banking and finance
internet of things
neural interfacing and control
point of care
sports and fitness
natural language processing
Symphony for the Koreas will be the latest installment of the celebrated City Symphony series. Over the next few years, Tod Machover and ...
PerForm explores the intuitive meanings associated with the shape of objects, and how a deformable tool can allow for a form of interacti...
Adaptive Music for Affect Improvement (AMAI) is a music generation and playback system with the goal of steering the listener toward a st...
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at ...
As we move towards an increasingly IoT-enabled ecosystem, we find that it is easier than ever before to capture vast amounts of audio dat...
Songs released on music streaming services are static, never changing after their initial release. Evolving Media proposes a content...
Exploring robotic sound generation mixed with human movements on the guitar. Guitar Machine II is a robotic guitar that responds to human...
Evergreen Blues is a suite of interactive songs that together provide a collaborative musical narrative experience in the form of a multi...
Seasons Change Together is a collaborative song construction experience for multiple simultaneous participants. It represents a firs...
Can we sonfiy calming breathing and passively influence a state of calm?Deep breathing has been scientifically proven to affect the heart...
We are conducting EEG studies to identify the musical features and musical interaction patterns that universally impact measures of arous...
This project examines how the expression granted by new musical interfaces can be harnessed to create positive changes in health and well...
“Can a man know the truth and tell it to the greatest number and still be misunderstood? Can one man be of the many and still be known?” ...
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaborat...
This collection of Tod Machover’s music focuses on chamber and orchestral music composed during the last decade, both with and without el...
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of in...
LeakyPhones is a public/private headset that was designed to encourage face-to-face interactions, curiosity, and healthier ...
As we generally experience on earth, there is no space without sound and there is no sound without space. Building on the understanding o...
Death and the Powers: Global Interactive Simulcast
The internet changed how we create, distribute, and consume music and media. Modern digital tools for creating music and medi...
We present VisualSoundtrack, a system designed as a tool for soundtrack composers to experiment with original musical content in differ...
Philadelphia Voices is the latest in the series of City Symphonies projects that Tod Machover and the Opera of the Future group have...
Inspired by previous work in the field of data sonification, we built a data-driven composition platform that enables users to map collis...
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and durin...
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
Giving voice and information to objects and spaces around usObjects in our lives are usually either digital or not; mostly a wall is just...
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The projec...
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the ...
ImmerSound is a virtual reality experience wherein one can compose music by drawing in 3D.The result of the composition is a sculpted sou...
Early in the opera "Death and the Powers," the main character, Simon Powers, is subsumed into a technological environment of his own crea...
When a piece of work is created or performed, the digital rights to that piece are oftentimes complex and spread across many different or...
In a study of human perception of music in relation to different representations of video graphics, this project explores the automatic s...
The Hyperinstruments project creates expanded musical instruments and uses technology to give extra power and finesse to virtuosic perfor...