art
health
artificial intelligence
human-machine interaction
learning
robotics
design
technology
architecture
consumer electronics
kids
music
wearable computing
human-computer interaction
data
politics
bioengineering
networks
entertainment
machine learning
sensors
economy
cognition
social science
environment
history
space
archives
storytelling
wellbeing
interfaces
computer science
covid19
prosthetics
engineering
developing countries
ethics
civic technology
biology
privacy
social robotics
alumni
public health
social media
communications
augmented reality
creativity
civic media
urban planning
imaging
synthetic biology
industry
community
computer vision
virtual reality
neurobiology
affective computing
energy
biomechanics
biotechnology
transportation
food
government
data visualization
social change
data science
startup
ocean
zero gravity
social networks
materials
blockchain
medicine
genetics
manufacturing
prosthetic design
3d printing
climate change
agriculture
racial justice
gaming
banking and finance
fabrication
women
behavioral science
construction
diversity
fashion
cryptocurrency
electrical engineering
cognitive science
security
systems
bionics
neural interfacing and control
performance
open source
crowdsourcing
marginalized communities
microfabrication
civic action
microbiology
ecology
internet of things
collective intelligence
human augmentation
makers
extended intelligence
wiesner
autonomous vehicles
language learning
natural language processing
perception
interactive
nonverbal behavior
mapping
physics
visualization
mechanical engineering
physiology
nanoscience
chemistry
primary healthcare
water
clinical science
holography
long-term interaction
gesture interface
sports and fitness
rfid
networking
trust
point of care
voice
mechatronics
orthotic design
soft-tissue biomechanics
event
hacking
autism research
member company
pharmaceuticals
open access
clinical trials
assistive technology
code
trade
biomedical imaging
exhibit
academia
member event
real estate
gender studies
publishing
randomized experiment
gis
metamaterials
cartography
installation
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Engaging people in creative learning experiences
Advancing justice in Earth's complex systems using designs enabled by space
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
Leong, Joanne, et al. "Exploring the Use of Real-Time Camera Filters on Embodiment and Creativity." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
Enhancing human physical capability
Augmenting and mediating human experience, interaction, and perception with sensor networks
People and intelligent machines in a creative, symbiotic loop
The tech-forward composer Tod Machover has made a chamber opera of Richard Powers’s novel “The Overstory,” featuring Joyce DiDonato.
Ruihan Zhang, a student in the Molecular Machines group, was lead organizer of this event in collaboration with MIT Film Makers Association
Smith, A., Schroeder, H., Epstein, Z., Cook, M., Colton, S., & Lippman, A. (2023). Trash to Treasure: Using text-to-image models to inform the design of physical artefacts.
Does using text-to-image models like Stable Diffusion in the creative process affect what people make in the physical world?
Space Exploration Initiative
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Exploring new forms of social justice through art
Exploring the essence of code as a creative medium
CoCo is a new live co-creative learning platform designed to empower educators to support young people in both physical and remote set…
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Al·che·my is the process of transformation, creation, and combination. It is in this conceptual space that we frame the convergence of huma…
Photorythms: a computational art-based inquiry of portrait photographyPhotorythms investigates whether computational methods such as facial…
A Counting is an ongoing series of software-generated live-streamed sound and video works composed of an evolving neverending count fr…
Freedom Radio (in development) is an ongoing participatory artwork collecting multilingual thoughts and expressions of freedom across natio…
Engineering at the limits of complexity with molecular-scale parts
Meet the MIT Morningside Academy for Design’s inaugural fellows, including Pedro Reynolds-Cuéllar and Francesca Riccio-Ackerman.
Digital Learning + Collaboration Studio
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Dreaming through Code Designing creative learning workshops for local organizations committed to introducing technology to kids in a n…
MIT Center for Constructive Communication
Promoting deeper learning and understanding in human networks
BubbleSynth translates motion tracking and blob detection data collected from floating soap bubbles into sound, by using the size, position…
Open Ocean
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Enjoy these recent titles from Institute faculty and staff.
The artist and MIT Media Lab Space Exploration Initiative Arts curator makes work that explores why the seemingly impossible is possible.
Master’s student Chelsi Cocking combines her love for computer science and design in her research and outreach efforts at the Media Lab.
Ayah Bdeir on her journey from Lebanon to MIT Media Lab, and why she started littleBits.
Seli is an assistant professor at the Duke Institute for Brain Sciences and also an artist. He uses Dormio to tap into hypnagogia.
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…
“A Counting,” an art project from the Poetic Justice group, invites people to call in and count to 100 in their native language.
Between Worlds was a day-long learning event that explored new methods of teaching art and design in today's hybrid and digital world.
Drawing++ Workshop: using drawing as a means of understanding computationIn this workshop participants explore computational concepts …
For the project T-Voks: The Singing and Speaking Theremin. Congratulations!
MM-RT is a tabletop tangible musical interface that employs electromagnetic actuators and small permanent magnets to physically induce soun…
Perchance to dream engineer: on new research into our sleeping minds
In the April issue, Michael W. Clune writes about the profound insights offered by the Dormio: "Can technology shape our dreams?"
Alum and research affiliate Xiao Xiao talks to “I Am a Scientist” about her work, which merges science with art.
Zach Lieberman talks to arts curator Roddy Schrock about creative coding, his career path, the work of his group at the Media Lab, and more.
Affective Computing alum Seth Raphael talks to Slice of MIT about his career, and how he uses and creates tech-based magic to inspire people
A conversation recently aired on Planetary Radio, hosted by Mat Kaplan of the Planetary Society, featuring SEI director Ariel Ekblaw.
Discussion at MIT explores ways the music industry can help in the battle to reduce global greenhouse gas emissions.
Xiao Xiao, an alum and research affiliate of the Tangible Media group, recognized for her project T-Voks: The Singing and Speaking Theremin
Advertisers are beginning to explore ways to market products to people while they sleep. A group of scientists talked to NPR about the risks
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a thir…
Dream-hacking techniques can help us create, heal and have fun. They could also become tools of commercial manipulation.
Alum Charles Holbrow talks about his work and shares his views on the past, present, and future of music and technology.
The LA Times talks to Fluid Interfaces alum Xin Liu about her art project Living Distance.
Episode No. 501 of The Modern Art Notes Podcast features artists Ekene Ijeoma and Chloë Bass.
"We can see the waves forming a tsunami that will come, but most people are just sleeping on a beach unaware"
Co-founded by alum Srishti Sethi, Unstructured Studio provides free and low-cost creative learning opportunities to students in India.
This is the actual stuff of nightmares.
Sleep and dream researchers are urging for an advance tightening of advertising law to nip all this in the bud before it starts in earnest.
“The potential for misuse of these technologies is as ominous as it is obvious.”
After Coors sought to steer unconscious minds to thoughts of beer, scientists have called for curbs on ‘targeted dream incubation.’
Ekene Ijeoma speaks with Document Journal about his interdisciplinary, data-based artworks and the intersectional issues they address.