health
art
human-machine interaction
learning
artificial intelligence
robotics
architecture
consumer electronics
design
technology
kids
music
wearable computing
networks
politics
entertainment
bioengineering
economy
cognition
history
human-computer interaction
data
archives
machine learning
social science
storytelling
sensors
interfaces
space
environment
wellbeing
covid19
computer science
developing countries
prosthetics
engineering
privacy
social robotics
ethics
civic technology
social media
civic media
imaging
synthetic biology
communications
neurobiology
urban planning
public health
augmented reality
affective computing
virtual reality
biology
transportation
energy
community
biomechanics
data visualization
social change
biotechnology
computer vision
industry
ocean
3d printing
zero gravity
alumni
food
government
genetics
blockchain
racial justice
agriculture
manufacturing
medicine
gaming
data science
women
prosthetic design
construction
creativity
materials
social networks
fashion
open source
behavioral science
banking and finance
security
crowdsourcing
cryptocurrency
systems
collective intelligence
climate change
makers
wiesner
fabrication
internet of things
language learning
performance
neural interfacing and control
cognitive science
bionics
interactive
ecology
autonomous vehicles
perception
human augmentation
civic action
nonverbal behavior
mapping
extended intelligence
physiology
visualization
startup
diversity
physics
clinical science
holography
long-term interaction
gesture interface
networking
point of care
sports and fitness
autism research
orthotic design
marginalized communities
water
trust
natural language processing
electrical engineering
voice
microfabrication
hacking
mechanical engineering
nanoscience
pharmaceuticals
member company
primary healthcare
mechatronics
clinical trials
trade
academia
member event
open access
microbiology
gender studies
rfid
soft-tissue biomechanics
chemistry
real estate
randomized experiment
publishing
biomedical imaging
gis
event
exhibit
cartography
metamaterials
installation
code
Exploring the essence of code as a creative medium
Creating scalable technologies that evolve with user inventiveness
Researchers have designed a skin-like device that can measure small facial movements in patients who have lost the ability to speak.
Neil Gaikwad, a PhD student in the Media Lab's Space Enabled research group, has received the GSC Graduate Teaching Award, an Institute A...
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Zhang, S. (2020) Self-assembling peptides: from a discovery in a yeast protein to diverse uses and beyond. Protein Science DOI:10.1002/pro.3951
Biological neuronal networks are highly complex and interconnected with superior information processing capabilities. Such networks have ...
We are leveraging current Wireless Sensor Network technology to develop an easily deployable, and inexpensive wireless sensor (LunarWSN) ...
Ahmad, Y. (2020). Tools that Lower the Floors, Widen the Walls, and Raise the Ceilings for Designing Creative Learning Experiences. (Masters Thesis). Massachusetts Institute of Technology.
By Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi IshiiThe Venous Materials project envisions a new way t...
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Andrea Ling, an alum of the Mediated Matter group, has won the Grand Prize in Artistic Exploration at this year's festival.
Canadian architect and installation artist Andrea Ling has received the 2020 STARTS Grand Prize in the category of Artistic Exploration.
Sparking discussion about the social, cultural, and ethical implications of emerging technologies through design and storytelling
How might we leverage digital collaboration tools to support teens in building community and engaging in open-ended, design-based work?
Learning Creative Learning is an online course and community of educators, designers, technologists, and tinkerers exploring creative lea...
Augmenting and mediating human experience, interaction, and perception with sensor networks
Designing for, with, and by nature
'Shells, often found on seashores, exemplifies the absence of existed lives. What if a presence dwells in to animate them?'Proj...
In this project the ephemeral and intangible aspects of human communication are represented by a soap-bubble. The shapeless, intangi...
Creating technology for social change
Overview: How will we build the coming generations of Space Architecture—the modules, space ships, and space stations that will ensc...
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Transforming data into knowledge
A collaboration between CAST visiting artist Thom Kubli, Hiroshi Ishii, and members of the Tangible Media group.
Poetic Justice head Ekene Ijeoma in conversation with Stephen Burks.
Visit DataUSADataUSA is the most comprehensive site visualizing public data for the United States. Through interactive profiles, DataUSA ...
The exhibition has now become a part of the MoMA's ‘Virtual Views’ program due to the pandemic.
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of livi...
We are working on communication interfaces for people with speech and language disorders, incorporating technologies like physiological s...
The design of next-generation bionic ankles and knees aims to improve bionic actuators on all metrics: range of motion, power density, ba...
Reimagining human cooperation in the age of social media and artificial intelligence
The Moral Machine is a platform for gathering a human perspective on moral decisions made by machine intelligence, such as self-driving c...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
Artists and scientists from MIT united to create "Orbiting," an aerial archive of objects that trace the history of humanity.
Cocoon is our vision of a programmable dream machine from the future. This device would be enabled by the synthesis of many devices under...
When contemplating the future of life in space, we dream not only of rockets and off-world societies, but also of art, of leisure, and fr...
Today’s assistive communication devices are far from perfect. Using state of the art small, wearable sensors and powerful machine learnin...
We study textiles and nets as a base form for growing infrastructure and allowing reconfigurable sensing on low gravity bodies (for insta...
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ...
SpaceHuman is a soft robotics device designed to facilitate the exploration of environments with reduced gravity in a view of democratiza...
Knitting is an established textile manufacturing technique that has been pervasive in the garment and technical fabrics industry. In comp...
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bio...
The PCB debugging could be tricky sometimes. Normally we should check which signal we want to measure in the schematic and switch to PCB ...
Using distance learning as an opportunity to bring engineering skills to life in out of school environments.
Like too many science, technology, engineering and mathematics fields, the aerospace sector in the US is populated mainly by white people.
The design process is no longer limited to one group of individuals, as number, level, and cost make tools ever more accessible. As we mo...
The Tidmarsh Living Observatory Portal is a research project that focuses on the design and fabrication of a pavilion that will gene...
"How can architects/urban developers use technology to foster the human/nature connection and improve our lives?" Glorianna Davenport
We are working to build technology that interfaces with the sleeping mind. As the dreamer descends into sleep, we track different sl...
Digital machine knitting is a highly programmable manufacturing process that has been utilized to produce apparel, accessories, and footw...
In this work, we propose a novel fabrication method for 3D objects based on the principle of spooling. By wrapping off-the-shelf material...
State-of-the art liquid handling systems are generally pump-driven systems connected with valves and tubes. These systems are manually a...
kinetiX is a transformable material featuring a design that resembles a cellular structure. It consists of rigid plates or rods and elast...
LeakyPhones is a public/private headset that was designed to encourage face-to-face interactions, curiosity, and healthier ...
Auto-inflatables explores the design space of self-inflating structures. By using chemical reactions as a source of carbon dioxide on-dem...
StoryBlocks aims to promote creative expression, literacy development, and social-emotional development through storytelling for children...
Developed as part of the Playful Words research project at the MIT Media Lab's Laboratory for Social Machines, Learning Loops aims to mak...
Let’s Talk Privacy explores how the implementation of privacy and data governance policies might impact a variety of fields.Project Let’s...
The rise of data privacy breaches and a look into policies that address these challenges
Mor, Hila, Ken Nakagaki, et al. "Venous Materials : Towards Interactive Fluidic Mechanisms." CHI '20, Honolulu, HI, USA, April 2020. DOI: https://doi.org/10.1145/3313831.3376129
SpeechBlocks is a medium that allows children (4-5 years old) to engage in open-ended play with writing. They can build arbitrary composi...
Carney, Matthew E. “Design and Evaluation of a Reaction-Force Series Elastic Actuator Configurable as Biomimetic Powered Ankle and Knee Prostheses By.” Massachusetts Institute of Technology, 2020.
Design Daydreams is a digitally-augmented ideation table and post-it note that seamlessly connects the physical and digital content that ...