health
art
human-machine interaction
learning
artificial intelligence
robotics
architecture
consumer electronics
design
technology
kids
music
wearable computing
networks
politics
entertainment
bioengineering
economy
cognition
history
archives
data
social science
human-computer interaction
machine learning
storytelling
sensors
interfaces
space
environment
wellbeing
covid19
computer science
developing countries
prosthetics
engineering
privacy
social robotics
ethics
civic technology
social media
civic media
imaging
synthetic biology
communications
urban planning
neurobiology
augmented reality
affective computing
public health
virtual reality
biology
transportation
energy
community
data visualization
biotechnology
social change
computer vision
industry
ocean
zero gravity
3d printing
alumni
food
government
genetics
blockchain
racial justice
manufacturing
agriculture
medicine
biomechanics
gaming
data science
prosthetic design
women
social networks
creativity
construction
fashion
materials
banking and finance
behavioral science
open source
security
systems
crowdsourcing
cryptocurrency
collective intelligence
climate change
wiesner
makers
fabrication
internet of things
language learning
performance
neural interfacing and control
bionics
ecology
interactive
cognitive science
autonomous vehicles
perception
nonverbal behavior
civic action
mapping
physiology
extended intelligence
visualization
human augmentation
startup
physics
diversity
holography
long-term interaction
gesture interface
clinical science
marginalized communities
sports and fitness
networking
autism research
point of care
orthotic design
water
trust
natural language processing
voice
electrical engineering
hacking
mechanical engineering
nanoscience
pharmaceuticals
microfabrication
member company
primary healthcare
mechatronics
clinical trials
trade
academia
member event
open access
gender studies
rfid
soft-tissue biomechanics
chemistry
microbiology
real estate
randomized experiment
publishing
biomedical imaging
gis
event
exhibit
cartography
metamaterials
installation
What Is TDI?Targeted Dream Incubation is a method for guiding dreams towards specific themes. It is a proposal both magnetic and unl...
Digital Learning & Collaboration Studio
Space Exploration Initiative
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Researchers in the Fluid Interfaces group and elsewhere are hoping to learn more about how and why dreams are generated, and their effects.
Designing systems for cognitive enhancement
In October, MIT hosted the kickoff for Massachusetts STEM Week, which included a keynote by Cynthia Breazeal.
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Enhancing human physical capability
Promoting deeper learning and understanding in human networks
Advance human wellbeing by developing new ways to communicate, understand, and respond to emotion
Engaging people in creative learning experiences
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
Haar Horowitz, Adam, Ishaan Grover, Pedro Reynolds-Cuéllar, Cynthia Breazeal, and Pattie Maes. "Dormio: Interfacing with dreams." In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1-10. 2018.
Website created as a rapid response to Covid-19 yields unexpected insights into what’s possible for reaching learners at a distance.
Dormio is the result of several year's worth of research conducted by the Media Lab's Fluid Interfaces group.
Vega and his colleagues tested Dormio on group of 50 people this summer. Read about their results.
Guided dreaming could be used to boost creativity or to confront sources of stress and trauma.
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing exper...
The purpose of the studio is to design and launch new online learning programs for the Lab itself and the communities we work with.
Creating technology for social change
Civic Media alum Charlie DeTar talks to the MIT Alumni Association about his work with Literati, using technology for social good, and more.
Marco Tempest of Magic Lab and the MIT Media Lab explained how magic tricks can test people’s psychological responses to emerging technology
Device not only helps record dream reports, but also guides dreams toward particular themes.
How MIT is leveraging game design principles to combat depression.
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ...
SpeechBlocks is a medium that allows children (4-5 years old) to engage in open-ended play with writing. They can build arbitrary composi...
Bringing project-based work online in two very different contexts: a middle school robotics course and a university product design studio.
Wonder Stories is always free for teachers, but for the duration of COVID-19, Wonder Stories is free to anyone.
The Guardians Project aims to use the same game design principles used in mobile games to help people form beneficial long-term habits an...
Biomechatronics head Hugh Herr discusses his research with the No Barriers USA podcast.
Collect cute monsters and make your brain feel better.
The new LEGO Papert Fellows will spend one week at LEGO headquarters in Denmark to share ideas and collaborate on projects.
The ability to think and act creatively is now more important than ever before.