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More Close
Research
Fluid Interfaces

Designing systems for cognitive enhancement

#robotics #design #virtual reality +59 more
Not Accepting Applicants
Research
Space Exploration Initiative

Space Exploration Initiative

#robotics #design #virtual reality +56 more
Project Research

The Interplanetary Cookbook

Maggie Coblentz is developing “The Interplanetary Cookbook”—a collection of speculative recipes, tools for eating, and sensory experience...

in Space Exploration Initiative
Maggie Coblentz
#design #virtual reality #food +5 more
Article Research

What’s it like to design a meal that floats?

Taking a taste of the sensory research of Space Exploration Initiative’s Maggie Coblentz

via The Tech · Feb. 25, 2021
in Space Exploration Initiative
#design #virtual reality #food +3 more
Project Research

Tasting Menu in Zero G

 A multi-course tasting menu was flown on a zero gravity flight in August 2019.  Five specially crafted dishes were consum...

in Space Exploration Initiative
Maggie Coblentz
#design #virtual reality #food +3 more
Archived
Research
ML Learning

ML Learning

#design #virtual reality #cognition +22 more
Project Research

Essence Wearables: Biometric Olfactory Interfaces for Day and Night

Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...

in Fluid Interfaces
Judith Amores Fernandez
#design #virtual reality #human-computer interaction +18 more
Research
Open Ocean

Open Ocean

#robotics #virtual reality #art +31 more
Research
Personal Robots

Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.

#robotics #design #virtual reality +60 more
Accepting Applicants
Project Research

PhysioHMD

Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity ...

in Fluid Interfaces
Guillermo Bernal · Abhinandan Jain +2 more
#virtual reality #bioengineering #human-machine interaction +2 more
Project Research

Deep Reality: An underwater VR experience to promote relaxation by unconscious HR, EDA, and brain activity biofeedback

We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We mon...

in Fluid Interfaces
Judith Amores Fernandez · Anna Fuste +1 more
#virtual reality #human-computer interaction #augmented reality
Research
Opera of the Future

Extending expression, learning, and health through innovations in musical composition, performance, and participation

#design #virtual reality #human-computer interaction +22 more
Accepting Applicants
Research
Tangible Media

Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation

#robotics #design #virtual reality +39 more
Accepting Applicants
Research
Responsive Environments

Augmenting and mediating human experience, interaction, and perception with sensor networks

#robotics #design #virtual reality +50 more
Accepting Applicants
Archived
Research
Object-Based Media

Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies

#robotics #design #virtual reality +50 more
Not Accepting Applicants
Archived
Research
Collective Learning

Transforming data into knowledge

#design #social networks #virtual reality +39 more
Not Accepting Applicants
Article Research

Bringing the benefits of in-person collaboration to the virtual world

The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.

via MIT News · July 10, 2020
in Tangible Media
#virtual reality #augmented reality #technology +3 more
Publication Research

Body-Borne Reality: Risky Disembodiment in VR

Academic Paper, April 2020
in Fluid Interfaces
#virtual reality #ethics
Post Research

Hacking Reality

XR technology is becoming increasingly important in a world where the need to know intersects with the need to experience.

March 25, 2020
in Responsive Environments · Personal Robots · Fluid Interfaces
#virtual reality #augmented reality #hacking
Archived
Project Research

LUI: Large User Interface with Gesture and Voice Feedback

LUI is a scalable, multimodal web-interface that uses a custom framework of nondiscrete, free-handed gestures and voice to control modula...

in Object-Based Media
Vik Parth
#virtual reality #human-computer interaction #augmented reality +3 more
Archived
Article Research

The artist-engineer in VR

At Sundance New Frontiers 2020, Xin Liu and Qinya (Jenny) Guo debuted Living Distance, a VR piece about the journey of Liu’s wisdom tooth.

via Immerse · March 2, 2020
in Space Exploration Initiative
#virtual reality #art #space +1 more
Article Research

A holographic meeting platform for collaborating from anywhere

"There's got to be a better way to share space and work together remotely—but computers or phones may not be the right tools."

via TED Salon: Brightline Initiative · Nov. 1, 2019
in Media Lab Spinoffs
#virtual reality #communications #interfaces +2 more
Project Research

Bird: a 3D Cursor for 3D Interaction in Virtual Reality

Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a vi...

in Object-Based Media
Aubrey Simonson
#virtual reality #interfaces
Project Research

The Blank Canvas

The Blank Canvas directs immersion inwards using virtual reality, augmenting awareness of the microscopic worlds inside each of us and th...

in Fluid Interfaces
Adam Haar Horowitz
#virtual reality
Project Research

Moments

Moments is a prototype designed for users to save special moments and to experience those moments in the future. Firstly, a multi-se...

in Responsive Environments
Fei Jiang · Joseph A. Paradiso
#design #virtual reality #sensors
Project Research

BaguaMarsh

This project takes the idea of the unity between heaven and man of the ancient Chinese philosophy I ching (Book of Changes), combine...

in Responsive Environments
Fei Jiang · Don Derek Haddad +1 more
#virtual reality #storytelling #visualization
Project Research

Loops

"Loops" combines the work of the Lab's Synthetic Characters group, Merce Cunningham, and digital artists Paul Kaiser and Shelley Eshkar. ...

in Opera of the Future
Tod Machover · Marc Downie
#virtual reality #art #artificial intelligence +1 more
Archived
Article Research

Merce Cunningham lives on in motion capture experience at Jacob's Pillow

Marc Downie, Paul Kaiser, and Shelley Eshkar collaborated on Loops, an exploration of Merce Cunningham's life and work.

via The Berkshire Eagle · Aug. 15, 2019
in Opera of the Future
#virtual reality #art #artificial intelligence +1 more
Archived
Research
Advancing Wellbeing

Advancing Wellbeing

#design #virtual reality #human-computer interaction +25 more
Article Research

Siggraph 2019 offers a sneak peek into what’s next for AR, VR, and CG

Held this week at the Los Angeles Convention Center, Siggraph 2019 is all about the future of 2D and 3D digital worlds.

via VentureBeat · July 30, 2019
in Fluid Interfaces
#virtual reality #augmented reality
Post Research

Guillermo Bernal wins 2019 Schnitzer Prize

Guillermo Bernal believes virtual reality should be more expressive.

May 1, 2019
in Fluid Interfaces
#virtual reality
Archived
Project Research

Living Observatory Installation: A Transductive Encounter with Ecology

In the Living Observatory installation at the Other Festival, we invite participants into a transductive encounter with a wetland environ...

in Responsive Environments
Joseph A. Paradiso · Brian Mayton +1 more
#virtual reality #augmented reality #ecology +2 more
Archived
Project Research

Living Observatory: Sensor networks for documenting and experiencing ecology

Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectiv...

in Terrestrial Sensing · Responsive Environments
Glorianna Davenport · Joseph A. Paradiso +4 more
#virtual reality #augmented reality #data +6 more
Project Research

CocoVerse: A playground for co-creation and communication in virtual reality

Real-time collaborative self-expression in virtual reality 

in Fluid Interfaces
Hisham Bedri · Pattie Maes +3 more
#virtual reality #communications
Project Research

Learning to dance in VR

Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those ...

in Fluid Interfaces
Misha Sra
#virtual reality #learning #interfaces
Article Research

Live-streaming a marshland for fun—and science

Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.

via AP News · Nov. 8, 2018
in Responsive Environments
#virtual reality #augmented reality #ecology +2 more
Project Research

EmotionalBeasts

With advances in virtual reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through l...

in Fluid Interfaces
Guillermo Bernal
#virtual reality #art #sensors +2 more
Publication Research

Emotional Beasts: Visually Expressing Emotions through Avatars in VR

Bernal, Guillermo, and Pattie Maes. "Emotional Beasts: Visually Expressing Emotions through Avatars in VR." Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2017.

Academic Paper, May 2017
in Fluid Interfaces
#virtual reality #interfaces #affective computing
Article Research

Art, Science, Technology Inspires Walt Disney Imagineers at MIT Media Lab Event

“Happiness makes the world go round."

via The Heights · Oct. 14, 2018
in Object-Based Media
#virtual reality #augmented reality #storytelling
Archived
Project Research

Tree

Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience...

in Fluid Interfaces
Xin Liu · Yedan Qian +1 more
#virtual reality #augmented reality #environment
Archived
Archived
Project Research

BreathVR

Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and stron...

in Fluid Interfaces
Misha Sra · Pattie Maes +1 more
#virtual reality #physiology
Archived
Archived
Project Research

Words in Motion

Embodied theories of language propose that the way we communicate verbally is grounded in our bodies. Nevertheless, the way a second lang...

in Fluid Interfaces
Pattie Maes · Christian David Vazquez Machado
#virtual reality #language learning
Archived
Archived
Project Research

Oasis

Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gen...

in Fluid Interfaces
Misha Sra · Pattie Maes
#virtual reality #augmented reality
Archived
Archived
Project Research

WordSense

As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with...

in Fluid Interfaces · ML Learning
Pattie Maes · Christian David Vazquez Machado
#virtual reality #augmented reality #learning +2 more
Archived
Post Research

MIT Time Travel VR Installation

A virtual, outdoor time-travel experience.

Aug. 10, 2018
in Fluid Interfaces
#virtual reality
Post Research

Kinesthetic Language Learning in Virtual Reality

Tapping into the physicality of language to enhance the way we learn.

June 19, 2018
in ML Learning
#virtual reality #language learning
Publication Research

BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games

Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.

Academic Paper, April 2018
in Fluid Interfaces
#virtual reality
Archived
Project Research

RePose

Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ...

in Advancing Wellbeing · Tangible Media
Hiroshi Ishii · Daniel Fitzgerald
#robotics #design #virtual reality +6 more
Archived
Post Research

TreeSense featured in Global Grad Show at Dubai Design Week 2017

TreeSense, a sensory VR experience that allows users to experience the full lifecycle of a tree, was  featured in the Global Grad Sh...

Nov. 20, 2017
in Fluid Interfaces
#virtual reality #artificial intelligence #environment
Post Research

Mixing Realities & Language Learning in the Wild

Seamlessly blend what you live with what you learn: mixed reality as a platform for language- learning “serendipitously in the wild."

Sept. 28, 2017
in ML Learning
#virtual reality #learning #interfaces +1 more
Article Research

Escape from the Horror of 2017 by Becoming a Tree

Nest caterpillars in your arms, and watch the days pass.

via FastCoDesign · April 3, 2017
in Fluid Interfaces
#virtual reality #augmented reality #environment
Article Research

These Companies Are Helping Put Chicago on the Cutting Edge of Emerging Tech

Member company Isobar's collaborative research innovating in VR.

via AdWeek · June 12, 2017
in Fluid Interfaces
#virtual reality #augmented reality
Post Research

If you were a tree

Virtual reality creates a new perspective in storytelling and engagement.

June 13, 2017
in Fluid Interfaces
#virtual reality #environment
Article Research

TreeSense, la realtà virtuale per trasformarsi in un albero

TreeSense è un simulatore di alberi per umani, ovvero un’interfaccia in realtà virtuale che permette di trasformare la persona in un albe...

via Wired Italy · June 14, 2017
in Fluid Interfaces
#virtual reality #augmented reality
Article Research

Core77 Interaction Award: Student Runner Up

Core77 Design Awards 2017: Student Runner Up Interaction Award

via Core77 Design Awards 2017 · April 3, 2017
in Fluid Interfaces
#virtual reality #augmented reality
Post Research

My Media Lab year

A visiting scientist from NHK, Takahito Ito joined the Lab as a company member and left as a crew member.

May 8, 2017
in Collective Learning
#virtual reality #data #member event
Article Research

Magical technology to change familiar rooms and corridors to "different world"

via Futurs · Jan. 27, 2017
in Fluid Interfaces
#virtual reality
Article Research

MIT Media Lab announces "oasis" system which overlays VR space in a room scanned by Tango

via VR Inside · Jan. 14, 2017
in Fluid Interfaces
#virtual reality
Article Research

MIT students develop Oasis system to generate VR environment in real time

via VR of the Week · Jan. 16, 2017
in Fluid Interfaces
#virtual reality
Publication Research

Affective Computing and Intelligent Interaction

Paiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, date

#user modeling #feature selection #social response +27 more

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