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Attribution-NonCommercial-ShareAlike 4.0 International
MIT Media Lab / Fluid Interfaces
Enhancing reflection and reminiscence of memories through immersive VR lenses. Virtual Reality (VR) has been used for re-living past m…
NeuraLiminal: Choose Your Reality NeuraLiminal is an immersive art exhibition that celebrates the union between human and machine, sh…
Ddog project features Spot robot from Boston Dynamics and a Brain-Computer Interface (BCI) system, powered by AttentivU, a pair of wireles…
Critical thinking is an essential human skill. Despite the importance of critical thinking, research reveals that our reasoning ability suf…
InExChange is comprised of a series of research studies and mixed-reality experienced designed to explore the impacts of shared physical se…
Rhythmic sensory stimuli can influence the natural electrical signals (brainwaves) of the brain with benefits like improving memory. Our la…
Memory is a fundamental cognitive ability that plays an integral role in a wide array of downstream cognitive functions, including reasonin…
With the expansion of intelligent and ubiquitous computers everywhere, we have in many ways become cognitive cyborgs: most of us are insepa…
Supporting memory and internal thought via alternate virtual representations of ourselves and our voices. Existing virtual assist…
We present a novel video compression pipeline, called Txt2Vid, which dramatically reduces data transmission rates by compressing webcam vid…
Generating personalised, memorable visual cues and stories. Mnemonics are strategies used to remember information better (e.g. method …
Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is ref…
While some Human-Computer Integration (HInt) systems have successfully demonstrated that humans and technology can be physically and functi…
In collaboration with the Lurie Center for Autism, Massachusetts General Hospital, and MIT Lincoln Lab, the aim is to study, characterize a…
Smart watches contain a wealth of sensors with the potential to transform health research and intervention, but few teams have the the tech…
SleepStim is a framework for automatically recording sleep physiology and presenting sensory stimuli in sleep, using consumer smartph…
Imagine a personal AI agent that you can converse with naturally about your friends and family, helping you remember previous topics you’ve…
Sleep++ aims to improve sleep quality by stimulating the brain to enter deep sleep. Currently, insufficient and poor quality sleep represen…
Dive is a project to explore and induce lucid dreams using mobile devices.Lucid dreams are dreams in which you are aware that you're …
CyberBiome is a programmable bio-digital organ, a wearable biosynthesis platform for personalized, on-demand production of therapeutics and…
Tap To Remember is a wearable memory prosthesis. We are testing whether laboratory techniques for enhancing memory—such as targeted m…
Mental Machine: Labour in the Self Economy, 2022, is a live performance by Kawita Vatanajyankur made in collaboration with Pat Patara…
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We p…
A Conversation with the Sun is an artistic exploration by acclaimed Thai auteur and artist Apichatpong Weerasethakul in collaboration…
The KALM project consists of a multimodal dataset and a wearable system for managing anxiety. With this set of tools we aim to make n…
Website of the project: https://www.neurafutures.com NeuraFutures art installation features devices known as Brain-Computer Inter…
We explore how AI-systems can effectively assist human reasoning processes by building and evaluating combined human+AI information process…
This extended abstract was presented at the International Conference on Computational Social Science (IC2S2) 2022.In the past few years, th…
This project was produced as part of the 2021 Snap Creative Challenge, focused on "The Future of Co-located Social AR."Wem…
The "dream" has historically been conceived in the West as internal, entirely private, impossibly personal. This is at odds with much of th…
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
This research presents the results of a study with 134 participants to explore the effects of learning from an AI-generated virtual in…
Using affective signals to summarize 16 hours of body-cam video into 15 minutes of daily recap. See the video below.
EEG-based biometrics (user identification) has been explored on small datasets of no more than 157 subjects. Here we show that the accuracy…
The human body produces a variety of different electrophysiological signals from brain-waves (EEG) to the electrical activity of the heart …
This project was selected to represent MIT at the Microsoft Design Expo 2020 on ‘Healthier Futures.’ iNonymizeA tele-mental health pla…
The environmental conditions of prolonged spaceflight pose significant psychological risks for astronauts. In particular, crews of future …
The Brain Switch is a real-time, closed-loop brain-computer system allowing for real-time correspondence of simple user needs to a caretake…
There are currently UROP openings for this project. AttentivU is a device, in the form factor of a pair of gla…
“Us” aims to help people develop their sense of empathy. It uses machine learning to analyze interlocutors’ signals (e.g., choice of words,…
EmbER (Embodied Experience Remotely) explores the use of wearable sensory devices, communicating nonverbal signals, as an additional commun…
Skip Norm is a new and flexible building block for Deep Learning that serves as a skip connection and normalization block simultaneously. I…
dementAI is an open-source platform for modeling risk stratification of Alzheimer's dementia using spontaneous speech through a …
Appropriate and adaptive treatment plans are challenging in Parkinson’s disease for several reasons. parkinsAI models drug response a…
In this project we propose a prototype which combines an existing AR headset Hololens 2 with a Brain-Computer Interfaces (BCI) system based…
Targeted dream incubation (TDI) is a methodology for guiding (or “incubating”) dreams towards specific themes. Please read the FAQ below to…
Sunny is a Facebook messenger chatbot by Monique Davey, Jaya Narain, and Tina Quach that promotes wellbeing by strengthening connections wi…
A wearable olfactory display that monitors cardio-respiratory information with the aspiration to support mental wellbeing.BioEssence is a w…
Regular disinfection of hands and frequently touched surfaces is a critical factor in preventing the spread of infectious diseases and diso…
Wearable Reasoner: Towards Enhanced Human Rationality through a Wearable AI AssistantWe present "Wearable Reasoner," a proof-of-concep…
Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and AdviceHaving good mentors and role models is important for pers…
We envision that a close-to-nose interface could be used as a complementary or alternative wearable method to nasal cannulas or masks,…
Living in space could have significant physical and mental impacts on astronauts. Wearables have the potential to play a critical role in m…
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of living…
Find out more about the new version of the system, "The Thinking Cap 2.0" here.Peoples' mindsets, meaning their beliefs about their own int…
Serosa records gastrointestinal (stomach and intestinal) signals. Serosa aims for cognitive enhancement via the mind-gut connection by aidi…
“Don’t touch your face” is seemingly simple advice. Since coronaviruses are stable for days on many surfaces, a person can get COVID-19 by …
In this work we suggest to harness the power of knowledge-seeking positive experiences, engagement, and curiosity that objects perceived as…
Our body and mind relate in ways which are extraordinarily enigmatic and seemingly incomprehensible. Recent findings exemplify this by show…
Flower is a new visualization tool for in-depth study of multi-sensor recordings in the time domain. It has been released for public downlo…
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a thir…
Several research projects have recently explored the use of physiological sensors such as electroencephalography (EEG - brain activity) or …
The lotus flower is an ancient symbol that has been associated with spiritual awakening or enlightenment.In yoga and meditation, the lotus…
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with machin…
Communication skills are critical for all. We design and develop systems to help people with communication issues, e.g., more empathi…
Plants can sense the environment, other living entities and regenerate, actuate or grow in response. Our interaction and communication…
With the exponential increase of personal data in the forms of images, videos, emails, and social media posts, the time is ripe for buildin…
Interoceptive Technologies: Inducing emotions from the body upInspirationThere’s a feeling that comes tingling down the spine in certain mo…
inSight is a brain decoding system. It uses generative models (BigGAN and MusicVAE) to stimulate the brain with synthetic, but natura…
MoveU is a wearable vestibular stimulation device for providing proprioceptive haptic feedback in virtual reality (VR). The device in…
Lab on Body, Synthetic Biology, and Bio-Digital Systems for Health and Human Enhancement
We are working on communication interfaces for people with speech and language disorders, incorporating technologies like physiological sen…
OverviewPAL is a wearable platform for personalized, context-aware, and always-present user change. PAL has mult…
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Situated VR: Towards a Congruent Hybrid RealityThe vision of Extended Reality (XR) systems is living in a hybrid reality or "Metaverse" wh…
Discreet Teeth Gestures for Mobile Device InteractionByte.it is a miniaturized, discreet interface that uses teeth gestures for hands-free …
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weight,…
The World Health Organization estimates that more than 55 million people worldwide suffer from dementia. As the proportion of older people …
This work explores the design of techniques based on the cognitive illusion of "inattentional blindness" which is a failure to notice somet…
Exploring robotic sound generation mixed with human movements on the guitar. Guitar Machine II is a robotic guitar that responds to human g…
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those in…
Room-scale virtual reality opens up exciting new possibilities for exploratory learning. Phenomena that otherwise cannot be experienced dir…
Temperature influences our perception and cognition both consciously and subconsciously. These effects are rooted in our bodily experiences…
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert use…
The Blank Canvas directs immersion inwards using virtual reality, augmenting awareness of the microscopic worlds inside each of us and the …
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augmented…
We explore an art form where machines take on an essential role in the aesthetics and processes of the creation. Our main theme can be summ…
Real-time collaborative self-expression in virtual reality
Elowan is a cybernetic lifeform, a plant in direct dialogue with a machine. Using its own internal electrical signals, the plant is interfa…
Our traditional manufacturing, fabrication, and electronics have been centered around synthetic and completely artificial techniques. Comin…
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We monit…