banking and finance
internet of things
neural interfacing and control
point of care
sports and fitness
natural language processing
The relationship between breathing and self-reported stress is bidirectional. Respiration pattern is an indicator of stress, but it can a...
Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectiv...
Extending expression, learning, and health through innovations in musical composition, performance, and participation
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weigh...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and virtual reality headset to improve ...
Pattie Maes discusses her group’s approach to bridging this divide and improving our relationships with technology.
We are surrounded by displays and technologies whose mechanisms are hidden from view. This work is an exploration of revealing the underl...
“Can a man know the truth and tell it to the greatest number and still be misunderstood? Can one man be of the many and still be known?” ...
Creating scalable technologies that evolve with user inventiveness
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of in...
TurboTrack is a 3D localization system for fine-grained robotic tasks, with unique capability to localize backscatter nodes with sub-cent...
What can seamless human-computer interfaces do for humanity?
Joi Ito considers how to best protect children online while encouraging them learn and grow.
Want the best Caprese salad or pesto you ever tasted? MIT researchers say they may be able to help.
Kate Darling and Rhys Lindmark discuss the balances in regulating tech , how her research has evolved, and other topics.
Mekatilili is a learning initiative that provides a platform for African youth to enhance technical skills through creative learning...
Jonathan Zittrain discusses the Assembly program at the Media Lab and Berkman Klein Center.
Revealing insights into the human condition and repairing brain disorders via novel tools for mapping and fixing brain computations
Mike Bove, head of the Object-Based Media group, on the current state of the technology and what his research team is working on.
Foundation’s $28.6 million gift will fund science, innovation, and education to advance understanding, ability, and inclusion.
Rosalind Picard and Kate Darling join other experts to discuss how and why humans empathize with machines.
Mechanical mentors try to find their place as teacher’s helpers.
As devices aggregate more contextual data about users, they may learn to offer assistance without explicit instruction.
Researchers present a user-centered design approach to creating intelligent social technologies to empower and help older adults at home.
System uses RFID tags to home in on targets; could benefit robotic manufacturing, collaborative drones, and other applications.
Researchers say new facilities in space should be available to scientists from any country.
We must proactively tackle the economic, social, and societal implications that accompany the widespread deployment of AI technology. In ...
Researchers find that, in published AI research, industry is overtaking academia, and the diversity of fields represented has declined.
Joi Ito ponders the fearmongering and lack of rigorous research surrounding kids and screen time.
Public talk outlines ambitious plans to make his nation a hub for technology and innovation.
Research projects show creative ways MIT students are connecting computing to other fields.
Leaders from government, philanthropy, academia, and industry say collaboration is key to make sure AI serves the public good.
Luminaries in computing and cognition discuss their journeys and share their insights.
Scientists hope these genetically modified "gene drive" mosquitoes could help eradicate malaria.
LeakyPhones is a public/private headset that was designed to encourage face-to-face interactions, curiosity, and healthier ...
Now activists are working to bring women, and feminism, back to Silicon Valley.
Fadel Adib talks to CBS about a project from the Signal Kinetics group that aims to democratize food quality and safety testing.
Mitch Resnick discusses the Lifelong Kindergarten group's goals with Scratch and other creativity-focused projects.
The Tangible Media group is researching human interaction with the gadgets and gizmos around us.
We have developed a wireless system that leverages the inexpensive RFID tags already on hundreds of billions of products to sense potent...
How does the public think autonomous vehicles should resolve moral trade-offs? Can we use their responses to build a new moral compass?
Rosalind Picard is nominated to the NAE for her contributions to affective and wearable computing.
Jaleesa Trapp led a discussion at her alma mater about antiracist approaches to engaging young people from marginalized groups in STEM.
Algorithmic auditing has emerged as a key strategy to expose systematic biases embedded in software platforms, yet scholarship on the imp...
In a fact-averse culture, this New York and Boston-based artist/designer brings them to the fore with his MIT group Poetic Justice.
Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.
A recent focus of our lab has been making use of Tangible Displays and Body Object Space to develop new assistive technologies. As a test...
A group at MIT’s Media Lab known as the “Dream Team” thinks you can harness your unconscious mind with tech you can wear to bed.
Tomorrow’s space explorers won’t be able to pack traditional, heavy building materials for their missions.
In the inaugural episode of the TWiML & AI Podcast’s Black in AI series, PhD student Randi Williams discusses her work with PopBots.
Electrical stimulation (FES) is the current clinical stimulation modality used to restore function and provide therapy in a variety of cl...
ABSTRACT The impending introduction of autonomous vehicles (AVs) has posed regulatory and ethical questions regarding how the...
“We need to make the rest of school, the rest of life, more like kindergarten,” Resnick said, “to playfully create things with each other.”
Earth is surrounded by a cloud of defunct satellites that can be hazardous to working spacecraft—but it doesn't have to be that way.
A new fly-through of the fly brain allows anyone to whizz past neurons and visit any of the 40 million synapses where neurons touch neuron.
Could a social robot collaboratively exchange stories with children as a peer and help improve their linguistic and storytelling skills? ...
Ed Boyden and collaborators combine expansion microscopy with lattice light-sheet microscopy to capture detailed images of the brain.
BBC Click looks at whether AI could ever create an artistic masterpiece.
New optogenetic technique could help restore limb movement, treat muscle tremor.
César Hidalgo considers the role technology plays in how people and events enter, and fade from, collective memory.
Alum Daniel Smalley, now an assistant professor at BYU, tells Slice of MIT how pop culture has influenced his work.
Cynthia Breazeal sits down for an interview with Glenn Zorpette at the 2018 IEEE Vision, Innovation, and Challenges Summit.
'Affective computing' measures subtle changes in stress and mental health.
Four Lab researchers caution against credulous acceptance of rosy humanistic pronouncements.
Much has changed since we introduced the first generation of our Scratch programming language and online community, back in 2007.
We asked futurists, tech execs, academics, researchers, and a sci-fi writer to imagine our tech-driven society in 20 years.
Wearables are already replacing traditional drugs and therapies—this year, they'll go further still.
Some say bigger is better, but researchers at MIT will tell you that when it comes to tech, smaller things are far more impressive.
For amputees, robotic limbs that move like the real thing and are controlled by the mind are a game changer.