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asl
Enhancing human physical capability
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Designing Systems for Cognitive Support
Looking beyond smart cities
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a thir…
Engaging people in creative learning experiences
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Future Worlds | Design and action for the future we want to live in
OmniFiber is a reconfigurable fiber technology for movement-based interactions based on thin fluidic fiber actuators with closed-loop strai…
We build technologies that interface with the sleeping mind. We track different sleep-stages using brain activity, muscle tensio…
Urban populations around the world are rapidly growing. To improve livability, urban residents must reduce dependency on fossil fuels and p…
Before automobiles were invented and widely adopted, animals like horses were the most common mode of transportation. While this change bro…
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ap…
Continuing the work of Liquid Movies, we introduce Liquid Learning, an extension for not simply recommending videos but encouraging people …
Inventing disruptive technologies for nanoelectronic devices and creating new paradigms for life-machine symbiosis
People and intelligent machines in a creative, symbiotic loop
Media Lab alum Judith Amores talks to Scientific American about a lightweight, wireless interface to deliver scents to VR users.
MIT Center for Constructive Communication
Augmenting and mediating human experience, interaction, and perception with sensor networks
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
There are currently UROP openings for this project. AttentivU is a device, in the form factor of a pair of gla…
Shape displays can be used to render both 3D physical content and user interface elements. We propose to use shape displays in three differ…
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Promoting deeper learning and understanding in human networks
Invent new tangible and embodied interactions that inspire and engage people
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
The Grain Prism is a hybrid musical instrument that combines granular synthesis and live audio recordings. Presented in a capacitive touch …
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
Cocoon is our vision of a programmable dream machine from the future. This device would be enabled by the synthesis of many devices under d…
Transforming data into knowledge
Grammy Award-winning artist Jacob Collier talks to Opera of the Future alum Andy Hong about music and technology.
The honorees will be included in the October 2022 print issue of Fast Company Magazine.
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins.SensorNets is a bioin…
In September 2014, 150 parents, engineers, designers, and healthcare practitioners gathered at the MIT Media Lab for the "Make the Breast P…
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ex…
ML Learning
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Designing for, with, and by nature
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indige…
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We p…
The use of data-driven methods to examine dynamic spaces, relationships, and mechanisms within an urban environment frames the city as a co…
Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a virt…
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the way …
The design process is no longer limited to one group of individuals, as number, level, and cost make tools ever more accessible. As we move…
This work explores a dynamic future in which the accessories we wear are no longer static, but are instead mobile, living objects on the bo…
DuoSkin is a fabrication process that enables anyone to create customized functional devices that can be attached directly to the skin. Usi…
Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity fo…
With advances in virtual reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through lif…
The environmental conditions of prolonged spaceflight pose significant psychological risks for astronauts. In particular, crews of future …
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and mu…
The delivery of mental health interventions via ubiquitous devices has shown a lot of promise. A natural conversational interface that allo…
In this work, we have developed a textile-based interactive surface fabricated through machine knitting technology. Our prototype exp…
Find out more about the new version of the system, "The Thinking Cap 2.0" here.Peoples' mindsets, meaning their beliefs about their own int…
By Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi IshiiThe Venous Materials project envisions a new way to …
Recent advances in artificial limbs have resulted in the provision of powered ankle and knee function for lower extremity amputees and powe…
Amputation, muscle weakness, and nerve damage can make it difficult to perform simple daily tasks. In this project, we are developing a mi…
Pattie Maes talks about optimizing technology to be used by people, through fluid, interactive, immersive, and wearable systems.
LILLI is an immersive, volumetric, reflective lightfield display using a hybrid of video and laser projection to visualize marine wildlife …
Wicaksono, I and Paradiso, J.A."FabricKeyboard: Multimodal Textile Sensate Media as an Expressive and Deformable Musical Interface ", New Interfaces for Musical Expression (NIME) May 15-19, 2017. Aalborg University Copenhagen, Denmark.
A large portion of the chemical and biological processes underlying our everyday experience remains imperceptible to us. Be it the contents…
Appropriate and adaptive treatment plans are challenging in Parkinson’s disease for several reasons. parkinsAI models drug response a…
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with machin…
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a m…
In this work, we introduce FedML, an open research library and benchmark that facilitates the development of new 'federated learning algori…
Interoceptive Technologies: Inducing emotions from the body upInspirationThere’s a feeling that comes tingling down the spine in certain mo…
dementAI is an open-source platform for modeling risk stratification of Alzheimer's dementia using spontaneous speech through a …