health
art
human-machine interaction
learning
artificial intelligence
robotics
architecture
consumer electronics
design
technology
kids
music
wearable computing
networks
politics
entertainment
bioengineering
economy
cognition
history
human-computer interaction
data
archives
machine learning
social science
storytelling
sensors
interfaces
space
environment
wellbeing
covid19
computer science
developing countries
prosthetics
engineering
privacy
social robotics
ethics
civic technology
social media
civic media
imaging
synthetic biology
communications
neurobiology
urban planning
public health
augmented reality
affective computing
virtual reality
biology
transportation
energy
community
biomechanics
data visualization
social change
biotechnology
computer vision
industry
ocean
3d printing
zero gravity
alumni
food
government
genetics
blockchain
racial justice
agriculture
manufacturing
medicine
gaming
data science
women
prosthetic design
construction
creativity
materials
social networks
fashion
open source
behavioral science
banking and finance
security
crowdsourcing
cryptocurrency
systems
collective intelligence
climate change
makers
wiesner
fabrication
internet of things
language learning
performance
neural interfacing and control
cognitive science
bionics
interactive
ecology
autonomous vehicles
perception
human augmentation
civic action
nonverbal behavior
mapping
extended intelligence
physiology
visualization
startup
diversity
physics
clinical science
holography
long-term interaction
gesture interface
networking
point of care
sports and fitness
autism research
orthotic design
marginalized communities
water
trust
natural language processing
electrical engineering
voice
microfabrication
hacking
mechanical engineering
nanoscience
pharmaceuticals
member company
primary healthcare
mechatronics
clinical trials
trade
academia
member event
open access
microbiology
gender studies
rfid
soft-tissue biomechanics
chemistry
real estate
randomized experiment
publishing
biomedical imaging
gis
event
exhibit
cartography
metamaterials
installation
Designing systems for cognitive enhancement
Space Exploration Initiative
Maggie Coblentz is developing “The Interplanetary Cookbook”—a collection of speculative recipes, tools for eating, and sensory experience...
Taking a taste of the sensory research of Space Exploration Initiative’s Maggie Coblentz
A multi-course tasting menu was flown on a zero gravity flight in August 2019. Five specially crafted dishes were consum...
ML Learning
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
Open Ocean
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity ...
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We mon...
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Augmenting and mediating human experience, interaction, and perception with sensor networks
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Transforming data into knowledge
The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.
XR technology is becoming increasingly important in a world where the need to know intersects with the need to experience.
LUI is a scalable, multimodal web-interface that uses a custom framework of nondiscrete, free-handed gestures and voice to control modula...
At Sundance New Frontiers 2020, Xin Liu and Qinya (Jenny) Guo debuted Living Distance, a VR piece about the journey of Liu’s wisdom tooth.
"There's got to be a better way to share space and work together remotely—but computers or phones may not be the right tools."
Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a vi...
The Blank Canvas directs immersion inwards using virtual reality, augmenting awareness of the microscopic worlds inside each of us and th...
Moments is a prototype designed for users to save special moments and to experience those moments in the future. Firstly, a multi-se...
This project takes the idea of the unity between heaven and man of the ancient Chinese philosophy I ching (Book of Changes), combine...
"Loops" combines the work of the Lab's Synthetic Characters group, Merce Cunningham, and digital artists Paul Kaiser and Shelley Eshkar. ...
Marc Downie, Paul Kaiser, and Shelley Eshkar collaborated on Loops, an exploration of Merce Cunningham's life and work.
Advancing Wellbeing
Held this week at the Los Angeles Convention Center, Siggraph 2019 is all about the future of 2D and 3D digital worlds.
Guillermo Bernal believes virtual reality should be more expressive.
In the Living Observatory installation at the Other Festival, we invite participants into a transductive encounter with a wetland environ...
Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectiv...
Real-time collaborative self-expression in virtual reality
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those ...
Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.
With advances in virtual reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through l...
Bernal, Guillermo, and Pattie Maes. "Emotional Beasts: Visually Expressing Emotions through Avatars in VR." Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2017.
“Happiness makes the world go round."
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience...
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and stron...
Embodied theories of language propose that the way we communicate verbally is grounded in our bodies. Nevertheless, the way a second lang...
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gen...
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with...
A virtual, outdoor time-travel experience.
Tapping into the physicality of language to enhance the way we learn.
Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ...
TreeSense, a sensory VR experience that allows users to experience the full lifecycle of a tree, was featured in the Global Grad Sh...
Seamlessly blend what you live with what you learn: mixed reality as a platform for language- learning “serendipitously in the wild."
Nest caterpillars in your arms, and watch the days pass.
Member company Isobar's collaborative research innovating in VR.
Virtual reality creates a new perspective in storytelling and engagement.
TreeSense è un simulatore di alberi per umani, ovvero un’interfaccia in realtà virtuale che permette di trasformare la persona in un albe...
Core77 Design Awards 2017: Student Runner Up Interaction Award
A visiting scientist from NHK, Takahito Ito joined the Lab as a company member and left as a crew member.
Paiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, date