covid19
computer science
developing countries
prosthetics
engineering
privacy
social robotics
ethics
civic technology
social media
civic media
imaging
public health
communications
synthetic biology
urban planning
augmented reality
neurobiology
biology
affective computing
virtual reality
computer vision
transportation
community
industry
energy
biomechanics
data visualization
social change
food
alumni
government
biotechnology
zero gravity
ocean
3d printing
creativity
racial justice
medicine
agriculture
blockchain
genetics
manufacturing
data science
gaming
prosthetic design
women
behavioral science
construction
fashion
materials
social networks
banking and finance
open source
systems
cryptocurrency
security
crowdsourcing
climate change
diversity
collective intelligence
fabrication
makers
wiesner
language learning
cognitive science
internet of things
bionics
extended intelligence
performance
neural interfacing and control
perception
human augmentation
startup
interactive
autonomous vehicles
natural language processing
ecology
civic action
marginalized communities
nonverbal behavior
mapping
physiology
visualization
clinical science
physics
holography
long-term interaction
gesture interface
microfabrication
mechanical engineering
networking
trust
point of care
orthotic design
water
sports and fitness
autism research
primary healthcare
electrical engineering
voice
microbiology
hacking
member company
pharmaceuticals
rfid
nanoscience
clinical trials
mechatronics
trade
academia
member event
open access
gender studies
soft-tissue biomechanics
code
chemistry
real estate
randomized experiment
publishing
biomedical imaging
gis
event
exhibit
cartography
metamaterials
installation
By Alvin Donel Harvey
Project Overview The Space Grip Shoe (SGS) is an iconic concept presented across the history of space fiction, from 2001: A Space Od...
By Rachel BellisleThe Gravity Loading Countermeasure Skinsuit (GLCS or “Skinsuit”) is an intravehicular activity suit for astronauts that...
The Lifelong Kindergarten group is designing OctoPlay, a new mobile phone app that enables children around the world to create with code....
The environmental conditions of prolonged spaceflight pose significant psychological risks for astronauts. In particular, crews of future...
By: Cody Paige & M. Regina A. MorenoThe RESOURCE (Resource Exploration and Science of our Cosmic Environment) team in the Human Syste...
By Michelle LinIn microgravity, the proprioceptive system undergoes adaptations due to the lack of constant gravitational cues [1]. Photo...
MicroPET aims to identify how microorganisms can efficiently degrade plastic waste and produce higher-value plastic materials, a process ...
Overview: How will we build the coming generations of Space Architecture—the modules, space ships, and space stations that will ensc...
Globally, depression affects more than 264 million people of all ages, and is a leading cause of disability worldwide. Several interactiv...
Two Mobility Futures 0∞ is a research project that encompasses storytelling, a democratic decision making platform, a city model, and an ...
The KALM project consists of a multimodal dataset and a wearable system for managing anxiety. With this set of tools we aim to make...
Social deduction or deception games are games in which a player or team of players actively deceives other players who are trying to disc...
by Ken Nakagaki, Jordan L Tappa, Yi Zheng*, Joanne Leong, Jack Forman, Sven Koenig*, and Hiroshi Ishii*Collaborators at the Uni...
Acu.ation is an intervention that aims to mediate the urge to smoke by pairing a wearable device that delivers transcutaneous electric ac...
Space architecture projects for the Mechanical Artifact: Ultra Space course in partnership with the Center for Collaborative Arts and Med...
With(in) is a multi-stage project that includes an exhibit, installation, qualitative exploration, and visual storytelling.This is a...
In this project, we are exploring ways to design technology that promotes healing and care for young people who have experienced foster c...
Chameleon is a wall mounted sensor system that uses machine learning to classify building activity.We present the system as an alternativ...
The Brain Switch is a real-time, closed-loop brain-computer system allowing for real-time correspondence of simple user needs to a careta...
On Earth, morning, noon, and night have their own specific meanings. The feeling of a second or a minute passing by, the shortening of th...
Patchbots are sheet-form robots that are programmable on-the-fly by direct manipulation through bodily movements. The integrate...
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indi...
SpaceHuman is a soft robotics device designed to facilitate the exploration of environments with reduced gravity in a view of democratiza...
The Space Sustainability RatingThe Space Sustainability Rating design team—comprised of the World Economic Forum, the European Space Agen...
Research studies led by Dr. Shah in his laboratory have created new paradigms for using low-cost images captured using simple optica...
Photorythms: a computational art-based inquiry of portrait photographyPhotorythms investigates whether computational methods such as faci...
The underrepresentation of minoritized groups, particularly African Americans, is the longstanding reality of computing fields. Computing...
The increasing prevalence of large-scale labor aggregation platforms, worker analytics, and algorithmic decision-making by management rai...
Energy consumption of artificial intelligence (AI) systems are projected to grow at an alarming rate over the next two decades. A recent ...
For more details and recent updates visit: https://web.mit.edu/deblina-sarkar/We are developing nano-devices using meta-m...
Today's children will live in a world saturated with artificial intelligence. Understanding the key idea behind the functioning of intell...
During facilitated small-group conversations, facilitators have to manage many tasks, including handling the technology, manag...
By predicting sparse shadow cues, our physics-inspired machine learning algorithm can reconstruct the underlying 3D scene. Abstract....
In the 1980's media inventors were separated from creative users. The same is true today with machine learning: a cadre of in...
Our body and mind relate in ways which are extraordinarily enigmatic and seemingly incomprehensible. Recent findings exemplify this by sh...
Spoken language is an information-rich medium that combines words with various information about emotions, feelings, and excitation throu...
Local changes in the volume, shape, and mechanical properties of the residual limb can be caused by adjacent joint motion, muscle activat...
Research MotivationCan we become more socially connected with one another through the facilitation of a socially embodied agent? What typ...
Instructed learning is ever-present throughout our lives. An element of it, How-To questions, (e.g., “How do I cook rice?”, “How do I wri...
An Exploration of Drawing as Programming Language, Featuring Ideas from Lambda Calculus
Finger Talk is a small experiment Future Sketches has been working on related to gestural computation. What does it mean to have code you...
The Atlas of Opportunity is a platform that allows communities to derive insights from their own data. The tool was created in colla...
NeuraFutures art installation features devices known as Brain-Computer Interfaces (BCIs). BCIs access the user’s brain via sensors that a...
City Science researchers are engaging in an exploratory process to understand, develop, and model a platform with a focus on the 15-minut...
Across most school districts in America, school attendance boundaries play an important role in determining which schools children are as...
Drawing++ Workshop: using drawing as a means of understanding computationIn this workshop participants explore computational concept...
🚨Applications to the 2022 Co-Design Experience are now closed🚨OverviewThe development of technology in rural environments in Colombia is...
Facilitating opportunities for non-dominant youth to learn how to use technology as a tool to engage civically and create positive change...
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ...
As part of its recommendations to increase transparency, the Aspen Institute’s Commission on Information Disorder recommended – in i...