health
art
human-machine interaction
learning
artificial intelligence
robotics
architecture
consumer electronics
design
technology
kids
music
wearable computing
networks
politics
entertainment
bioengineering
economy
cognition
history
archives
data
social science
human-computer interaction
machine learning
storytelling
sensors
interfaces
space
environment
wellbeing
covid19
computer science
developing countries
prosthetics
engineering
privacy
social robotics
ethics
civic technology
social media
civic media
imaging
synthetic biology
communications
urban planning
neurobiology
augmented reality
affective computing
public health
virtual reality
biology
transportation
energy
community
data visualization
biotechnology
social change
computer vision
industry
ocean
zero gravity
3d printing
alumni
food
government
genetics
blockchain
racial justice
manufacturing
agriculture
medicine
biomechanics
gaming
data science
prosthetic design
women
social networks
creativity
construction
fashion
materials
banking and finance
behavioral science
open source
security
systems
crowdsourcing
cryptocurrency
collective intelligence
climate change
wiesner
makers
fabrication
internet of things
language learning
performance
neural interfacing and control
bionics
ecology
interactive
cognitive science
autonomous vehicles
perception
nonverbal behavior
civic action
mapping
physiology
extended intelligence
visualization
human augmentation
startup
physics
diversity
holography
long-term interaction
gesture interface
clinical science
marginalized communities
sports and fitness
networking
autism research
point of care
orthotic design
water
trust
natural language processing
voice
electrical engineering
hacking
mechanical engineering
nanoscience
pharmaceuticals
microfabrication
member company
primary healthcare
mechatronics
clinical trials
trade
academia
member event
open access
gender studies
rfid
soft-tissue biomechanics
chemistry
microbiology
real estate
randomized experiment
publishing
biomedical imaging
gis
event
exhibit
cartography
metamaterials
installation
There are currently UROP openings for this project. All the details available via the link: https://www.braini.io/j...
Looking beyond smart cities
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
Open Ocean
Space Exploration Initiative
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Designing systems for cognitive enhancement
We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and virtual reality headset to improve ...
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We mon...
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Exploring the essence of code as a creative medium
Creating scalable technologies that evolve with user inventiveness
The full text of our paper is available here.Sometimes the thing that we want to see is hidden behind something else. A neighboring vehi...
Henley, C., Maeda, T., Swedish, T., & Raskar, R. (2020). Imaging Behind Occluders Using Two-Bounce Light. Computer Vision – ECCV 2020 Lecture Notes in Computer Science, 573-588. doi:10.1007/978-3-030-58526-6_34
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Augmenting and mediating human experience, interaction, and perception with sensor networks
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bio...
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at ...
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to inc...
COVID-19 and virtual commencements around the world were not what many universities had planned for the graduating class of 2020. Walking...
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning c...
XR technology is becoming increasingly important in a world where the need to know intersects with the need to experience.
Microbes are the foundation upon which life on Earth depends: they set the boundaries of habitability for all plants and animals and crea...
LUI is a scalable, multimodal web-interface that uses a custom framework of nondiscrete, free-handed gestures and voice to control modula...
Beyond the Cradle
MIT City Science is working with HafenCity University to develop CityScope for the neighborhood of Rothenburgsort in Hamburg, Germany. Th...
Connected Coral integrates physical and digital elements in a visualization of the environmental impacts on reefs. This complex projectio...
An environment of plants and mirrors that extends beyond the terrarium walls.
Bauhaus artist Paul Klee considered a line to be one of the atomic elements of art and architecture. He famously described a line d...
This is a joint proposal from graduate students Vik Parthiban (Media Lab) and Andrew Spielberg (MIT CSAIL, Distributed Robotics Laborator...
For my "How to Make Almost Anything" [HTMAA] class, I attempted to build holographic glasses for augmented reality. These glasses w...
Vik Parthiban and other AR/VR researchers talk to Wired about the future potential of gesture control for interaction design.
Sundeep Jolly, Bianca Datta, Vik Parthiban, Daniel Smalley, and V. Michael Bove Jr. "Experimental characterization of leaky-mode spatial light modulators fabricated via direct laser writing", Proc. SPIE 10944, Practical Holography XXXIII: Displays, Materials, and Applications, 109440V (1 March 2019); https://doi.org/10.1117/12.2510174
Vik Parthiban, Rudolph N. Kohn Jr., Jinyang Liang, and Michael F. Becker "Experimental demonstration of precise holograms using complex light modulation", Proc. SPIE 9761, Emerging Digital Micromirror Device Based Systems and Applications VIII, 97610M (15 March 2016); https://doi.org/10.1117/12.2208316
Held this week at the Los Angeles Convention Center, Siggraph 2019 is all about the future of 2D and 3D digital worlds.
Valentin Heun describes his work with the PTC Reality Lab to transform factory operations by using augmented reality.
In the Living Observatory installation at the Other Festival, we invite participants into a transductive encounter with a wetland environ...
Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectiv...
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weigh...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
Pattie Maes discusses her group’s approach to bridging this divide and improving our relationships with technology.
Ditch the truck. Live, collaborative broadcasting through mixed reality.
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert u...
This project depicts the design, deployment and operation of a Tangible Regulation Platform, a physical-technological apparatus made for ...
View the main City Science Andorra project profile.Research in dynamic tools, mix users (citizens, workers) amenities, services, and land...
Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.
“Happiness makes the world go round."
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience...
Presenting RFind, a new technology that allows us to locate almost any object with extreme accuracy by transforming low-cost, battery-fre...
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, fr...
The Reality Editor is a web browser for the physical world: Point your phone or tablet at a physical object and an interface pops up with...
Mina Khan, Fernando Trujano, Pattie Maes, "Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality" International Conference on Immersive Learning
Enhancing mobile life through improved user interactions
This is an open source geospatial exploration tool. Using various public APIs including Open Street Map and the United States Census, we ...
This project focused on pedestrian accessibility in collaboration with Singapore Centre for Liveable Cities. Researchers and planners cam...
This project is part of a parallel research endeavor with GSK Manufacturing. By simulating how scientists at the Upper Providence site in...
This project is the first of two projects in collaboration with GSK. We are developing a computational simulation that allows a human use...
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gen...
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with...
Cities need to work to ensure that AR makes the leap from “cool experience,” to a technology that improves residents’ lives.
We recently led a workshop in Saudi Arabia, with staff from the Riyadh Development Authority, to test a new version of our CityScope plat...
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the pot...
Ira Winder and the Tactile Matrix won the award for best demonstration at the IEEE Future Technologies Conference.
The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects. Just point t...
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environ...
Abstract data visualizations for enhancing social interactions through clothing and augmented reality.