banking and finance
neural interfacing and control
internet of things
point of care
sports and fitness
natural language processing
Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and AdviceHaving good mentors and role models is important for pe...
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of livi...
Discreet Teeth Gestures for Mobile Device InteractionByte.it is a miniaturized, discreet interface that uses teeth gestures for hands-fre...
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bio...
Urban populations around the world are rapidly growing. To improve livability, urban residents must reduce dependency on fossil fuels and...
[Update 02/04/2020: This project has open positions for UROPs/visiting students or interns. One position focuses around electrical engine...
In the research realm of shape changing interfaces in human-computer interaction, a variety of pin-based shape display designs have been ...
Knitting is an established textile manufacturing technique that has been pervasive in the garment and technical fabrics manufacturing and...
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with mach...
Peoples' mindsets, meaning their beliefs about their own intellectual abilities, affect their effort and thereby their performance on tas...
The Grain Prism is a hybrid musical instrument that combines granular synthesis and live audio recordings. Presented in a capacitive touc...
In nature, hair has numerous functions such as providing warmth, adhesion, locomotion, sensing, and a sense of touch, as well as its well...
The RGBox is an experimental game to teach fundamentals of additive color mixing theory. As opposed to the behavior of pigments that...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
We are currently developing a new approach in conducting sensory examinations via the Olfactory Response Baseline Identification Test (O....
Before automobiles were invented and widely adopted, animals like horses were the most common mode of transportation. While this change b...
Today’s assistive communication devices are far from perfect. Using state of the art small, wearable sensors and powerful machine learnin...
When contemplating the future of life in space, we dream not only of rockets and off-world societies, but also of art, of leisure, and fr...
The Gamma SENSE (Sensory Engaging Nebulised Scent Experience) is a pioneering instrumental addition to the gamma instrument series. The d...
Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a vi...
Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity ...
PerForm explores the intuitive meanings associated with the shape of objects, and how a deformable tool can allow for interaction based o...
Elowan is a cybernetic lifeform, a plant in direct dialogue with a machine. Using its own internal electrical signals, the plant is inter...
Plants can sense the environment, other living entities and regenerate, actuate or grow in response. Our interaction and communicati...
How can we add the missing "T" and "E" in preschool STEAM education?
Recent advances in artificial limbs have resulted in the provision of powered ankle and knee function for lower extremity amputees and po...
The delivery of mental health interventions via ubiquitous devices has shown a lot of promise. A natural conversational interface that al...
The vision of pervasive computing is now mainstream. These connected devices permeate every aspect of our lives. Yet, we remain tethered ...
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weigh...
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the wa...
We are creating consumer-grade appliances and authoring methodologies that will allow hallucinatory phenomena to be programmed and utiliz...
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those ...
With advances in virtual reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through l...
Presenting RFind, a new technology that allows us to locate almost any object with extreme accuracy by transforming low-cost, battery-fre...
An Urban Decision-Support System Augmented by Artificial IntelligenceThe decision-making process in urban design and urban planning is ou...
Embodied voice-based agents, such as Amazon’s Echo, Google Home, and Jibo, are becoming increasingly present in the home environment. For...
DIVE is a web-based data exploration system that lets non-technical users create stories from their data without writing code. DIVE ...
In architecture, the building skin is the primary interface for mediating the environment of the external with the internal. But today, t...
The process by which children learn native languages is markedly different from the process of learning a second, or non-native, language...
Shape displays can be used to render both 3D physical content and user interface elements. We propose to use shape displays in three diff...
GUI3D Template is a generic implementation of the GUI components that anyone might want for a 3D simulation in Processing 3. Compone...
In September 2014, 150 parents, engineers, designers, and healthcare practitioners gathered at the MIT Media Lab for the "Make the Breast...
A large portion of the chemical and biological processes underlying our everyday experience remains imperceptible to us. Be it the conten...
DuoSkin is a fabrication process that enables anyone to create customized functional devices that can be attached directly to the skin. U...
This work explores a dynamic future in which the accessories we wear are no longer static, but are instead mobile, living objects on the ...
Developed by Ira Winder with the MIT Centre for Transportation and Logistics, the model seeks to use real population data and create a si...
Pillow-Talk is a set of connected objects intended to assist in the capture and recall digitally stored dreams and memories via natural a...
We introduce Rovables, a miniature robot that can move freely on unmodified clothing. The robots are held in place by magnetic wheels, an...
The use of data-driven methods to examine dynamic spaces, relationships, and mechanisms within an urban environment frames the city as a ...
The design process is no longer limited to one group of individuals, as number, level, and cost make tools ever more accessible. As we mo...