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asl
MIT City Science has developed an international network of cooperative City Science LabsFounded a decade ago, the City Science Network conn…
How can we serve 2.5 billion people without access to centralized infrastructure for basic services?By 2050, more than 2.5 billion people a…
We are developing hyper-efficient places of living that are dynamically transformable so that compact, more affordable spaces have three ti…
How can urban residents reach a shared vision of the future?Many excellent and potentially transformative ideas fail to be deployed in citi…
Designing across the scale, imagining a transformative future
Urban populations around the world are rapidly growing. To improve livability, urban residents must reduce dependency on fossil fuels and p…
Looking beyond smart cities
Agora is a training ground to help people practice building consensus by drafting and revising policies based on feedback from a population…
The Power of WITHOUT is a research theme in the City Science group. The theme proposes that heavy infrastructure solutions are not financia…
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning cha…
Advancing Humans with AI (AHA)
Resonance explores the relationship between mind and matter through an immersive contemplative installation. The work translates the brainw…
Advancing justice in Earth's complex systems using designs enabled by space
What if clothing and textiles emerged in situ—woven by robots around the body itself, shaped by anatomy, motion, and material behavio…
Cassandra Overney is named a 2026 MAD Design Fellow for her work in AI-powered civic engagement systems.
Creating human-AI symbiosis across scales and sensory mediums to enhance productivity, creativity, and wellbeing
Cultivating wisdom through evolutionary and ecological engineering
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Engaging people in creative learning experiences
Exploring the essence of code as a creative medium
The 2025 Technology Leadership Circle builds on the momentum of the 2024 Fostering Futures Forum, an event co-hosted with Foster America at…
We build technologies that interface with the sleeping mind. We track different sleep-stages using brain activity, muscle tensio…
People and intelligent machines in a creative loop
MIT researchers develop electrically driven artificial muscle fiber for soft robotics and prosthetics: compact, powerful, efficient systems
Electrofluidic Fiber Muscles are a new class of artificial muscle fibers for robots and wearables. By integrating charge-injection electroh…
Voice to VisionVoice to Vision (V2V) is a collaborative research and civic technology project that bridges the gap between community voice…
During facilitated small-group conversations, facilitators have to manage many tasks, including handling the technology, managin…
A vision for human life on the MoonDesign as an Astronaut, presented at 19th International Architecture Exhibition,Intellige…
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Invent new tangible and embodied interactions that inspire and engage people
What if public buildings could share our dreams, and reveal our intimate expressions of struggle and triumph? Inspired by the motto&nb…
OmniFiber is a reconfigurable fiber technology for movement-based interactions based on thin fluidic fiber actuators with closed-loop strai…
Augmenting and mediating human experience, interaction, and perception with sensor networks
MeshModule is a modular construction platform composed of soft, 3D-printed mesh units designed for rapid prototyping of interactive, reconf…
This study introduces PixBric, a pixel-based textile methodology composed of primitive geometries designed to induce controlled morphing be…
PixBric: Precision Morphological Control of Pre-Stretched Fabrics ThroughTessellated Primitive Geometries3D printing onto pre-stretched fab…
Converting the patterns of nature and the human body into beneficial signals and energy
An annual celebration of learning, sharing, making, creating, and debating at the MIT Media Lab.
Rosalind Picard, head of Affective Computing group, comments on the growing emotional role of AI—and the risks it brings.
Neural audio synthesis methods now allow specifying ideas in natural language. However, these methods produce results that cannot be easily…
Designing Systems for Cognitive Augmentation
This paper provides an overview of blockchain technology and smart contracts and explains how they enable multiple parties to deploy and ex…
Life with AI | Designing the future of smart systems to improve the human experience
Future Worlds | Design and action for the future we want to live in
Decentralized Society | Architecting the new internet for the good of the people
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
An interview with Canan Dağdeviren on new miniature ultrasound and how it could transform early breast cancer diagnosis.
The Notable Children’s Digital Media list recognizes real-time, dynamic, and interactive media content for children 14 years of age.
Téo Xisto of the Lifelong Kindergarten group is among the recipients of the 2026 Joan Ganz Cooney Center Well-Being by Design Fellowship
Imaginary Atlas, Amazônia is an immersive installation and long-term research project that explores how Amazonian cities may evolve in a po…
Extending expression, learning, and health through innovations in musical composition, performance, and participation
“MorphoChrome,” developed at MIT, pairs software with a handheld device to make everyday objects iridescent.
MIT Media Lab has developed a prototype that uses generative AI to interpret and distil the contents of a photograph into a fragrance.
As Artificial Intelligence (AI) interventions in education grow, there is an urgent need to co-design AI for education tools with educators…
This piece is part of the Imaginary Atlas, Amazônia project and combines traditional miriti wood sculpture with an electromechanical system…
Our project develops adaptive intervention systems for social media platforms where younger generations now spend an average of more than 2…
With(in) is a multi-stage project that includes an exhibit, installation, qualitative exploration, and visual storytelling.This is a s…
Two Mobility Futures 0∞ is an immersive research project that explores how radically different mobility paradigms—near-zero movement and ne…
This piece is part of the Imaginary Atlas, Amazonia project and combines traditional miriti wood sculpture with an electromechanical system…
Our body and mind relate in ways which are extraordinarily enigmatic and seemingly incomprehensible. Recent findings exemplify this by show…
Will the city swallow the forest, or will the forest reclaim the city? Or can we find a third way?The 21st century is a critical momen…
MAS.834 Tangible Interfaces - Fall 2025Units: Units: G (Fall) 3-3-6 H-LEVEL Grad CreditWHEN: Tuesday 1-4 pm WHERE:&n…
Evolving Cultural Heritage through Collaborative Choreography with Generative Virtual CharactersThis project aims to develop new methods fo…
We evolve artificial embodied agents inside video-game worlds to replay millions of years of evolution and create new forms of artificial a…
The Anemoia Device uses generative AI to mix custom scents that complement photographs and create synthetic memories.
The MIT Wiesner Gallery presents PhD student Rebecca Lin’s work exploring mathematical abstraction, computation, and contemporary craft.
Hye Jun Youn, Serena Xin Wei Sara, and Hiroshi Ishii. 2025. MeshModule: A Playful Modular Mesh System for Creative Construction. In Adjunct Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST Adjunct '25). Association for Computing Machinery, New York, NY, USA, Article 151, 1–3. https://doi.org/10.1145/3746058.3758420