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asl
Creating human-AI symbiosis across scales and sensory mediums to enhance productivity, creativity, and wellbeing
Augmenting and mediating human experience, interaction, and perception with sensor networks
Invent new tangible and embodied interactions that inspire and engage people
Designing Systems for Cognitive Support
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Designing, prototyping, and building the artifacts of our sci-fi space future
Designing tools, methods and systems that connect rather than divide us to create a healthier society
This project seeks to explore and further develop the concept of "Symbiotic Virtuosity," where artificial intelligence (AI) and human music…
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
Blanchard, Lancelot*, Perry Naseck*, Eran Egozy, and Joseph A. Paradiso. 2024. “Developing Symbiotic Virtuosity: AI-Augmented Musical Instruments and Their Use in Live Music Performances.” An MIT Exploration of Generative AI, September. https://doi.org/10.21428/e4baedd9.69c11de7.
Future Worlds | Design and action for the future we want to live in
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
As of 2020, approximately 40 million adults, or 18.1% percent of the adult population, in the United States suffer from anxiety disorders, …
Extending expression, learning, and health through innovations in musical composition, performance, and participation
MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. J. Gong*, O. Seow*, C. Honnet*, J. Forman, S…
People and intelligent machines in a creative, symbiotic loop
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Emerging Worlds
Decentralized Society | Architecting the new internet for the good of the people
Life with AI | Designing the future of smart systems to improve the human experience
The second iteration of this hackathon featured 66 films and 400 participants from local institutions, other states, and countries.
Ruihan Zhang, a student in the Molecular Machines group, was lead organizer of this event in collaboration with MIT Film Makers Association
Char Stiles debuted "Fastest Integer Multiplier" at Amant Gallery's "For Your Reference." This performance used a custom tool CARL&nbs…
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Science is not just about discovery; it’s an art of communication too.In this project, we are exploring how complex scientific topics can b…
Cultivating wisdom through evolutionary and ecological engineering
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indige…
The landscape in which society interacts with news has evolved due to the advent of the internet and modern communication platforms. Althou…
Engineering at the limits of complexity with molecular-scale parts
McKinsey & Co. and LSM ask: Can we understand, and even predict, the relationship between video story content and audience consumption?
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ap…
A new study suggests that experiencing aesthetic chills, or goosebumps, during stimuli like music and films can lead to increased emotions.
Promoting deeper learning and understanding in human networks
Kate Darling talks about the film M3gan and the future of artificial intelligence systems designed to have human relationships.
Transforming data into knowledge
#ZoomADay was a year long project exploring the creation and use of synthetic characters and deep fakes for use in online telepresence and …
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ex…
Open Ocean
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the way …
Civic Entertainment is a project based at the Center for Civic Media that explores the intersection of civic engagement with film, televisi…
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and mu…
Deb Roy talks to McKinsey about the many ways audience, voice, and medium combine to create compelling stories.
MIT EECS student and Mitchell Scholar hopes to play music in Dublin while working on his MS in intelligent systems.
Space Exploration Initiative director Ariel Ekblaw speaks with WIRED’s Ramin Skibba about the beginning and future of space tourism.
The MIT spinout has been releasing iconic video games for more than 25 years.
Pressure-sensitive, knitted electronic textile carpet generates 3D sensor data based on body gestures, drives an immersive sonic environment
Advance incorporates sensing directly into an object’s material, with applications for assistive technology and “intelligent” furniture.
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the th…
Including interviews with two Labbers—research specialist Kate Darling and Cyber Joe, a sci-fi version of Professor Joe Paradiso.
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of info…
What if we could look at the entire history of humanity at once? Pantheon aims to create a data-driven view of history by collecting, …
How radical new collaborations will catalyze a revolution in health.
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to incre…
A recent focus of our lab has been making use of Tangible Displays and Body Object Space to develop new assistive technologies. As a test c…
"I solemnly swear that I am up to no good."The Marauder's Map from the Harry Potter universe uses UltraWide Band transmitters and receiver …
Ethics Initiative
“I feel nearer, more a part of the painting, since this way I can walk round it, work from the four sides and literally be in the painting”…
SuperMe features superheroes designed by Chicago Public School students