banking and finance
internet of things
neural interfacing and control
natural language processing
point of care
sports and fitness
The Tidmarsh Living Observatory Portal is a research project that focuses on the design and fabrication of a pavilion that will gene...
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and ...
By Ken Nakagaki, Joanne Leong, Jordan L Tappa, Joao Wilbert, and Hiroshi IshiiOverviewProject HERMITS explores a way to greatly...
#ZoomADay was a year long project exploring the creation and use of synthetic characters and deep fakes for use in online telepresence an...
Therms-Up! is a DIY method of creating inflatables and prototyping interactive materials from wasted thermoplastic bags that easily found...
OverviewPAL is a wearable platform for personalized, context-aware, and always-present user change. PAL has mu...
Appropriate and adaptive treatment plans are challenging in Parkinson’s disease for several reasons. parkinsAI models drug response...
SpaceHuman is a soft robotics device designed to facilitate the exploration of environments with reduced gravity in a view of democratiza...
Novel Antenna-Based Controller for Musical ExpressionTune Field is a 3-dimensional tangible interface that combines and alters previously...
We introduce–aSpire–a clippable, mobile pneumatic-haptic device designed to help users regulate their breathing rate via subtle tactile f...
Technical summary: Future of clinical development is on the verge of a major transformation due to convergence of large new digital data ...
Staining of tissues sections using chemical and biological dyes has been used for over a century for visualizing various tissue types and...
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with mach...
The Power of WITHOUT is a research theme in the City Science group. The theme proposes that heavy infrastructure solutions are not financ...
Voice-user interfaces (VUIs), such as Amazon Echo and Google Home, are increasingly becoming present in domestic environments. ...
(Note: This project was previously called ECHOS.) Official Commalla website: https://commallamit.wixsite.com/commal...
When materials sciences meet HCI and e-textiles, for custom sensors and actuatorsIn this project we explore the process of polymerization...
In this work, we introduce FedML, an open research library and benchmark that facilitates the development of new 'federated learning algo...
There are currently UROP openings for this project. All the details available via the link: https://www.braini.io/j...
This project was selected to represent MIT at the Microsoft Design Expo 2020 on ‘Healthier Futures.’ iNonymizeA tele-mental health p...
Interoceptive Technologies: Inducing emotions from the body upInspirationThere’s a feeling that comes tingling down the spine in certain ...
The human ankle provides a significant amount of net positive work during the stance period of walking, especially at moderate to fast wa...
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
dementAI is an open-source platform for modeling risk stratification of Alzheimer's dementia using spontaneous speech through ...
We propose an improved private count-mean-sketch data structure and show its applicability to differentially private contact tr...
Regular disinfection of hands and frequently touched surfaces is a critical factor in preventing the spread of infectious diseases and di...
Technical summaryUnstructured learning problems without well-defined rewards are unsuitable for current reinforcement learning (RL) appro...
We envision that a close-to-nose interface could be used as a complementary or alternative wearable method to nasal cannulas or mask...
“Us” aims to help people develop their sense of empathy. It uses machine learning to analyze interlocutors’ signals (e.g., tone of voice,...
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We mon...
General overview:Sepsis, a life-threatening complication of bacterial infection, leads to millions of worldwide deaths requires significa...
Doze is an IoT enabled platform for personalized scent diffusion and on-skin drug delivery. Leveraging a hydrogel technology, the Doze sy...
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
As bikes navigate city streets after dark, they are often equipped with lights. The lights make the bikes visible to cars or other bikers...
Probabilistic thinking has been one of the most powerful ideas in the history of science, and it is rapidly gaining even more relevance a...
Delivery workers, ridehail drivers, and other gig workers are increasingly controlled through algorithmic decision-making, fueled by data...
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of livi...
We are working on communication interfaces for people with speech and language disorders, incorporating technologies like physiological s...
Today’s assistive communication devices are far from perfect. Using state of the art small, wearable sensors and powerful machine learnin...
Drawing inspiration from the notion of cognitive incongruence associated with Stroop's famous experiment, from musical principles, and fr...
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bio...
The PCB debugging could be tricky sometimes. Normally we should check which signal we want to measure in the schematic and switch to PCB ...
Discreet Teeth Gestures for Mobile Device InteractionByte.it is a miniaturized, discreet interface that uses teeth gestures for hands-fre...
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning c...
The Mediated Atmosphere project envisions a smart office that is capable of dynamically transforming itself to enhance occupants' work ex...
Homes and offices are being filled with sensor networks to answer specific queries and solve pre-determined problems, but no comprehensiv...
Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and AdviceHaving good mentors and role models is important for pe...
This strand of work seeks to develop new interventions to reduce the spread of information, and deploy those interventions towards a crow...
Emotional arousal influences focus, attention, and decision-making, which are critical when driving. To help promote an optimal arousal l...
Sunny is a Facebook messenger chatbot by Monique Davey, Jaya Narain, and Tina Quach that promotes wellbeing by strengthening connections ...
SoapCam is a WIP Human Computer Interaction system that motivates proper hand washing routines."Hand hygiene is the most important measur...
Proxymix is a visualization tool to understand the influence of spatial configuration on human collaboration. This agent-based model at t...
The Joy Branch project explores different user interfaces to allow parrots to shape their sonic environment. Animal agency—con...
How do you image a city that doesn't exist? DeepScope is a novel platform for interactive, real-time, and setup-less urban design vi...
MIT City Science has developed an international network of cooperative City Science LabsWe are developing concepts and key technology tha...
CityScope Volpe is demonstrating most of the urban planning, analysis, and prediction features developed for the CityScope project. The s...
Evergreen Blues is a suite of interactive songs that together provide a collaborative musical narrative experience in the form of a multi...
The Clubhouse provides a creative and safe out-of-school learning environment where young people from underserved communities around the ...
Bubble is a pneumatically actuated wearable system that enables people with handdisabilities to use their own hands to grasp objects with...
MoveU is a wearable vestibular stimulation device for providing proprioceptive haptic feedback in virtual reality (VR). The device ...
Exploring robotic sound generation mixed with human movements on the guitar. Guitar Machine II is a robotic guitar that responds to human...