banking and finance
internet of things
neural interfacing and control
point of care
sports and fitness
natural language processing
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
A significant number of college students suffer from mental health issues that impact their physical, social, and occu...
AttentivU is a device, in the form factor of a pair of glasses, which senses brain activity (electroencephal...
In collaboration with Massachusetts General Hospital, we are conducting a clinical trial exploring objective methods for assessing depres...
Peoples' mindsets, meaning their beliefs about their own intellectual abilities, affect their effort and thereby their performance on tas...
The goal of this project is to apply machine learning methods to model the wellbeing of MIT undergraduate students. Extensive data is obt...
The Guardians Project aims to use the same game design principles used in mobile games to help people form beneficial long-term habits an...
A wearable olfactory display that monitors cardio-respiratory information with the aspiration to support mental wellbeing.BioEssence is a...
Humans can accurately sense the position, speed, and torque of their limbs, even with their eyes shut. This sense, known as proprioceptio...
OverviewPAL is a wearable platform for personalized, context-aware, and always-present user change. PAL has mu...
Lab on Body, Synthetic Biology, and Bio-Digital Systems for Health and Human Enhancement
Several research projects have recently explored the use of physiological sensors such as electroencephalography (EEG - brain activity) o...
Lyme disease is the most common vector-borne infection in North America. People are infected when bitten by ticks; ticks are typically in...
Opioid therapy is the cornerstone of management of pain in the ICU. However, opioids present numerous side effects and are highly addicti...
The Huggable is a new type of robotic companion for health care, education, and social communication applications. The Huggable is much m...
This project aims to improve the prediction accuracy of wellbeing (stress, mood, and health levels) using temporal machine learning model...
The SNAPSHOT study seeks to measure Sleep, Networks, Affect, Performance, Stress, and Health using Objective Techniques. It is an NIH-fun...
A Case for Breastfeeding InnovationBreastfeeding saves lives.If women globally were able to meet the WHO's public health goal to exclusiv...
The relationship between breathing and self-reported stress is bidirectional. Respiration pattern is an indicator of stress, but it can a...
We introduce SkinBot: a lightweight robot that moves over the skin's surface with a two-legged suction-based locomotion mechanism and cap...
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weigh...
We have developed a wireless system that leverages the inexpensive RFID tags already on hundreds of billions of products to sense potent...
This project seeks to examine the effects of altered gravity on an individual’s physiology during parabolic flight. Specifically, we will...
Seventy percent of nations have deep-sea environments within their maritime Exclusive Economic Zones (EEZs), yet only 16 percent of them ...
Recent advances in medications for neurodegenerative disorders are expanding opportunities for improving the debilitating symptoms suffer...
The project aims to investigate the relationships between emotion, wellbeing, skin, and skincare cosmetics. In our first study, we m...
Unlike traditional randomized controlled trials that generalize relationships in large groups of people, single-case experiments seek to ...