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asl
Space Exploration Initiative
The 27 finalists will explore the technology’s impact on democracy, education, sustainability, communications, and much more.
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Designing Systems for Cognitive Support
Exploring new forms of social justice through art
Looking beyond smart cities
In this new adjacent implementation of Photorythms as an interactive art installation, members of the public are invited to sit in front o…
What would it be like if we could see our movement? Illuminate (2023, Chelsi Alise Cocking) is an interactive art installation in whic…
Photorythms: a computational art-based inquiry of portrait photographyPhotorythms investigates whether computational methods such as facial…
Engaging people in creative learning experiences
Life with AI | Designing the future of smart systems to improve the human experience
Future Worlds | Design and action for the future we want to live in
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning cha…
Overview: How will we build the coming generations of Space Architecture—the modules, space ships, and space stations that will enscon…
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ap…
ResearchTechnical Paper | Executive Summary | GitHubAboutIntroductionOpenCBDC is an open source project to engage in co…
Drawing++ Workshop: using drawing as a means of understanding computationIn this workshop participants explore computational concepts …
More than 95% of the ocean has never been observed by humans, even though the ocean plays the largest role in the world's climate system, h…
Dreaming through Code Designing creative learning workshops for local organizations committed to introducing technology to kids in a n…
FuseBot is a robotic system that can efficiently find and retrieve both RFID tagged and untagged target objects in line-of-sight, non-line-…
Inventing, building, and deploying wireless sensor technologies to address complex problems in society, industry, and ecology
Swarms of robots will revolutionize many applications, from targeted material delivery to farming. However, the characteristics that make t…
Press: - MIT News: Using reflections to see the world from new points of view- TechXplore, EuropaPress, La Nacion …
This project hosts a few experiments of 2D visualization of 3D moving processes. All of the experiments relate to repeating, machine…
Have you ever needed a single-line font rather than an outline of a typeface? For instance in the use of digital fabrication processes such…
People and intelligent machines in a creative, symbiotic loop
Augmenting and mediating human experience, interaction, and perception with sensor networks
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Cultivating wisdom through evolutionary and ecological engineering
CoCo is a new live co-creative learning platform designed to empower educators to support young people in both physical and remote set…
Digital Currency Initiative
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Gallery of images of the interactive art installation: Illuminate.Artwork by Chelsi Alise Cocking of the Future Sketches group. Photography…
“The work I’m doing is deeply rooted in the belief that you can plant seeds in people,” says graduate student Cecilé Sadler.
Promoting deeper learning and understanding in human networks
Six teams conducting research in AI, data science, + machine learning receive funding for projects with potential commercial applications.
Global participation in MIT RAISE’s free K-12 program more than doubles in its second year.
Invent new tangible and embodied interactions that inspire and engage people
Media Lab PhD students Manuj Dhariwal + Shruti Dhariwal introduce a new paradigm of creative collaboration in digital learning environments
Participate in the experiment at https://detectfakes.media.mit.eduCheck out our publications in PNAS, a workshop at IJCAI, and pre-pri…
Launched in 2007, the Scratch Online Community enables children, primarily between the ages of 8 and 16, to share interactive media such as…
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
A new computer vision system turns any shiny object into a camera of sorts, enabling an observer to see around corners or beyond obstruction
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and animat…
Beyond the Cradle
Paper Dreams explores how human creativity can be supported by artificial intelligence.Prior research on AI and creativity has primarily fo…
Fadel Adib uses wireless technologies to sense the world in new ways, addressing sweeping problems such as food insecurity + climate change
The Economist reports on the future of brain-computer interfaces, including work being done by researcher Nataliya Kosmyna.
Exploring the essence of code as a creative medium
Transforming data into knowledge
Jorg Scholvin talks to MIT News about his range of experiences at MIT, including current work as an assistant director at MIT.nano.
Media Lab spinoff Brelyon has raised $15 million in Series A financing to accelerate development of headset-free immersive displays.
Be inspired by Rohit Prasad, SVP and Head Scientist, Alexa AI, Amazon, Tye Brady, Chief Technologist, Amazon Robotics, Dilip Kumar, VP, Phy…
Health 0.0
General overview:Sepsis, a life-threatening complication of bacterial infection, leads to millions of worldwide deaths requires significant…
General OverviewStaining of tissues sections using chemical and biological dyes has been used for over a century for visualizing various ti…
Staining of tissues sections using chemical and biological dyes has been used for over a century for visualizing various tissue types and m…
Research studies led by Dr. Shah, in collaboration with the United States Food and Drug Administration (FDA), have develope…
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …
The Scratch Team invited young people from around the world to create Scratch projects designed specifically to be played in zero grav…
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds"—…
Alex Berke and Dan Calacci. 2022. Privacy Limitations of Interest-based Advertising on The Web: A Post-mortem Empirical Analysis of Google’s FLoC. In Proceedings of the 2022 ACM SIGSAC Conference on Computer and Communications Security (CCS ’22), November 7–11, 2022, Los Angeles, CA, USA. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3548606.3560626
On KCRW's Life Examined, Rosalind Picard talks about the potential for technology to help people understand emotions and improve wellbeing.
This robotic system uses radio frequency signals, computer vision, and complex reasoning to efficiently find items hidden under a pile.
ML Learning
Reimagining human cooperation in the age of social media and artificial intelligence