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We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and virtual reality headset to improve mi…
#ZoomADay was a year long project exploring the creation and use of synthetic characters and deep fakes for use in online telepresence and …
Space Exploration Initiative
Open Ocean
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Augmenting and mediating human experience, interaction, and perception with sensor networks
Abstract data visualizations for enhancing social interactions through clothing and augmented reality.
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environ...
Looking beyond smart cities
Designing Systems for Cognitive Support
Exploring new forms of social justice through art
Beyond the Cradle
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Creating scalable technologies that evolve with user inventiveness
In photography, illuminating a subject directly using an on-camera flash can result in unflattering photos. To avoid this, photographers...
With the advent of real-time photorealism (RTPR), virtual environments are now able to achieve higher degrees of engagement than ever bef...
Navigation for autonomous UAVS (unmanned aerial vehicles) is a complex problem and physical field testing of associated tasks introduces ...
Many tasks are not easily defined and/or too complex for supervised machine learning approaches. For these reasons, a technique known as&...
XR technology is becoming increasingly important in a world where the need to know intersects with the need to experience.
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
There are currently UROP openings for this project. All the details available via the link: https://www.braini.io/j...
Check out this list of cyberart projects compiled by The Boston Globe, which includes work by alum Alexander Reben and Prof. Ekene Ijeoma.
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Exploring the essence of code as a creative medium
Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectiv...
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
Leong, Joanne, et al. "Exploring the Use of Real-Time Camera Filters on Embodiment and Creativity." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.
The human body produces a variety of different electrophysiological signals from brain-waves (EEG) to the electrical activity of the hear...
E-maki is a collection of ancient, painted scrolls accompanied by a cross-reality app that give contextual information and interactive ex...
MIT City Science is working with HafenCity University to develop CityScope for the neighborhood of Rothenburgsort in Hamburg, Germany. Th...
Camera Culture head Ramesh Raskar talks to Rashmi Mohan about his interdisciplinary research and entrepreneurial endeavors.
View the main City Science Andorra project profile.Research in dynamic tools, mix users (citizens, workers) amenities, services, and land...
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We mon...
The full text of our paper is available here.Sometimes the thing that we want to see is hidden behind something else. A neighboring vehi...
Henley, C., Maeda, T., Swedish, T., & Raskar, R. (2020). Imaging Behind Occluders Using Two-Bounce Light. Computer Vision – ECCV 2020 Lecture Notes in Computer Science, 573-588. doi:10.1007/978-3-030-58526-6_34
The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bio...
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at ...
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to inc...
COVID-19 and virtual commencements around the world were not what many universities had planned for the graduating class of 2020. Walking...
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning c...
Microbes are the foundation upon which life on Earth depends: they set the boundaries of habitability for all plants and animals and crea...
LUI is a scalable, multimodal web-interface that uses a custom framework of nondiscrete, free-handed gestures and voice to control modula...
Connected Coral integrates physical and digital elements in a visualization of the environmental impacts on reefs. This complex projectio...
An environment of plants and mirrors that extends beyond the terrarium walls.
Bauhaus artist Paul Klee considered a line to be one of the atomic elements of art and architecture. He famously described a line d...
This is a joint proposal from graduate students Vik Parthiban (Media Lab) and Andrew Spielberg (MIT CSAIL, Distributed Robotics Laborator...
For my "How to Make Almost Anything" [HTMAA] class, I attempted to build holographic glasses for augmented reality. These glasses w...
Vik Parthiban and other AR/VR researchers talk to Wired about the future potential of gesture control for interaction design.
Sundeep Jolly, Bianca Datta, Vik Parthiban, Daniel Smalley, and V. Michael Bove Jr. "Experimental characterization of leaky-mode spatial light modulators fabricated via direct laser writing", Proc. SPIE 10944, Practical Holography XXXIII: Displays, Materials, and Applications, 109440V (1 March 2019); https://doi.org/10.1117/12.2510174
Vik Parthiban, Rudolph N. Kohn Jr., Jinyang Liang, and Michael F. Becker "Experimental demonstration of precise holograms using complex light modulation", Proc. SPIE 9761, Emerging Digital Micromirror Device Based Systems and Applications VIII, 97610M (15 March 2016); https://doi.org/10.1117/12.2208316
Held this week at the Los Angeles Convention Center, Siggraph 2019 is all about the future of 2D and 3D digital worlds.
Valentin Heun describes his work with the PTC Reality Lab to transform factory operations by using augmented reality.
In the Living Observatory installation at the Other Festival, we invite participants into a transductive encounter with a wetland environ...
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weigh...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
Pattie Maes discusses her group’s approach to bridging this divide and improving our relationships with technology.
Ditch the truck. Live, collaborative broadcasting through mixed reality.
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert u...
This project depicts the design, deployment and operation of a Tangible Regulation Platform, a physical-technological apparatus made for ...
Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.
“Happiness makes the world go round."
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience...
Presenting RFind, a new technology that allows us to locate almost any object with extreme accuracy by transforming low-cost, battery-fre...
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, fr...