banking and finance
internet of things
sports and fitness
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
How Canan Dagdeviren is going about setting up a new research group at the Media Lab.
An experiment with the manipulation of a user’s self-expression in VR space and as well as the perception of others in it, prov...
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Open Agriculture Initiative (OpenAg)
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
Enhancing mobile life through improved user interactions
To create a seamless experience, we have integrated several bio-signal sensors into the faceplate of an HTC VIVE VR headset and utilized ...
Machine Learning and Humanoid Robots for Measuring Engagement of Children with AutismEngageME is a project aimed at building a new techno...
The City Symphony project is a recent Opera of the Future initiative that brings creative musical participation to everyone, while encour...
Auto-inflatables explores the design space of self-inflating structures. By using chemicals as a source of carbon dioxide on-demand...
We use terahertz transmission through sedimentary rock samples to assess the macro and micro porosity. We exploit the notable water absor...
The MIT Media Lab collaborated with London-based theater group Punchdrunk to create an online platform connected to their New York City p...
Space Exploration Initiative
Augmenting and mediating human experience, interaction, and perception with sensor networks
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Early in the opera "Death and the Powers," the main character, Simon Powers, is subsumed into a technological environment of his own crea...
Lensless Imaging with Compressive Ultrafast SensingTraditional cameras require a lens and a mega-pixel sensor to capture images. The lens...
Leveraging the power of platforms, big data, and advanced analytics for species protection and the public good in a privacy-preserving, s...
Extending human and computer abilities in sensing, communication, and actuation through signals and networks
Today’s health sensors (which monitor breathing, heartbeats, steps, etc.) require their users to wear them on their bodies. In contrast, ...
We introduce Rovables, a miniature robot that can move freely on unmodified clothing. The robots are held in place by magnetic wheels, an...
Dementyev, Artem, et al. "Rovables: Miniature On-Body Robots as Mobile Wearables." Proceedings of the 29th Annual Symposium on User Interface Software and Technology. ACM, 2016.
Proceedings of ACM CHI Conference on Human Factors in Computing Systems. Boston, 2009.
Tidmarsh is a 600-acre former cranberry farm near Plymouth, MA that is being restored to natural wetland. As the restoration procee...
Inspired by previous work in the field of sonification, we are building a data-driven composition platform that will enable users to map ...
Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectiv...
With our Ubiquitous Sonic Overlay, we are working to place virtual sounds in the user's environment, fixing them in space even as the use...
The Hyperinstruments project creates expanded musical instruments and uses technology to give extra power and finesse to virtuosic perfor...
The vision of pervasive computing is now mainstream. These connected devices permeate every aspect of our lives. Yet, we remain tethered ...
Doppelmarsh is a cross-reality sensor data browser built for experimenting with presence and multimodal sensory experiences. Built on evo...